It isn't fun anymore

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jaymian

Sweet Merciful Crap!
Jan 25, 2001
1,409
0
0
Haha. Look at all the good times I am missing. Too me, 2.9 just wasn't what I expected. I just could not get into it. Seriously, I have put a lot of thought into why I don't like INF any more, but I can't figure it out. I just don't have any fun playing. Then again, I don't have the time to play anymore either. And I haven't tried any of these funky server settings I'm reading about. I think I would have liked 11 respawns. Because for some reason, 3 didn't seem to be enough. All I did was watch everybody else play. Somehow with 3 respawns on an EAS server, I played WAY less than 1 spawn on a TDM/DTAS server. If I had only one hour to play INF, I would only actually play for about 5 minutes. That's not an efficient use of my time, especially when I just want to play INF in the first place. So now I pretty much play BF excusively. That way, I actually play the game. It may not be as realistic as I want it to be, but I don't get stuck in the "penalty box" all night like I did in INF. And it is just nice to be able to load it up and find a server and play. One nice thing about INF now anyway, is the server admins. At least now server admins seem to listen to player advice, whether it is good or bad. Back in the 2.75 days when the only servers were SOB, you were stuck with the same server setting for months if not years. Wow did that suck. Have fun with your game guys. I'm outta here.
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
2,290
5
38
53
Aachen, Germany
infiltration.sentrystudios.net
jaymian said:
*snip* I think I would have liked 11 respawns. Because for some reason, 3 didn't seem to be enough. All I did was watch everybody else play. Somehow with 3 respawns on an EAS server, I played WAY less than 1 spawn on a TDM/DTAS server. If I had only one hour to play INF, I would only actually play for about 5 minutes. *snip*
Sorry to say that, but you obviously did something wrong then. A standard timelimit would be 15, 18 or 20 minutes per map. Even if we would assume that each round ended due to the timelimit running out then you would have played a minimum of 3 rounds within this hour, means one map fully and one round of the next map. With standard settings you would have 2 or 3 lives as defender or attacker with the overtime reinforcements giving you 2 more as defender. This means a minimum of 3 lives per round (as you said yourself), means 3 * 3 = 9 lives total. 5 minutes divided by 9 lives means about 33.3 seconds of 'surviving time' per live. The more rounds you played the shorter this 'surviving time' will be. You really needed some training I guess :lol: [/sarcasm ... for those that did not get it]