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NTKB

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Aug 25, 2001
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Vega-don said:
if eas is dying its not because of the maps look at how awesome kasbah or reactor 54644654897 are


its because of people. but people usualy come back in mid september ;)

im not waiting for this to much as the mod team made a great pack :D


no! Its because there arent enough non "Cap teh cd" maps. If there was a server with lots of maps like mostar, or multiple objective maps like Iraq, then EAS would be sweet. The fact remains that right now only 10-15 EAS maps hold there replay value over and over, and that is killing it. I might be wrong but hey...
 
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{GD}NTKB said:
no! Its because there arent enough non "Cap teh cd" maps. If there was a server with lots of maps like mostar, or multiple objective maps like Iraq, then EAS would be sweet. The fact remains that right now only 10-15 EAS maps hold there replay value over and over, and that is killing it. I might be wrong but hey...

At least from what I read and experienced in the german community its more because everyone interested in EAS joined a clan (or already was a member) and thereby plays enough in train and wars. So public EAS is left to inexperienced players and the few occasion when claners feel like playing EAS more twice a week....

Sure good new maps would help, but after ILCR we'll hopefully see more public EAS anyway
 

ant75

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Jan 11, 2001
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Agreed. Eas is dying because many former ra players think it's just some kind of "onslaught Inf with-a-cd-in-the-middle".
 

- Lich -

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The problem with no reinforcements was, that attackers first tried to kill all defenders, and when these were reduced to one or none, they tried to complete the objective. So it was more like TDM in a predefined area of the map.
Maybe this TDM style could be made ineffective by shortening the map time, and giving the defenders 2 or even more reinforcements, when overtime is reached. So attackers cannot secure the whole area/kill all enemies and have to concentrate on the objective(s). But finding a good time setting is not easy I think. Too short, and you would have to rush the map, too long and well, it would have no effect. Maybe someone tried it already, maybe someone wants to try it.
 

(SDS)benmcl

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May 13, 2002
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While I do agree with you about EAS becoming sorta like TDM when using no spawns part of the problem can be placed directly on the defenders. Defenders DEFEND, not move all over the damn map. Yes send some one to flank or take a forward position but don't all run off.
 

Rostam

PSN: Rostam_
May 1, 2001
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Then it is even more like TDM, ben :)
The defenders all defend, the attackers can only reach / get away with the objective by killing all defenders. So either all defenders die or all attackers.
Atleast when defenders rush off you can get behind the lot and then run away with the objective to the red smoke.
 

mat69

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Dec 9, 2001
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Rostam said:
Then it is even more like TDM, ben :)
The defenders all defend, the attackers can only reach / get away with the objective by killing all defenders. So either all defenders die or all attackers.
Atleast when defenders rush off you can get behind the lot and then run away with the objective to the red smoke.
No, that's definitely not true, because OF respawns.
Attacking is not rushing blindly to the objectives but also preventing the defenders from doing so. One part is to fulfill the objective, the other is to secure this process. Wentham is a good example, there you have to cover your teammates' asses while they defuse the bombs.
Another good example is Tuscany, if you are in the villa you have to secure it and have to be afraid of attackers (defs) all the time.
Winning as Defender is either killing all attackers, to drive the attackers away/arresting them (not possible in INF), or to hold the position until reinforcements come (timelimit). So defending is pretty realistic imo.
 
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NTKB

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Aug 25, 2001
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Guys we have tried everything with respawns on GD server. We tried NO respawns, we tried 1, we tried 2, we tried 5. We even tried unlimited. The setting that hit the spot and even had alot of the hard core TDMers liking it more was unlimited respawns, BUT with a long death timer, 40-75 seconds. If your timer started below 40 it would reset to 75. So techincally the wait can be anywhere from 40-109 seconds. This made death pretty sour but knowing that you will have another chance made it exciting. Not to mention you usually spawned with a few other team mates so you can roll out and work together. On top of that GD has its own TS server and alot of people use it when on our server, even if they arent in a clan.

I believe still that my observation is correct. We need more dynamic maps. The reason why so many people like TDM is cause its always different, differnet spawns, different situations etc. Thats why every one loves maps like Mostar. Mappers need to realize that about EAS and map acoordingly.
 

(SDS)benmcl

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So true NT and something I have argued before. The thing is how many out therea re still making maps for Infiltration. Got to be some because I keep running into maps I don't have yet. Of those how many fully understand what can be done with EAS?

Note: I am not a mapper even though I have tried, and failed, and greatly appreciate their hard work.

I think maybe the shift should not be what can you do with EAS but rather design an interesting map with dynamic, believable objectives then worry about how to get them to work. Even if it comes down to the fact that something can't be done I am sure somethign can be worked out. Also I thought there was supposed to be a document explaining how it works for mappers? Anyways that is my ramble for the day.
 

{GD}Odie3

You Give Odie a Boner
Nov 19, 2001
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I'll have to agree with NT. While I find EAS very fun [due to GD Teamwork] I can see how playing the same maps over and over again will get boring. It seems that EAS started to lose players when the maps stop comming out.

As for server settings, I think GD's settings are pretty good and NT is right - we freaking tried them all.

If someone will make/covert a map for EAS I will put it on. Where 'O where is FatM, Opfor, Duke, etc and their maps.....


edit:
BTW, I have install N1 ScoreBoard and enabled Kills on the GD EAS Server.
 
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NTKB

Banned
Aug 25, 2001
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You can do pretty much anything with EAS. We need dynamic missions, and we need some varied type maps. The large ones with multiple objectives appeal to the more EAS veteran players, but the noobs are gonna want smaller, easier to learn EAS maps. SO, what we need is varied dynamic maps of different size. What I also suggest, is along with the spirit of Kasbah, and now SkopjeEX, is along with a map of the area at the spawn point, give a list on the wall, or a pick up item showing all the goals the attackers need to get to. That way a noob on a map can pick this item up and take his time reading it, rather than having to know that they need to hit F3, and more detail than F3.
 

mat69

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Dec 9, 2001
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NT what is the advantage for the defenders after a certain time, if they would get additional respawns on most servers, on GD Server? I only played a few times on it and I think it used different settings back then. :)
 

NTKB

Banned
Aug 25, 2001
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The advantage the defenders have is they are defending. I think its much easier to sit an wait for an enemy then to approach his unknown location. A defender who actually defends intelligently will always have the advantage. As long as there mind doesnt wander off.. Thats the main drawback of defending. Undisciplined players who sit and camp but get bored so there mind wanders off, then the attacker appears and BLAM.