very cool camos
the best thing about the textures are the black assault vests they look ****ing good.
My only request is for a re release of a repacked psytext with all the textures and integrate it into inf without the need for separate batch files/folders
post this in cerebro aswell ur bound 2 c it there
You mean that the original files are overwritten in the original location so that vanilla INF turns into Psytex INF? That would reduce the amount of files I guess, but also screw things up, so standard INF isn't accessible (whatfor you might ask, but I guess some servers still are oldschool [the one that isn't up all the time]).
Personally I don't care about vanilla INF, as I have all the camos in the UT/Psytex/Textures folder and everything System related is in the UT/System folder and I start Psytex with a modified launcher, which doesn't lose all the changes made to the game settings (like it was the case with the .bat launcher, all the changes had to be made in vanilla INF to carry over to Psytex).
I only made the textures, but the coder is Carpetsmoker, so if at all, he can answer your question, as I'm not the coder guy. I guess his answer will be "not necessary" or something like that. I don't know if that would be the right thing to do, depends on what other people think about it.
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Well, I have more than 30 camos now (not every is new, some are variations of same camouflage, but different accessoires, for variety sake and other reasons). Few more to go.
Here the finished Tri Color desert camo:
[screenshot]http://img717.imageshack.us/img717/862/tricolorw.jpg[/screenshot]
Other recently made camos are ACU, Multicam and some more. If I can release it this weekend is unsure, but chances aren't bad this time.
@Corporal_Lib [BR]:
I can't promise, right now I try to finish what I got so far as fast as possible and spit it out (for god damned sake). If not, I might see if I make that camo later.