Singularity
7.5/10
I have to knock off a couple points for unforgivable consolitis, control issues, and other oversights (probably due to time constraints):
First of all, though, I need to say I really like this game. Now read:
Configuration:
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They don't even have configuration files!
You have to go into the registry to change stuff (which is actually laid out like a typical .ini file, with graphics options only), but none of it matters anyway.
It's using older UE3 tech (surprising for a 2010 title) so lighting is sort of drab and AA needs to be forced through your drivers.
Everything else looks about as good as it can out of the box.
I didn't play it without the patch, but I hear there were major texture streaming problems without it.
This isn't to say it's a bad looking game though. Forgetting some occasional low res textures, there's tons of detail and it's quite colorful with nice effects and explosions. Indoor and outdoor areas almost alternating with each other as you go from complex to complex.
Also, time traveling reveals a stark contrast between when things are new and shiny, to when rusty and crumbled. A cool experience, however controlled it may be.
Controls:
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Some glaring control issues (buttons with context sensitive functionality is a no-no).
No mouse smoothing options (even in the registry) so using a control pad is actually
preferable in this FPS, and even with the K&M option, you are still forced to live with the context sensitive button problem.
Often times I want to pick something up, and end up reloading my weapon instead.
Or, want to throw a time bubble in the heat of a battle and end up using my gravitational pull on an object instead... NOT GOOD!
On top of that, the game doesn't know if you already have a button pressed while it is busy doing another action.
For instance, if you have your iron sights up (it's a hold function, not a toggle), then press the reload button, you'll have to
release the iron sights button and press it again to bring them back up. The game completely disregards the fact that you are already hold it down.
Similar issue with the sprint button. Holding down the sprint button, then press the heal button, you'll have to release and press the sprint button again to keep running (he slows to a walk while healing).
This kind of thing complicates the already borderline frustrating controls.
The Cherry on top? well, usually a console port will only show the Xbox buttons, or if you are lucky change to suit your control setup.
Well, here, where a controller is preferred, it only ever shows "Padxx", where xx is the number, so you'll need to know the number of which button you are pressing, of which there are 16 on the xbox controller. I literally had to count from the "A" button up, in order to find out which button it wanted me to press in some circumstances, leading to my virtual demise a few times.
And button counting isn't consistent throughout games either... some games count the "A" button as "0"(zero), others count it as "1".
blerg.
The Chocolate Coating on the Cherry is that other times they only show you the Keyboard equivilent, even while using the same control method.
So, it would say something like "Press Enter", then you'd need to remember what button equals Enter on your control pad.
Obviously nobody thought out the controls very well
Other Niggles:
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1) There are also questionable collision on some of the environments, causing snags in spots, and jittery stumbling movement when going over small obstacles.
2) The checkpoint system is inherently flawed, without quick or manual saves to couple it, and no way to back track.
3) The hud is minimal during action, and non existent at other times, which is fine until you wish to see your health or ammo status.
If you want to see how much ammo you have you need to press the reload button, causing your weapon to reload if it isn't packed full. This however doesn't pose a problem as the game lets you immediately cancel a reload by firing your weapon (no running around helplessly waiting out the animation! Hooray!) However, seeing your health and TMD (Time Manipulation Device) energy is a whole different matter. There is no way to see that unless you apply a bandage, but bandages can be applied whenever you aren't at full health, potentially being wasted if not used at the right moment.
THAT'S THE WHOLE POINT TO SEEING YOUR HEALTH.
You can also try to use some of your TMD abilities to bring up the Health/Energy gauges, but if you try the time bubble, you can't cancel it. Once you are holding a time bubble, you HAVE to throw it somewhere. What if I wanted to shoot my weapon? Geez.
Unfortunately, the amount of medi-pacs and TMD charges at your disposal are also linked to the health and energy gauges... so you're never quite sure if you really need to walk over there and get that health or what-have-you... until you try and it says "Health Max"... well, that was a waste of time.
See, little things that need fixing start to add up.
It would also be nice to be able to see what upgrades and abilities you have. As it is you need to wait until you come across one of the two upgrade machines (one is for weapons, the other for the TMD).
As it is, the Pause menu is nothing more than the Main Menu, swap out "Multiplayer" with "Quit Game".
Happy Ending:
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Anyway, once I got over that stuff, I found a really nice FPS.
I'm sure it's been said over and over, but, without going into boring details, it's like a mix of FEAR's shooting and horror, Bioshock's upgrade system (in lite form) and tape recordings, Halflife 2's pacing/mutant/gravity stuff, Time Shift's time morphing, and Dark Sector's monsters and Russian setting; all with Raven's typically great shooting mechanics.
Lot's of cool guns and time shifting/gravity abilities, all of which begging to be upgraded and used throughout the game.
I really appreciate the modest puzzling that goes on throughout the game as well, utilizing your gravity and time abilities.
It's all integrated smoothly and joyfully with the rest of the game... I only wish there were more of it, or more challenging areas to figure out.
That being said the physics of your gravity device are a lot less troublesome than in HalfLife 2, where your object of choice would constantly get caught on every conceivable edge.
Decent story and plotline, giving just enough away while keeping much a secret (this is where the tape recordings come into play, as well as reversing time on wall writings, revealing messages that are informative and sometimes disturbing) with good voice acting.
I haven't completed the game, yet, but I hear there are 3 different endings.
The game loads quickly and you are able to skip the intro ads (another Hooray!). Checkpoints load even quicker, often within 3 seconds or so.
It's probably Activision to blame for the consolitis because, typically, games made by Raven are well tailored to the PC environment.
Supposedly the Publisher didn't put much money or faith into the game and then were dissapointed in the sales.
Hmmm... wonder how that happened. Personally I think Raven came up with a winner here and I would love to see a sequel.
That's probably not going to happen though, even on consoles.
It's a neat game and gets that nasty taste of CoD out of my mouth
PS: Just be sure to get it on the cheap! Bad Ports don't deserve lots of money.
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BOSS BATTLES!
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