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Stinger sucks, bring back the Minigun

Discussion in 'Unreal Tournament 3' started by Gnam, Apr 29, 2005.

  1. krjal

    krjal Minotaur

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    @ carmatic, very good idea. But, though I'm no coder, it does sound a like it'd mean a performance loss for not that much gameplay gain.

    Oh, and the key term here should be "unreal" :lol:
     
  2. gregori

    gregori BUF Refugee

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    aenubis should keep the silenced pistols to MGS or whatever,
    UT is a loud rocking action game were to thing get as messy as possible!
     
  3. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Stinger. Let this thread DIE!!!!!
     
  4. Kriegs-Maschine

    Kriegs-Maschine New Member

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    Agree with Carmatic idea too, about the stinger.

    lol of course UT is not meant to have Silenced Pistol...
     
  5. -AEnubis-

    -AEnubis- fps greater than star

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    Stinger > Minigun in mess made too.

    Apparently, the point was missed. It was just another angle of expressing why the minigun is not as cool as everyone thinks it is. Your judging it's presence in the game on the wrong reasons.
     
  6. FireCrack

    FireCrack New Member

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    Mabye the shock rifle should be an AK?

    Mabye the pulse gun a tommy gun?

    Mabye the goo gun should be removed entirely?



    This is unreal, unreal=awesome. Dont ruin it with stupid concepts like "Metal bullets"
     
  7. Kriegs-Maschine

    Kriegs-Maschine New Member

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    Metal or whatever... I don't care. I just want projectiles weapons and 1 hitscan weapon maximum. In 2004 its just so gay how is the Shock and LG...
     
  8. Mr.Magnetichead

    Mr.Magnetichead Banned

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    Every FPS has a minigun these days.

    How many games can say they have a 'stinger', A weapon that shoots shards of crystal?
     
  9. NeoNite

    NeoNite Worst hack fraud ever

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    No crystals, but I think .. maybe .. the stinger was based on Quake's perforator.
    Who knows...

    So the current hitscan weapons aren't that great? What if they'd modify them, so they wouldn't be that "ghey" anymore?

    Is it the "lockdown" feature which ruins the use of minigun?

    I like that weapon. I like using it. THen again, I've hardly used the ut2004 mini.
    Then again, why if they'd ever consider including it, should they stick to using that one?

    But if they'd revert to the UT mini, people would complain about it being too powerful!
    Or maybe this one is too powerful!

    Shrug...
    All that complaining in 2002... did it really pay off?

    Though I wouldn't mind the stinger making a comeback.
     
  10. Mr.Magnetichead

    Mr.Magnetichead Banned

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  11. -AEnubis-

    -AEnubis- fps greater than star

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    Current mini isn't too powerful, it's just ghey, because rapid fire hitscan with a cone like it has, and a RoF like it has is garunteed damage. That kind of thing is hard to balance.

    Yes, the complaining did pay off because I much prefer the current mini to the UT mini, in the spirit of seeing this as more of a sport, and not a game, hence keeping in mind balance before "OMGRAPIDFIREDEATHONASTICKMINIGUNRULESWTF!!!!1!!111one."

    They removed lockdown from the Minigun, so the only weapon with lockdown now is the Linkgun. Damage is 7/15. Don't remember exactly how many rounds it raps off a second, but the only thing that keeps it from being the most used and efficient weapon in the game is the SG.

    Nail gun was awesome, and I think this will be UT's answer to it. Another good example of fast moving projectiles. Quakes Nailgun/Super Nailgun.
     
  12. NeoNite

    NeoNite Worst hack fraud ever

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    Yeah, that's the small one :O) I'm referring to his bigger brother, which I'm sure you remember.

    Or like Aenubis said, Super nailgun. Though I'm sure the manual called it a Perforator :O)
     
    Last edited: May 28, 2005
  13. Monster Kill

    Monster Kill New Member

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    "Mabye the goo gun should be removed entirely?"

    What!!!! NO WAY! The Goo Gun was so great in UT99. If it is removed, I wouldn't buy the game. (I'm biased though, look at my avatar:)) But still, the biorifle is an Unreal original. No other game has it. I love it. Give it a shot of steroids and keep it in for UT 2007.
     
  14. Kriegs-Maschine

    Kriegs-Maschine New Member

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    Yeah agree with you, Biorifle kick ass and from what I saw in the in-game UT2007 running on PS3 at E3 videos, the Bio seem to shoot faster and bigger shots. But dunno if I saw right, the "right click" seem to shoot multiple big shots rather than 1 powerful shot.
     
  15. AVP

    AVP Would you like a second opinion?

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    I like the stinger model but the minigun i s powerfull so why can't they just put the stinger model on mingun model
    :man:
     
  16. Neophoenix

    Neophoenix Bast's Pet

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    What I’m more worried about is that players will be able to see the stinger shards and dodge them, making the stinger pretty useless. I love the Mini secondary fire for this reason. It takes skill to use at a distance, and players can't see the round coming in order to dodge it. Plus, the mini and link are the two most effective weapons against bots on high levels that dodge everything else. And I can literally dance through the link primary fire, so if they make the stinger shards similar, OMG will it suck.
     
  17. -AEnubis-

    -AEnubis- fps greater than star

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    The only thing you could do is see where it was aming, and keep from getting hit with multiple bullets very quickly. Not many people can "dodge" Q3 plasma, those are some fast moving projectiles. I would imagine stinger bullets to be faster.
     
  18. T2A`

    T2A` I'm dead.

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    As long as they're not the speed of the Unreal stinger I'm sure we'll be fine. :p
     
  19. Mætlöaff

    Mætlöaff New Member

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    Projectiles > Hitscan.

    Projectiles are harder to aimbot too.
     
  20. cocito

    cocito over cometed to a GAME

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    so a stinger-gun or mini-stinger?
     

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