Rate The Last Game You Played

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Capt.Toilet

Good news everyone!
Feb 16, 2004
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I liked them, but my only complaint was that you can get locked out of getting them all if you progress too far without backtracking. I'm speaking of the last one or two I couldn't get because the hospital lower level was locked down or something when I tried to go back.

Don't remember any area being locked down and I did a majority of them post game. Do you recall when you tried to attempt those?
 

Manticore

Official BUF Angel of Death (also Birthdays)
Staff member
Nov 5, 2003
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Oblivion-8/10

How many years on and I'm still playing this game?

I was getting into it a bit last night (probably just sand-boxing a bit in preparation for Fallout: New Vegas) and I've found yet another Oblivion Gate to expolore.

Morrowind, Oblivion and Fallout 3 ruined FPS's for me. :D
 

Majik

blargh
Jun 24, 2004
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Enslaved (PS3) - 8/10

It's a solid action-adventure game. The story and the storytelling is perhaps the game's strongest point and I loved it. It's fairly minimalist in approach as there's only a small number of characters, but they're all great as is their voice acting. My only complaint is that I just kinda wish there were more of it.

Compared to Heavenly Sword the combat system is fairly simple and straight forward. There's no real combo system. You just alternate between light and heavy attacks and block, counter or evade when you need to defend yourself. I still found it rather enjoyable though.

Sadly, it does have a lot of jank and some annoying little technical issues. Worst of all is perhaps the UE3 texture pop-in. I don't think I've played a game based on UE3 where it's so prominent. Coupled with some muddy textures it unfortunately partially ruins what is an otherwise great looking game. Because of this I don't think it even looks quite as good as Heavenly Sword, a first-generation PS3 game.
 

Capt.Toilet

Good news everyone!
Feb 16, 2004
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Sonic 4 Episode 1 - 7.5/10

A good game that is plagued by some bad level design. Seriously there is a spot right at the beginning of the first casino level where you can collect a few rings and kill an enemy, but there is literally no way out. You are pretty much stuck and have to restart the level, not a good move Sonic Team.

Also Sonic is very stiff. He gets off to a slow start and you pretty much need to rely on the homing attack to get a decent run at things.

The game is only 4 Zones + 1 zone dedicated to boss fights and the final boss but the levels are fairly long so it feels about on par with Sonic 3's length. Haven't gotten all the emeralds but all it is I hear is an additional fight, or so I hope. You can also upload level times via leaderboards but meh.

Music is pretty hit and miss, though mostly miss. Splash Hill and Casino Street Zone sound fantastic, while Labyrinth and Metal loop far too often. The boss music is especially grating. At least it kinda captured the Genesis feel.

Overall it is barely worth the 15 bucks I spent on it. I figured I would give it a shot and it pissed me off a few times, but if they can work on their level design and a better sound track I am sure the next one will be solid.
 
Mar 19, 2002
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Sonic 4 Episode 1 - 7.5/10

A good game that is plagued by some bad level design. Seriously there is a spot right at the beginning of the first casino level where you can collect a few rings and kill an enemy, but there is literally no way out. You are pretty much stuck and have to restart the level, not a good move Sonic Team.

Also Sonic is very stiff. He gets off to a slow start and you pretty much need to rely on the homing attack to get a decent run at things.

The game is only 4 Zones + 1 zone dedicated to boss fights and the final boss but the levels are fairly long so it feels about on par with Sonic 3's length. Haven't gotten all the emeralds but all it is I hear is an additional fight, or so I hope. You can also upload level times via leaderboards but meh.

Music is pretty hit and miss, though mostly miss. Splash Hill and Casino Street Zone sound fantastic, while Labyrinth and Metal loop far too often. The boss music is especially grating. At least it kinda captured the Genesis feel.

Overall it is barely worth the 15 bucks I spent on it. I figured I would give it a shot and it pissed me off a few times, but if they can work on their level design and a better sound track I am sure the next one will be solid.

Have you tried out Sonic Fan Remix yet? http://sonicfanremix.com/
It's obviously a work in progress but there's three levels to try out, and it looks fantastic... other than being too busy
 

Capt.Toilet

Good news everyone!
Feb 16, 2004
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Ottawa, KS
Have you tried out Sonic Fan Remix yet? http://sonicfanremix.com/
It's obviously a work in progress but there's three levels to try out, and it looks fantastic... other than being too busy

Holy goddamn sweet Jesus that makes Sonic 4 look crappy graphics wise, and plus Sonic moves so gracefully. Sonic Team just can't seem to get it right, even if Sonic 4 is miles better than past games.

And to quote a comment on that video

You just made Sonic 4 look 10 years old!

EDIT: Just played the demo. Very well done so far and Sonic handles beautifully.
 
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SirYawnalot

Slapping myself in the face
Jan 17, 2004
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Sonic 4 Episode 1 - 7.5/10

I tried the demo for this, and Sonic's handling is just game-breakingly horrible. If you turn in the opposite direction while jumping, Sonic has a tendency to freeze in mid-air and drop like a stone. As you say, there's a reliance on that cheating homing attack...
I also hate the current art style. Bring back Takashi Thomas Yuda and the nonchalant, pot-bellied Sonic please...

It's a step in the right direction by Sega, but Sonic 3 & Knuckles just annihilates it.
 
Mar 19, 2002
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Oh, this. Glad you brought it back up.

Black Ops: 3 out of 5 stars

actually it was so bad I don't want to touch a video game for at least 4 days.
feel like I just had a penis in my butt
 
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Fuzzle

spam noob
Jan 29, 2006
1,784
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Lost Planet 2, 8/10 with 3 friends, 2/10 alone.

The game doesn't try very hard to cater to singleplayer. Like L4D it's a new and interesting experience playing with 3 friends over voice, but entirely drab and pointless alone.

One of the things that takes a little getting used to is how each mission is really short, almost like a scene in a movie - but it makes sense considering how hard it is to get 3 friends together and play for any length of time. It's easy to just do a couple of missions before someone gets called away to dinner or their kid starts crying.

The unlock system is entirely random; a drop gives a random item or credits which you use to play slots. At least you can't get duplicate items so it's still the same amount of effort to unlock everything and it only determines which order you get it in.


Overall it's L4D in space, with emotes, multi-seat mechs, bossfights, and versus multiplayer modes.
 

toniglandyl

internal data fragmentation : 62203480%
Jan 20, 2006
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Darksiders : 7/10

the beginning is very satisfying, devs basically did a list of everything that's badass and made the character according to the list.
But the console port is omnipresent. For example to activate a power, you need to keep caps pressed and press on another key. Urgh, very annoying.
no control on graphics quality is really disturbing too.
the ending left me with a "wait, that's it ?" feeling, as the upgrades feel useless at the end. getting additional gimmicks were fun at first, but it takes way too long to get the first one, and the last ones are picked up really fast.

oh and the combat system is really simple, it is REALLY hard to go back to batman : arkham asylum on hard difficulty afterwards.
 

Manticore

Official BUF Angel of Death (also Birthdays)
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Nov 5, 2003
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Time Crisis: Razing Storm, Time Crisis 4, Deadstorm Pirates for the PS3 with the PlayStation Move-6.5/10

An o.k compilation of these shooters. For the life of me I don't know why they bother attempting to give these things plots and scenarios; the stories always end up seeming lame. It would be much better to get rid of the cut scenes and just put up a huge banner that says: "O.k. Shoot at stuff".

Razing Storm has so many baddie targets to shoot at it just ends up feeling like a spamfest.

Time Crisis 4 is more old school and what I expected from the game.

Deadstorm Pirates has probably the best visuals of the three in this compilation.
 
Mar 19, 2002
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Singularity

7.5/10

I have to knock off a couple points for unforgivable consolitis, control issues, and other oversights (probably due to time constraints):
First of all, though, I need to say I really like this game. Now read:

Configuration:
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They don't even have configuration files!
You have to go into the registry to change stuff (which is actually laid out like a typical .ini file, with graphics options only), but none of it matters anyway.
It's using older UE3 tech (surprising for a 2010 title) so lighting is sort of drab and AA needs to be forced through your drivers.
Everything else looks about as good as it can out of the box.
I didn't play it without the patch, but I hear there were major texture streaming problems without it.

This isn't to say it's a bad looking game though. Forgetting some occasional low res textures, there's tons of detail and it's quite colorful with nice effects and explosions. Indoor and outdoor areas almost alternating with each other as you go from complex to complex.
Also, time traveling reveals a stark contrast between when things are new and shiny, to when rusty and crumbled. A cool experience, however controlled it may be.

Controls:
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Some glaring control issues (buttons with context sensitive functionality is a no-no).
No mouse smoothing options (even in the registry) so using a control pad is actually preferable in this FPS, and even with the K&M option, you are still forced to live with the context sensitive button problem.
Often times I want to pick something up, and end up reloading my weapon instead.
Or, want to throw a time bubble in the heat of a battle and end up using my gravitational pull on an object instead... NOT GOOD!

On top of that, the game doesn't know if you already have a button pressed while it is busy doing another action.
For instance, if you have your iron sights up (it's a hold function, not a toggle), then press the reload button, you'll have to release the iron sights button and press it again to bring them back up. The game completely disregards the fact that you are already hold it down.
Similar issue with the sprint button. Holding down the sprint button, then press the heal button, you'll have to release and press the sprint button again to keep running (he slows to a walk while healing).
This kind of thing complicates the already borderline frustrating controls.

The Cherry on top? well, usually a console port will only show the Xbox buttons, or if you are lucky change to suit your control setup.
Well, here, where a controller is preferred, it only ever shows "Padxx", where xx is the number, so you'll need to know the number of which button you are pressing, of which there are 16 on the xbox controller. I literally had to count from the "A" button up, in order to find out which button it wanted me to press in some circumstances, leading to my virtual demise a few times.
And button counting isn't consistent throughout games either... some games count the "A" button as "0"(zero), others count it as "1".
blerg.
The Chocolate Coating on the Cherry is that other times they only show you the Keyboard equivilent, even while using the same control method.
So, it would say something like "Press Enter", then you'd need to remember what button equals Enter on your control pad.

Obviously nobody thought out the controls very well

Other Niggles:
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1) There are also questionable collision on some of the environments, causing snags in spots, and jittery stumbling movement when going over small obstacles.
2) The checkpoint system is inherently flawed, without quick or manual saves to couple it, and no way to back track.
3) The hud is minimal during action, and non existent at other times, which is fine until you wish to see your health or ammo status.
If you want to see how much ammo you have you need to press the reload button, causing your weapon to reload if it isn't packed full. This however doesn't pose a problem as the game lets you immediately cancel a reload by firing your weapon (no running around helplessly waiting out the animation! Hooray!) However, seeing your health and TMD (Time Manipulation Device) energy is a whole different matter. There is no way to see that unless you apply a bandage, but bandages can be applied whenever you aren't at full health, potentially being wasted if not used at the right moment.
THAT'S THE WHOLE POINT TO SEEING YOUR HEALTH.
You can also try to use some of your TMD abilities to bring up the Health/Energy gauges, but if you try the time bubble, you can't cancel it. Once you are holding a time bubble, you HAVE to throw it somewhere. What if I wanted to shoot my weapon? Geez.
Unfortunately, the amount of medi-pacs and TMD charges at your disposal are also linked to the health and energy gauges... so you're never quite sure if you really need to walk over there and get that health or what-have-you... until you try and it says "Health Max"... well, that was a waste of time.

See, little things that need fixing start to add up.

It would also be nice to be able to see what upgrades and abilities you have. As it is you need to wait until you come across one of the two upgrade machines (one is for weapons, the other for the TMD).
As it is, the Pause menu is nothing more than the Main Menu, swap out "Multiplayer" with "Quit Game".

Happy Ending:
-------------
Anyway, once I got over that stuff, I found a really nice FPS.
I'm sure it's been said over and over, but, without going into boring details, it's like a mix of FEAR's shooting and horror, Bioshock's upgrade system (in lite form) and tape recordings, Halflife 2's pacing/mutant/gravity stuff, Time Shift's time morphing, and Dark Sector's monsters and Russian setting; all with Raven's typically great shooting mechanics.
Lot's of cool guns and time shifting/gravity abilities, all of which begging to be upgraded and used throughout the game.

I really appreciate the modest puzzling that goes on throughout the game as well, utilizing your gravity and time abilities.
It's all integrated smoothly and joyfully with the rest of the game... I only wish there were more of it, or more challenging areas to figure out.
That being said the physics of your gravity device are a lot less troublesome than in HalfLife 2, where your object of choice would constantly get caught on every conceivable edge.

Decent story and plotline, giving just enough away while keeping much a secret (this is where the tape recordings come into play, as well as reversing time on wall writings, revealing messages that are informative and sometimes disturbing) with good voice acting.
I haven't completed the game, yet, but I hear there are 3 different endings.

The game loads quickly and you are able to skip the intro ads (another Hooray!). Checkpoints load even quicker, often within 3 seconds or so.

It's probably Activision to blame for the consolitis because, typically, games made by Raven are well tailored to the PC environment.
Supposedly the Publisher didn't put much money or faith into the game and then were dissapointed in the sales.
Hmmm... wonder how that happened. Personally I think Raven came up with a winner here and I would love to see a sequel.
That's probably not going to happen though, even on consoles.

It's a neat game and gets that nasty taste of CoD out of my mouth

PS: Just be sure to get it on the cheap! Bad Ports don't deserve lots of money.

edit
BOSS BATTLES! :D

edit #2
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dragonfliet

I write stuffs
Apr 24, 2006
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Assassin's Creed Brotherhood A-: Okay, I haven't really played the singleplayer almost at all, but that doesn't matter. Singleplayer looks to be more of the same from AC2 (which I liked). If I discover the SP is completely bad, I'll alter this score, but it seems to be a good update, if not revelatory.

What I want to talk about is the multiplayer: it is awesome. That you are graded not only on killing other people and avoiding being killed, but also on how stealthily you do so, is truly fantastic. It feels tense when you are slowly walking towards your oblivious target, hoping they don't turn away, because then you would have to give chase (losing stealth points) and constantly pivoting the camera, looking for people running you down (as walking you are an easy, easy target). What's even more interesting is that other assassin's can kill your target before you get there, further encouraging you to break cover. There are various multiplayer modes, but they really all boil down to the same thing (which is the assassination game), but that's okay, because they are awesome. If anyone has this game on 360 add me (Dragonfliet) to your friends list and if you see me in the game, join. It's great fun.

~Jason