SGServers DTAS Server

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keihaswarrior

New Member
Jan 7, 2003
1,376
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Seattle
keihaswarrior.home.icq
Shan, you are using some old 2.86 maps on your servers. These need to be added into your .ini file to allow players to go through doors without crouching.

If you encounter doors that you can't walk through without crouching, then the map needs the old player maxstep heights. You can fix this locally by openning your INF_LocationSchedule.ini file and adding a new entry like this at the end:
MaxStep[6]=EAS-INF-YourMap.unr//25

Server Requests:
Replace EAS-INF-DS-Arabnight with EAS-INF-DS-Arabnight-lite
Remove DM-INF-UrbanAssault2(SE) (terrible dtas map)
Remove DM-INF-BlackWater_TAS (you already have nightwater, plus BlackWater has bugs, like the 1 way windows and a giant BSP hole you can hide in)
Remove DM_INF_Deviation (better for the tdm server IMO)
Move Tigerhunt][ to a different position in the map list. Having two giant sniper maps back to back can be tiring and cause people to leave.
Change the Spetznaz Green camo on Tigerhunt][ to Woodland.
Is it possible to have DTAS have a shorter round time on the smaller maps?
 
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sublime

Cynic
Aug 1, 2000
732
0
16
52
Texas
www.caffeine-addict.org
keihaswarrior said:
If you encounter doors that you can't walk through without crouching, then the map needs the old player maxstep heights. You can fix this locally by openning your INF_LocationSchedule.ini file and adding a new entry like this at the end:
MaxStep[6]=EAS-INF-YourMap.unr//25
Man that looks familiar. ;) Hope it helps you guys out!
 

ant75

aaaaaaaaaaaaaaaaa
Jan 11, 2001
1,050
0
36
Paris
While we're on suggestions, i would like to see a shorter buffer time to place the flag. Right now it's something like 20 seconds, wich is a lot considering the sprint speed : you can easily place the flag at more than 50m of your spawn area, which kills all the interest of random spawns. The flag end up being placed very often in the same areas.
 

shan

www.clanterritory.com
Jan 29, 2000
1,011
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Portland, OR
www.clanterritory.com
Thanks for the suggestions guys. I will put them in place now.

And KW, any specific maps you have had problems in? I have not noticed any. If I do, I will put your line in for them. Thanks!
 

shan

www.clanterritory.com
Jan 29, 2000
1,011
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0
53
Portland, OR
www.clanterritory.com
OK, I changed the map list as KW suggested. The buffertime was at 15 seconds. I reduced it to 8. If that is too little, let me know.

Thanks again for the suggestions.

As for shorter roound times, if you want to post some suggested times for the maps, I will set them up.
 
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Crowze

Bird Brain
Feb 6, 2002
3,556
1
38
40
Cambridgeshire, UK
www.dan-roberts.co.uk
The problem with the buffer time is that it doesn't take into account the delay at the start of a map, so if you have it too short I'm not sure what will happen in the first round. I'll look into fixing it soon, but I've got another 3 mutators in the pipeline, along with other stuff.
 

keihaswarrior

New Member
Jan 7, 2003
1,376
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keihaswarrior.home.icq
More requests:
1) Put on the UN Mk23 fix mutator
2) Put on INF-Charge mutator
3) Change the US-Desert to US-Tricolor on all the maps. Desert is waaay too bright, while Tricolor blends in nicely as you have probably seen on maps like Iraq.
4) Lower the round timer even more. 12 or 10 min is a looong time for DTAS. I would say 10min max for the largest maps like Tigerhunt][ or EPnight. 6,7, or 8 min for the small maps like SKtactics. The reason why the timer should be shorter for DTAS, is that there is only 1 life. If you think about a typical EAS map like ChemThreat with 5 lives for 25 min; to get an idea of what it should be with DTAS, divide the map time by the # of lives. (25 min/5 lives) = 5min. Sooo, not that it should be THAT short, but I think you get the idea.
 

shan

www.clanterritory.com
Jan 29, 2000
1,011
0
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53
Portland, OR
www.clanterritory.com
OK, I did not have time to put all of your suggestions in tonight, but I will tomorrow.

At this point, all US Desert camos have been replaced with TriDesert and I have lowered the round time for all maps to 8 minutes as a compromise until I get the change to customize them all.

I will put secondwind and the charges mutie on tomorrow.

Shan
 

Cleeus[JgKdo]

because respawns suck
Jun 8, 2002
798
0
0
Germany
www.cleeus.de
Crowze said:
The problem with the buffer time is that it doesn't take into account the delay at the start of a map, so if you have it too short I'm not sure what will happen in the first round..

fixed in DTAScl7 (which is still on my machine)
 

Cleeus[JgKdo]

because respawns suck
Jun 8, 2002
798
0
0
Germany
www.cleeus.de
shan said:
So is there a new DTAS coming? Crowze talked like he was redoing it. Is that what the DTAS you are referring to is or are you still doing fixes on the original?

Crowze and me are both working on DTAS, so yes. I currently don't know which fixes the latest version of Crowze includes.
 

TracesOfWayne

That person that does stuff.
Jun 14, 2004
3
0
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36
New Hampshire
Shan, got a few questions.. how do you use teamspeak? Anything you have to download? The only voice communication program I ever used was Ventrilo, is it similar?