I don't know that it would. I was just saying that if it does or if Epic decides to do something like that, I probably won't be buying it.
LOL! Haven't people ever heard of a little unknown game called "The Orange Box"? Yes, this game came to retail AND was only available on Steam. AMAZING I KNOW!Sigh...why would Epic even use the EA Partners program if they had no plans of selling their next game in retail stores making it Steam only? </sarcasim>
I completely disagree. I think it would be worse for them to NOT tightly integrate with Steam. They get all the benefits of Steam integration, like multipalyer middleware, and the benefits of advertising on Steam, AND they can still release in retail stores.But I'm still being optimistic and I hope that they won't make the game dependent on Steam. Making it like UT3 - Steam giving you a few non-essential bonuses - is just fine, but limiting distribution to Steam would be a horrible step.
The games themselves were also a lot cheaper to develop and had a lot less competition. One of the primary reasons UT3 sucked when it came out is that the multiplayer aspect of it was really bad especially compared to games like TF2 that came out at the same time. Additionally, if you're doing friends lists and game following you have to have some other program running anyway, like Xfire or one of its competitors. You're not really saving anything there for most people. And, on a side note, UT2004 did use SecuROMSomehow games earlier than UT3 managed to do without middleware, without required third party programs and without DRM. I don't see a reason why the companies are adding those things if it doesn't solve anything at all! UT2004 works just fine without them and it's the most played UT game to date.
It's not senseless, it makes my life easier and has tons of additional handy features that I frequently use and enjoy. Unlike other DRM (even SafeDisc, which was EVERYWHERE in the time period you are talking about), Steam actually gives you value added services for using their "DRM".And you seem to have a senseless love for it.
Good luck with that. Impulse doesn't have the market penetration to compete, and that product is unlikely to improve anything you're talking about.I hate it just as much as any other DRM and as any other service that requires an additional program to run. I just don't like people enforcing anything on me, and will feel a whole lot better once Impulse::Reactor is out, since it seems to be able to deal with all these problems in one swoop.
The games themselves were also a lot cheaper to develop and had a lot less competition. One of the primary reasons UT3 sucked when it came out is that the multiplayer aspect of it was really bad especially compared to games like TF2 that came out at the same time. Additionally, if you're doing friends lists and game following you have to have some other program running anyway, like Xfire or one of its competitors. You're not really saving anything there for most people. And, on a side note, UT2004 did use SecuROM
It's not senseless, it makes my life easier and has tons of additional handy features that I frequently use and enjoy. Unlike other DRM (even SafeDisc, which was EVERYWHERE in the time period you are talking about), Steam actually gives you value added services for using their "DRM".
Good luck with that. Impulse doesn't have the market penetration to compete, and that product is unlikely to improve anything you're talking about.
I know you're not talking about Impulse... but it's still another thing that is running in the background, you just don't notice. It's still taking up memory but it's absorbed by the memory of the game that is using it so you don't see it.I'm not talking about Impulse itself, only about Impulse::Reactor, which is not a product but a library. It will be released with Elemental: War of Magic, and in fact it's coming only in two days if Wikipedia is correct.
I know you're not talking about Impulse... but it's still another thing that is running in the background, you just don't notice. It's still taking up memory but it's absorbed by the memory of the game that is using it so you don't see it.
Plus you lose any benefit of having achievements (for example) because the developer/publisher handles your account and it can be through ANY service, not necessarily Impulse. You also don't get friends lists or any community features.
The other downside is that your game has to be available on Impulse, which, if your game is going to use ANY SteamWorks features, won't be happening. So it doesn't limit what other services you can use, but it restricts what kinds of middleware you can opt to use.
When did you prove that? And how can you even prove something like that? I talked to one of the Steam developers and they said that Steam appears to use way more memory than it needs because it reserves some of it until another program requests it. Needless to say, Steam is not going to be holding back your performance unless 10-20mb makes a difference to you, in which case you have worse problems than having a program runnig in the background.Yes, but the difference is that it closes as you close the game. Steam doesn't. Plus I've already proved that Steam takes more memory than Impulse right now.
I'm not sure how it CAN work, really, but I'm sure they've figured out some way to make it work. My guess is that it is stored by the developer/publisher making cross-game compatibility fruitless.What? Friend lists and achievements are included in Impulse::Reactor. There are no details about where it's stored yet, though.
Impulse refuses to sell games that can be activated on Steam.Why can't games have SteamWorks features? And what features are they to begin with?
Impulse refuses to sell games that can be activated on Steam.
Huh, what do you mean? Impulse sells UT3, UT3 can be activated on Steam.