Well, EAS is mission based. Any type of mission the mapper wants to set up should be possible. So blowing up stuff, capturing this area etc is no problem for it. As some said, EAS played with the right people can be much fun... played with the TDM style folks it will be just frustrating. You need teamwork in EAS on both sides, else the whole mission thing gets boring cause single player running around all alone are too easy targets normally. So, if teams form up and take positions one after another by flanking their enemies etc then it gets really tough and tactical. And there are dozens of ways to ie get into a building... even if it only has one door. Sure most will try the same 'tactic' all the time, but as you guys said, INF is not for the average gamer. So, I would guess that most of you are able to not play a map exactly the same way over and over again.
If you look at TDM then you will see the same moves at startup all the time. Players run left intoo an alley, cock their grenades, throw them over a building into another street and boom, two enemies killed. Just cause all players act exactly the same on startup all the time. That is what I call boring... but it is ONLY based on the players and how they play, not the gametype.
DTAS, well, I haven't played it too often, but for me it is like some sort of random CaptureTheHill mixed with TeamLMS. So it is TeamLMS with the center of the battle randomly placed within the map somewhere. In the end it is TDM in StandOff mode (TeamLMS, only one live) where the stuff I described above for TDM cannot happen anymore due to the random spawning. A good thing but really something that challenging? It is by far no mission, no real definition of defenders and attackers cause all that both sides need to do is to complete one mission objective. All troops concentrate on one spot. No need to secure different parts of the map for example.
Specialist, well, most think it is too hard, especially on publics. Playing EAS with a VIP on one side is hard and highly depends on how the players perform and play together. Definetly no place for solos that do 'their thing' without taking care for the rest of their team. The specialist needs protection normally and cannot do everything alone if he wants to really accomplish a mission objective. So teamplay and tactics need to be on a high standard here to actually have fun. It gets frustrating very easily if noone covers the specialist or the specialist tries to play Rambo.
Well if you guys really prefer the slow paced, team oriented and tactical gameplay, then EAS should fit perfectly... even if played on maps that all players know inside out. The better the maps are known, the harder it gets to play on them. So it should get more challenging... and by far not boring. As said already... you need teams that play as teams, no solos.
Just one more thing about DoD, CoD, DC etc...
the players know the maps inside out normally and still you see new 'tactics' from time to time. Or some try stupid or old tactics at places you do not think about someone trying something as stupid as ie standing 100% visible on a broken wall at the middle of an open place or on a roof top or inside a window. They stand there so obviously sometimes that they manage to get a bunch of kills this way cause all folks look at corners, shadows, the known 'super' spots etc. Those 'vets' need some time to find out how stupid some newbs play sometimes.
So, vary your tactics, change the way you advance to your next objective, flank, do whatever it takes to do something a bit different... and play as teams, do not count your 'personal' kills, think as a team... noone out there gives ya a clap on your shoulder if you kill an enemy but you loose the objective cause you hunted him down and left your defense or attack position open for anyone. The team and the mission is all that counts...