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GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
Read about the Partners program and now I see what you mean, it's fine then. Although I'm not sure why Epic themselves couldn't generate enough marketing for it, but hey, they have the money to use the program, so why not. But I'm still being optimistic and I hope that they won't make the game dependent on Steam. Making it like UT3 - Steam giving you a few non-essential bonuses - is just fine, but limiting distribution to Steam would be a horrible step.
 

MrMaddog

Flak Monkey
Jul 13, 2002
543
0
16
Parts Unknown
Sigh...why would Epic even use the EA Partners program if they had no plans of selling their next game in retail stores making it Steam only? </sarcasim> :rolleyes:
 

WedgeBob

XSI Mod Tool User
Nov 12, 2008
619
5
18
Cleveland, OH, USA
Well, as much as I do like Steam, I still favor that of the old physical media installation method, especially it there was a collector's edition involved, kind of what I did for StarCraft II and Prey, and games of those games that had the CE flavor of packaging. In fact, that's even what I did for a lot of the UT games was go for the good stuff. If Epic's not gonna do that anymore, then what's the use?
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
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Sigh...why would Epic even use the EA Partners program if they had no plans of selling their next game in retail stores making it Steam only? </sarcasim> :rolleyes:
LOL! Haven't people ever heard of a little unknown game called "The Orange Box"? Yes, this game came to retail AND was only available on Steam. AMAZING I KNOW! :p
But I'm still being optimistic and I hope that they won't make the game dependent on Steam. Making it like UT3 - Steam giving you a few non-essential bonuses - is just fine, but limiting distribution to Steam would be a horrible step.
I completely disagree. I think it would be worse for them to NOT tightly integrate with Steam. They get all the benefits of Steam integration, like multipalyer middleware, and the benefits of advertising on Steam, AND they can still release in retail stores.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
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Lithuania
What do you mean, multiplayer middleware? And they already are on Steam, what more advertising would they need? Plus releasing a DVD with a Steam requirement feels like releasing a game with malware to me. I don't want that program, why would I need to keep it installed and running?
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
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I mean no more Gamespy or GFWL. Both of those middlewares are way worse than Steam is.

I get it, you have a senseless hate of Steam when you should only not prefer it because of your internet/region situation. Okay. It doesn't change the fact that there is not a better platform on the PC to release your game on.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
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Lithuania
Somehow games earlier than UT3 managed to do without middleware, without required third party programs and without DRM. I don't see a reason why the companies are adding those things if it doesn't solve anything at all! UT2004 works just fine without them and it's the most played UT game to date.

And you seem to have a senseless love for it. I hate it just as much as any other DRM and as any other service that requires an additional program to run. I just don't like people enforcing anything on me, and will feel a whole lot better once Impulse::Reactor is out, since it seems to be able to deal with all these problems in one swoop.
 

WedgeBob

XSI Mod Tool User
Nov 12, 2008
619
5
18
Cleveland, OH, USA
Sounds like an okay point. Look how many hoops you had to jump thru just to play GTA IV. You not only had to sign up for GFWL, but you also had to join Rockstar's Social Club, whether you were playing multiplayer or not. Now talk about being overprotective.

I'd just be happy to go back to the old fashioned "Enter the CD Key" and play to your heart's content from days I remember. They didn't need much more DRM than that to get you to play a game. Now developers and publishers are just getting TOO extreme on you. I'm hoping that a hassle-free solution will be in the works that'll bring back the painless days.
 
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Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
Somehow games earlier than UT3 managed to do without middleware, without required third party programs and without DRM. I don't see a reason why the companies are adding those things if it doesn't solve anything at all! UT2004 works just fine without them and it's the most played UT game to date.
The games themselves were also a lot cheaper to develop and had a lot less competition. One of the primary reasons UT3 sucked when it came out is that the multiplayer aspect of it was really bad especially compared to games like TF2 that came out at the same time. Additionally, if you're doing friends lists and game following you have to have some other program running anyway, like Xfire or one of its competitors. You're not really saving anything there for most people. And, on a side note, UT2004 did use SecuROM :p
And you seem to have a senseless love for it.
It's not senseless, it makes my life easier and has tons of additional handy features that I frequently use and enjoy. Unlike other DRM (even SafeDisc, which was EVERYWHERE in the time period you are talking about), Steam actually gives you value added services for using their "DRM".
I hate it just as much as any other DRM and as any other service that requires an additional program to run. I just don't like people enforcing anything on me, and will feel a whole lot better once Impulse::Reactor is out, since it seems to be able to deal with all these problems in one swoop.
Good luck with that. Impulse doesn't have the market penetration to compete, and that product is unlikely to improve anything you're talking about.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
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Lithuania
The games themselves were also a lot cheaper to develop and had a lot less competition. One of the primary reasons UT3 sucked when it came out is that the multiplayer aspect of it was really bad especially compared to games like TF2 that came out at the same time. Additionally, if you're doing friends lists and game following you have to have some other program running anyway, like Xfire or one of its competitors. You're not really saving anything there for most people. And, on a side note, UT2004 did use SecuROM :p

It's not senseless, it makes my life easier and has tons of additional handy features that I frequently use and enjoy. Unlike other DRM (even SafeDisc, which was EVERYWHERE in the time period you are talking about), Steam actually gives you value added services for using their "DRM".

Good luck with that. Impulse doesn't have the market penetration to compete, and that product is unlikely to improve anything you're talking about.

Now how does middleware and DRM help in dealing with competition?
And my Anthology doesn't have it, at least not from what I can see.

I don't disagree that it can be useful for people. I disagree that it is *always* useful for *all* people. Since for me it's useless, I don't want to see it on my PC, and I don't like being forced to install anything that has no use to me.

I'm not talking about Impulse itself, only about Impulse::Reactor, which is not a product but a library. It will be released with Elemental: War of Magic, and in fact it's coming only in two days if Wikipedia is correct.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
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I'm not talking about Impulse itself, only about Impulse::Reactor, which is not a product but a library. It will be released with Elemental: War of Magic, and in fact it's coming only in two days if Wikipedia is correct.
I know you're not talking about Impulse... but it's still another thing that is running in the background, you just don't notice. It's still taking up memory but it's absorbed by the memory of the game that is using it so you don't see it.

Plus you lose any benefit of having achievements (for example) because the developer/publisher handles your account and it can be through ANY service, not necessarily Impulse. You also don't get friends lists or any community features.

The other downside is that your game has to be available on Impulse, which, if your game is going to use ANY SteamWorks features, won't be happening. So it doesn't limit what other services you can use, but it restricts what kinds of middleware you can opt to use.

Compared to that system, I WOULD rather have the disc.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
I know you're not talking about Impulse... but it's still another thing that is running in the background, you just don't notice. It's still taking up memory but it's absorbed by the memory of the game that is using it so you don't see it.

Plus you lose any benefit of having achievements (for example) because the developer/publisher handles your account and it can be through ANY service, not necessarily Impulse. You also don't get friends lists or any community features.

The other downside is that your game has to be available on Impulse, which, if your game is going to use ANY SteamWorks features, won't be happening. So it doesn't limit what other services you can use, but it restricts what kinds of middleware you can opt to use.

Yes, but the difference is that it closes as you close the game. Steam doesn't. Plus I've already proved that Steam takes more memory than Impulse right now.

What? Friend lists and achievements are included in Impulse::Reactor. There are no details about where it's stored yet, though.

Why can't games have SteamWorks features? And what features are they to begin with?
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
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Yes, but the difference is that it closes as you close the game. Steam doesn't. Plus I've already proved that Steam takes more memory than Impulse right now.
When did you prove that? And how can you even prove something like that? I talked to one of the Steam developers and they said that Steam appears to use way more memory than it needs because it reserves some of it until another program requests it. Needless to say, Steam is not going to be holding back your performance unless 10-20mb makes a difference to you, in which case you have worse problems than having a program runnig in the background.
What? Friend lists and achievements are included in Impulse::Reactor. There are no details about where it's stored yet, though.
I'm not sure how it CAN work, really, but I'm sure they've figured out some way to make it work. My guess is that it is stored by the developer/publisher making cross-game compatibility fruitless.
Why can't games have SteamWorks features? And what features are they to begin with?
Impulse refuses to sell games that can be activated on Steam.

Look, I don't REALLY hate Impulse (though I do hate the fact that Stardock tries to peddle their stupid Windows skinning products on nearly every page of the Impulse store). Valve needs to have SOME competition or they won't have any reason to improve their service. My problem is that Impulse isn't really better, it's just different. The catalog of games that are exclusive to Impulse or using Impulse specific features is extremely low, they don't do well marketing the games that are exclusives, really (Demigod anyone?), and Impulse doesn't really offer anything special that other services don't have. It's not really possible to argue that Steam is worse.

Add to that that most games have some kind of potentially game-breaking technology in future times, and it really doesn't matter where you get your games these days. Heck, I have games that use nothing but Safedisc v2 but are completely unplayable on modern systems through no fault of the original developers.
 

SkaarjMaster

enemy of time
Sep 1, 2000
4,872
11
38
Sarasota, FL
Actually, you're both FOS.:( Just give me the game and let me have FUN!!! Isn't that what this thread is all about? The Steam vs. non-Steam debate is getting old and all it does is fill the forum up with the same ol' useless crap.
 

WedgeBob

XSI Mod Tool User
Nov 12, 2008
619
5
18
Cleveland, OH, USA
Huh, what do you mean? Impulse sells UT3, UT3 can be activated on Steam.

Huh...good point, I guess.

I wonder if there are any other games on Impulse that may also be used on Steam. Ahh, they have the THQ/Red Faction Package, there's another package that have Impulse and Steam in common.
Of course, I believe that GameStop actually partnered up with Real Networks (TryMedia) for their game downloads. Seems like GameStop doesn't sell the physical media over their website anymore.
 
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