It IS fun....

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ambershee

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Well, guess that's true...after all, I remember that iD supported Quake 3 ever since 2004 or 2005, I believe they patched it up until Quake 4 was released. At least Carmack cares about his games, unlike Epic with the Unreal franchise.

1.32 was released in 2001, 18-24 months after release.

UT3 'Black' was released in 2009, 18-24 months after release.
 

Sir_Brizz

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Feb 3, 2000
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Epic does fine supporting their games. They are above average, but I wish they were more on par with Valve sometimes. I guess that's the problem with not publishing your own games for the most part.
 

WHIPperSNAPper

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iirc Midway commissioned Epic to do two titles, like they did with 03 and 04. But i heard that ages ago.

I've wondered about this. Since Midway no longer exists, what happens to the agreement to produce two more UT games? Does it pass on to Midway's purchaser, or might the contract have contained an escape clause for Epic in the event of Midway's sale? Could this have anything to do with a foreseeable lack of any further UT titles?
 

Sir_Brizz

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I think it's safe to assume Epic will be using EA Partners and Steam for their future releases... at least, plenty of signs point to that.
 

GreatEmerald

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Jan 20, 2008
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That sounds horrible. I wouldn't like to have UT4 that is only half done and that needs a whole bunch of DLCs that you have to pay for in order to get the second half... And I'm pretty sure they won't make it Steam exclusive. They might use it for distribution like all other titles, but they will also use Impulse, GOG and others.
 

Sir_Brizz

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That sounds horrible. I wouldn't like to have UT4 that is only half done and that needs a whole bunch of DLCs that you have to pay for in order to get the second half... And I'm pretty sure they won't make it Steam exclusive. They might use it for distribution like all other titles, but they will also use Impulse, GOG and others.
That sounds like a stupid inference just from what I said. There are loads of "done" games on Steam that never sell any DLC.

And don't be surprised if it is Steam exclusive, or, rather, tightly integrated with Steam. Lots of Steam games are sold through other outlets but have to be activated through Steam. Epic has done a lot of work at the engine level integrating with SteamWorks, and they don't do that stuff for nothing.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
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I know, it's still Infogrames, IIRC, which was GT Interactive before that, so yeah...that was who I was really referring to.

They are NOT Gti, GTi was acquired by them, but Atari(Infogrames) are just bunch of dicks anyway...
 

GreatEmerald

Khnumhotep
Jan 20, 2008
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That sounds like a stupid inference just from what I said. There are loads of "done" games on Steam that never sell any DLC.

And don't be surprised if it is Steam exclusive, or, rather, tightly integrated with Steam. Lots of Steam games are sold through other outlets but have to be activated through Steam. Epic has done a lot of work at the engine level integrating with SteamWorks, and they don't do that stuff for nothing.

I was talking about EA. Either way I don't like their DRM, and EA + Steam = two of the worst DRMs out there.

If it requires Steam, I won't buy it, period. But so far there have been lots of UE3 games that don't require Steam, so I'm being optimistic here. Besides, why not do that stuff for nothing.
 

Sir_Brizz

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Then you hate all Valve games? Because they've been using Ea Partners for PR and going to retail for a long time.

There is a distinct difference between EA the company and the EA Partners program. Look it up :)
 

GreatEmerald

Khnumhotep
Jan 20, 2008
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Then you hate all Valve games? Because they've been using Ea Partners for PR and going to retail for a long time.

There is a distinct difference between EA the company and the EA Partners program. Look it up :)

In fact, I do, but that's off the topic and not because of EA :D

Hmm, I totally missed the Partners part. Will have to look it up indeed.
 

WedgeBob

XSI Mod Tool User
Nov 12, 2008
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Then you hate all Valve games? Because they've been using Ea Partners for PR and going to retail for a long time.

There is a distinct difference between EA the company and the EA Partners program. Look it up :)

Come to think of it, wasn't Source Technology kind of like a rebundled id Tech 1 engine? Unless Source Engine 2 was a drastic change from their "Quake" remakes, then, even tho the games based upon it were fun, I'd like to see more updated tech on their next games.
 

Sir_Brizz

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Come to think of it, wasn't Source Technology kind of like a rebundled id Tech 1 engine? Unless Source Engine 2 was a drastic change from their "Quake" remakes, then, even tho the games based upon it were fun, I'd like to see more updated tech on their next games.
Yeah, Source is a HIGHLY modified Quake engine. And when I say highly, I basically mean it's not anything like the Quake engine anymore.
If they destroy what made UT great--custom content freedom--then forget it. I'll find other games to play.
Why would them releasing the games using Steam have anything to do with whether they provide support for custom content and such?