It isn't fun anymore

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Zundfolge

New Member
Dec 13, 1999
5,703
0
0
55
USA
Best thing to do is "convert" a bunch of friends and set up some lan games (or private online games). I haven't played online for ages, but I have put together a couple of lan games and they are 100 times more fun then online.

I guess I'm out of phase with most of the INF comunnity, but frankly I think reinforcements suck ... in Real Life you only get 1 life.
 
Apr 11, 2002
796
0
16
Dallas, TX
www.google.com
{GD}NTKB said:
Your points are based on one map experience where your
team wasnt able to break through. Tough luck. Dont worry big mouths won
over and server is now back to its ****ty non played self. Thakns alot! Way
to go! Wheeee now no one plays.

No, I was on the team that held that defense, and you were on my team at
the time. Thant, and I've seen it occur on a couple of differant maps where
people just left because they got fed up with the number of spawns. Reactor,
Frozen, arabnight, too name a few. Not that the maps are bad, but the
number of respawns kill them when the defenders are winning.

Geogob, I'm the one taking all the flak trying to defend my opinion. That's
all it is, folks: an opinion. You don't like it, tuff. I'm not going to change my
opinion just because you say it is stupid.

Infiltration is a good game, and on the right server, a good sim. The only
thing is that the servers that leaned toward the simulation end of the
spectrum have either gone away or changed to a more arcade play style.

As far as starting my own server? Why would I want to pay $x a month to
run a server that no one plays, and why would I run a server off my cable
with my only computer?

I'm the only gamer that I know IRL so I don't have the option of converting
my friends to INF :(
 

PBH

Waiting for Armageddon
Jan 2, 2004
132
0
0
ohio
I remember When 2.9 just came out it was intense. I couldn't get enough. I played all the time and I didn't care about how long it was until I got to play next because i had the previous fufillment just minutes before. I loved it because people played on EAS servers and they were always full. The people in the servers were generaly always people that you have played with before and never would you have any of the crapy game expiriences or discusions you would on servers now days. When TDM servers started to spring up the game got more boring and less fufilling and the quality of players went down. I always look for an EAS server to have people and like ALWAYS there is no one there. I would gladly go to a DTAS server (even though it isn't as good as EAS) but I end up going to a tdm server to play ****e MWH because there was no one in any good servers. If there weren't any TDM servers we wouldn't have this problem but that won't happen so were going to have to change our attitude and start playing eas even if the servers aren't anywhere near full just hope someone joins you.
 
Apr 11, 2002
796
0
16
Dallas, TX
www.google.com
Only thing is, GD was really the only good EAS server. Now they've put this respawn
crap that kills the game. They have the NoScopes mut, got yurchnades, and all the
other good stuff, like UTCompass. It has most everything I want in an EAS server, but
then pisses on it all with 10 reinforcements.

There are no more good servers. That's the problem.
 

Cleeus[JgKdo]

because respawns suck
Jun 8, 2002
798
0
0
Germany
www.cleeus.de
Demosthanese said:
Love DTAS, but like EAS, except for the occasional game, no one plays it :(

Well, i have to disaggree.
We switched our server from EAS to DTAS (because it doesn't have respawns) on friday and had a people on, on saturday and sunday.
 

spm1138

Irony Is
Aug 10, 2001
2,664
0
36
44
Visit site
I guess I'm out of phase with most of the INF comunnity, but frankly I think reinforcements suck ... in Real Life you only get 1 life.

In Real Life you don't get reincarnated for another round.
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
2,290
5
38
53
Aachen, Germany
infiltration.sentrystudios.net
@Demo... for the 'mass' (10) of reinforcements you still have the overtime settings. Means that the defenders have a smaller amount of reinformcements right from the start. So the number of reinforcements has not much to do with the fact that an attacking team got stuck somewhere. The same thing can happen with zero reinforcements too... only difference is that the attacking crew gets only one chance to get thru. And this is more or less impossible on any mission oriented gametype out there (means for any game or mod) if the defenders know their job. You need real tactics and very skilled attackers to get high skilled defenders out of their fortified positions.
And nothing against the GD server... but there are a bunch of good servers out there for any region.
 

NTKB

Banned
Aug 25, 2001
2,858
0
0
New Jersey, U.S.A.
no offense taken and agrees. Thats why I am so pissed these few big mouths got the server back to good ol boring like all other EAS server modes. Nooooo they couldnt just play on AFA or some of the euro servers. They had to come into the home I share with a few easily intimidated people and piss all over the flowers I just planted. But its ok, this is actually between me and the clan. I just think demothanseses logic is severely flawed and not even noteworthy for discussion.
 

MP_Duke

Banned
May 23, 2002
711
0
0
44
www.geocities.com
I like DTAS, but only with the old rav2 players (those who know how to play and have experience). I have no patience for n00bs, sorry. EAS for me became pretty much remembering where the ambush spots are, when you get killed remember where the guy was and fouck him up on next respawn, oh crap more n00bs that don't know where to go... smoke everything, ah damn it the spec is an idiot... yeah that sums it up for me :p
DTAS holds the highest intensity gameplay wise (on big maps)

Oh forgot to add one thing for EAS...bad luck has it of the fact that whenever I'm playing EAS it's always on the same maps (specifically SandMan, which i HATE). Honestly, I'm starting to miss some of the old stock maps like RoadtoKandahar...
On the subject, SG needs other maps...there are many to try out at realmaps and combatmaps.
 
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Apr 11, 2002
796
0
16
Dallas, TX
www.google.com
NTKB, I just hopped on, and geuss what, every server is empty, so take this
lovely box of FOAD as your prize :) As for AFA, RC50 whoring on arab outpost is
rediculous, and I get many a replication enomally when I play. Like playing the
reload animation when I switch to M203. Now, quit replying to non-existant
posts.

Beppo, yes they can get through with one respawn, esspecially if the defenders
have one respawn as well. I've seen matches where none of the attackers have
died, and I've seen matacches where none of the defenders have died. So
saying it can't be done is simply BS.

Cleeus, I'll give your server a shot, but I ussually don't have very good luck with
euroservers.
 

NTKB

Banned
Aug 25, 2001
2,858
0
0
New Jersey, U.S.A.
Yeah every server is empty. But ppl for the first time in 2 months were playing EAS again...

Well look to the new thread im about to post to see what we are gonna try now
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
2,290
5
38
53
Aachen, Germany
infiltration.sentrystudios.net
Demosthanese said:
...
Beppo, yes they can get through with one respawn, esspecially if the defenders
have one respawn as well. I've seen matches where none of the attackers have
died, and I've seen matacches where none of the defenders have died. So
saying it can't be done is simply BS.
...

If I would quote everything you were posting here then I would need to use the two letters of 'BS' very often pal.

EAS maps are normally designed to be played as attackers vs defenders. So the scenario has defense positions naturally. So, if the defenders are no nuts then they can stick in their defense positions and kick one attacker after another in his butt with ease... well way easier then to attack. The attackers need to be very smart to get thru if the defenders are smart too.
Sure, the attackers can be lucky sometimes, or the number of players is not enough to cover each defense spot (what I guess was the case in your example), but I was talking about the common/usual situation and not the small amount of possible exceptions.
You can find an exception for everything ... just the statistical probability will be pretty small. There is even a very small chance of you jumping thru a closed window without breaking it... :rolleyes:
 

Cleeus[JgKdo]

because respawns suck
Jun 8, 2002
798
0
0
Germany
www.cleeus.de
A whole complete mission with multiple objectives and only one life will be hard to accomplish.

EAS has missions with multiple objectives. If you drop respawns, then the mission has to be easier - DTAS does exactly this, no respawns but easy mission.

If you want both, no respawns (because they suck) and a complex mission (because it's fun) then a different idea would be needed.

One idea:
- round based game - no respawns
- each round is a small, easy mission
Now image you're an attacker. If you accomplish the first mission, you score a point, the game displays a nice statboard and the players will be reset. In the next round all players spawn again with one life, regardless how they performed in the first round. In the next mission the attackers fail. The Defenders score a point and the attackers will have to try the same mission again. Repeat until all missions are completed or the attackers have no more tries left.

Respawns suck.
 
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ant75

aaaaaaaaaaaaaaaaa
Jan 11, 2001
1,050
0
36
Paris
And what about a mutator that would reproduce the atack/defense spawn ratio by automatically imbalancing teams a certain way ? This way you could have only 1 respawn per team, but since the number of players per team would be imbalanced it would reproduce the overall balance created by multiple respawns.
Of course this doesn't solve the problem of multiple objectives...
 
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NTKB

Banned
Aug 25, 2001
2,858
0
0
New Jersey, U.S.A.
Whats needed is a mutator that allows admins to set reinforcements based on maps, like you can do time limit and camos now. If someone could code that big :tup:
 

MP_Duke

Banned
May 23, 2002
711
0
0
44
www.geocities.com
I changed my mind about n00bs, lastnight was great comedy on DTAS.

EAS with no reinforcements might be a little too hardcore, but the way GD has it setup right now with 1 reinforcement for attackers and defenders being reinforced after 50% of the maptime is quite interesting. I don't think the difficulty on any EAS map becomes an issue. Sure it's harder for both teams, but it's not impossible. Lastnight on GD, attackers still accomplished multiple objectives and the defenders were able to defend successfully too.
 

[C22]-Mort

Retired but wearing the tag with pride!
Aug 18, 2003
275
0
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52
Cornwall
www.morte.force9.co.uk
Well for me the fun has gone! And I sort of officially announced my retirement from INF today on our clan forums!

Not because of INF, I still love the game and have never found another game that I play with the same kind of commitment & passion!

Not because of the people, over the years I have made some very good friends (and maybe some good enemies too ;) )!

but the community is shrinking, we seem to be heading in different directions again, EAS/TDM/DTAS, the ILCR is getting more and more fragmented, one clan has already dropped out, and I can see 1 or 2 others maybe following soon!

The bottom line for me is I can no longer seem to get a good game of Inf when I look for occupied servers! Maybe 1 or 2 nights a week there are sufficient on for a good game at the times I can play!

The effort/reward ratio seems to be changing too much and maybe it's time for my family and career to recieve the energy I put into Inf!

No hard feelings, no sour grapes, just a big feeling of regret really as I finally hang up my rifle!

GL to everybody and maybe I'll be back on the servers again in years to come ;) ;)
 
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