Not like I want to complain, but according to the link in Olethros sig the latest version should be B7..
[5thSFG]Mitchell;2172030 said:Oh, guess then I totally miss it!
Link please...
Not like I want to complain, but according to the link in Olethros sig the latest version should be B7..
[5thSFG]Mitchell;2172143 said:well, I downloaded it and placed into UT\System folder, but now it actually doesn't work at all, although AKMSU works fine.
I tried to use that comand with the M249 and the AKMSU, but nothing happened.
Which leads me to the basic question: Do you guys really use that feature - or better: are there any strong disagreements if I'd add this to the M4s (and Berettas perhaps)?
All 'custom' weapons except the C7 lack MagCheck IIRC - and from what I could see from the MagCheck code it would be mostly copy&paste a few lines of code to implement it; what might take a bit of consideration is the dependency (i.e. wether to implement it to work without magcheck or only with magcheck and if the latter how to see if magcheck is there or not) plus wether or nor to make it an option or a fixed feature. A fixed feature is easier to do than an option - and I'm not sure if it's even possible to make an client side option, for those who absolutely don't want it (though no one voiced such an opinion so far); I've tried client side options for the RO979 (and M4Imp) and already thought I had found a way, but that proved to be a fault.Corporal_Lib [BR];2173195 said:I don´t like necroposting, so I´ll keep it here for just 1 more round: I use thee MagCheck b7 always, as it permits to exchange ammo between AKM and AKMSU/ MiniUzi and Micro, and the animations for magcheck, and its whole functionality, are neat (I keep loosing track of my shootings in COOP/U1 maps so this is quite handy) and If it isn´t a pain in da arse, I would advocate you to include the magcheck function in all your mutators, Snakeye (the M4A1 lacks the magcheck as Olethros warned ages ago...)
[5thSFG]Mitchell;2173419 said:@Snakeye, I checked now, but I have no problems with that screen: I tried to change loadout, camo and something like that, but there were no problems... Are you using some particular file maybe? FYI, I've added other camos, faces and voices.