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Derelan

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Jul 29, 2002
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Alright, I have a real problem with the way DTAS is set up. It needs to be reconfigured.

A 15 meter capture radius is way too large, this needs to be reduced drastically to 1 meter, or at least 5 meters.

Flags that can be captured on different levels are the worst problem. The capture radius should be a flat cylinder, reaching from the ground to the top of the player, not a sphere that goes out in all directions.

If its possible to code, you shouldn't be able to capture a flag from behind walls or over hills. If you can't see the objective, you surely have no right to capture it.

More people need to know about 'mutate tasstatus', its very helpful and shows you how close you are to the flag!
 

=D.C.L.I=Snipez

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Mar 7, 2004
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well I see many players leaving the radius as soon as the maps starts on dtas. You can prevent capture by keeping 2 inside it (which is always a good idea). Personally, I think it would be best that if the defending team has only one player inside the radius, that man can prevent capture. This way, the last defender has some chance of winning instead of being letting the objectives be blindcapped.
 

keihaswarrior

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Blind caps are part of the fun, and a majority of the strategy of DTAS. The defense usually wins the rounds, so blind caps help give the attackers a chance.

---
However, it seems like some things in DTAS have been changed from the old version. It would be really nice if we knew exactly what has been changed such as:
1) Can attackers cap with 3 ppl if def has 2 in capture radius?
2) How tall is the capture cylinder? Do you have to simply be in the cylinder, or do you have to be within a sphere around the flag of 15m radius?
3) If there are 2 def and 2 attackers in the radius, how does the timer work? Does it count down to 0... then wait until a defender leaves. Or does it only start the countdown once there is less than 2 def in the radius?

--I knew how the old DTAS worked, but the new DTAS seems to work a bit differently, so it would be nice if these were clarified.

Lastly, it would be a neat feature if the attackers had a countdown clock as seen in most EAS capture goals. But only the attackers can see the clock, not the defenders.
 

Derelan

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I believe it is a 15m radius sphere for capture, which can be quite annoying at times. The best solution is to place the flag in a wide, flat, open area that can be easily covered from surrounding buildings.
 

Taque

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Is it me, or has this '15 m' capture radius been BEATEN TO DEATH? I think Yurch has specified that the 15m represents an area to be captured rather than an actual flag. It is not a CD that you must guard for 15 seconds (or whatever it is now). Yes, the best solution is to place the flag in a huge field but that is obviously far from rational in every situation. The easiest thing to do is to guard the flag with defenders present in the area like we're all taught. ;)

Oh, and for your information, a LOS capture IS possible as was proven by TOAD's coding of DTAS for RA286 (or more specifically, the lack of players in RA286) ... but let's not talk of blasphemous things. :rolleyes:
 
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(SDS)benmcl

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This has been beaten to death. Yes it is an area that must be secured. Yes LOS system would work but you think you have odd placements now. Implement a LOS system and you will see how damn devious some players are on placement.

Defenders defend. If you were supposed to attack you would be called attackers.

Someone will, and already has brought in another thread TAS death and say it is stupid. Well yes and no. If you are down to one last attacker you are being pulled out and the mission aborted. Round over. The problem if I remember correctly is that the only way to end a round is to have all the players on one team die. This is a engine issue.

I guess you could have a message pop up saying. "As the last and only attacker your commander decided to abort the mission and pull you out. Due to techincal reasons it will apear that you died but you didn't."
 
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zeep

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lol :)
Afaic, we need a mutie to make the last attacker blow up like a balloon, float up a bit and then explode with gibs everywhere. Promtly followed by Ben's popup.

(my 10AM humor sux i know)
 

Midwinter

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KW, would that clock appear whenever 2 people enter the cap zone or only when they can actually cap? (i.e no defenders or only 1 defender inside the capzone)?. If it's the latter, I don't think it's a good idea, because with that clock you could tell immediately how many people are defending (well, not the exact number, but you would know if there is 0,1 or more defenders). I mean, if you want to take the risk of standing at the cap zone without securing it first, it's ok, but it should be done with the risk of getting nailed by the 3 defenders hiding 12 meters away from the flag. I like when I am standing in the cap zone and have to wait for 25 seconds until I realize there are several defenders and the objective can't be capped. It adds to the gameplay IMHO :)
 

keihaswarrior

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Midwinter said:
KW, would that clock appear whenever 2 people enter the cap zone or only when they can actually cap? (i.e no defenders or only 1 defender inside the capzone)?. If it's the latter, I don't think it's a good idea, because with that clock you could tell immediately how many people are defending (well, not the exact number, but you would know if there is 0,1 or more defenders). I mean, if you want to take the risk of standing at the cap zone without securing it first, it's ok, but it should be done with the risk of getting nailed by the 3 defenders hiding 12 meters away from the flag. I like when I am standing in the cap zone and have to wait for 25 seconds until I realize there are several defenders and the objective can't be capped. It adds to the gameplay IMHO :)
I don't really think it adds to gameplay. If attackers have it too easy, then simply increase the cap time. Don't make the gametype archaic and difficult to understand. Any so-called gameplay improved by this lake of feature in DTAS is many times out weighed by the frustration of having clueless newbs for teammates that can't figure out what to do. A simple clock that shows up when you are inside the capzone would make it much easier to understand and would be more fitting with people who know how to play EAS already.

--
Another idea would be to simply make the flag a laptop or CD and the attackers have to take it and extract back to attacker spawn. That would solve all the arguements over 15m radius aso, and it would get rid of DTAS death.
 

MP_Duke

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May 23, 2002
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OR!!! You can just play EAS...
keihaswarrior said:
Another idea would be to simply make the flag a laptop or CD and the attackers have to take it and extract back to attacker spawn. That would solve all the arguements over 15m radius aso, and it would get rid of DTAS death.
 

keihaswarrior

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MP_Duke said:
Yes i did, you arse.
Well I am glad to hear that you are working on it or have at least volunteered to try. Plus, I was just jokin around with you, no need to be so serious and call me an arse.

It also seems a little hypocritical to josh me for suggesting it when you were thinking of the very same thing. :p
 

cracwhore

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I was just thinking.....

Who is this "Josh" that became "the Josh" used for that term? And also, does he hate his life?

Think he's still around? It'd be cool to meet him.

..pouring one out for "Josh".
 

zeep

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shan can you add DM-INF-Blister-to.unr (old tac-ops map) to the maplist? i downloaded this map from a server to check it out and i think it can be a nice dtas map.