I can look. I thought you were already aware there were still problems (I was told you were). Let me get the logs and I will PM them to you.
Man that looks familiar. Hope it helps you guys out!keihaswarrior said:If you encounter doors that you can't walk through without crouching, then the map needs the old player maxstep heights. You can fix this locally by openning your INF_LocationSchedule.ini file and adding a new entry like this at the end:
MaxStep[6]=EAS-INF-YourMap.unr//25
I am lazy (or maybe just efficient? ) Your post reminded me that I have been meaning to tell this to Shan for quite some time now...sublime said:Man that looks familiar. Hope it helps you guys out!
Crowze said:The problem with the buffer time is that it doesn't take into account the delay at the start of a map, so if you have it too short I'm not sure what will happen in the first round..
shan said:So is there a new DTAS coming? Crowze talked like he was redoing it. Is that what the DTAS you are referring to is or are you still doing fixes on the original?
Macedoniashan said:And KW, any specific maps you have had problems in? I have not noticed any. If I do, I will put your line in for them. Thanks!