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I wish Epic thinks about this when making the new UT

Discussion in 'Unreal Tournament 3' started by Nosnos, Mar 31, 2005.

  1. Nosnos

    Nosnos Nali

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    Wasn't it a "sport" in UT as well? but anyways I could care less what they call it, how it looks and how it is described it's all about the gameplay. So if everyone seem to care more about how the game is presented compared to how it plays then by all means change it ^^

    Fun to be called a noob btw, brings back sweet memories :)
     
  2. JaFO

    JaFO bugs are features too ...

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    Time for my 2 cents.

    Gametypes/mutators
    - DM/TDM, CTF, Onslaught and Conquest
    Sounds like a good thing, but I fear that the quality & quantity of maps for CTF will suffer at the expense of ONS / Conquest.
    UT2kx had (IMHO) too many DM/TDM-maps and too few maps for the rest of the gametypes. One can only hope that the removal of BR & DDOM means we get more maps for CTF.

    mutators never broke the community ... players that were scared of having to adapt to mutated gametypes did.

    I say : don't think about 'oldschool' players. They've already got their favourite games (UT99, UT2kx, Quake ... ).
    I'd even say that they should *emphasize* that the 'classic' gametypes are mere traininggrounds for the spectacle that is 'Conquest'.
    Onslaught already proves that a good new gametype can draw players and keep them.

    Weapons
    So far Epic has done a pretty terrific job whenever new weapons were introduced. I just hope they try to make them feel like true Unreal-style weapons. That's why I like the minigun (boring, not really Unreal) being replaced by the Stinger (typically Unreal). The net-result may be identical, but the 'feel' of the weapon is what makes this game.
    Oh ... and please bring back the Ripper-gun in some form. It was pure bloody goodness ;)

    Movement
    The *excessive* use of acrobatics definitely needs to be fixed.
    I personally would force them to use 'adrenaline'. A player without 'adrenaline' would simply have reduced distance/speed for those moves.

    Maps
    I've always liked how UT managed to offer both 'eyecandy' as well as 'arena'-style maps. The 'realistic'/eyecandy maps made you feel you were in a living environment. And the 'arena'-style still managed to look good and convincing enough to be fun.

    If Gameplay > Eyecandy then no one would ever play a new game with better graphics. Fact is this new engine is build for eyecandy, so it should be used and not ignored.

    Graphics
    I hope they can enforce a higher quality and manage to prevent the 'lego-style'-stupidity. It's an engine that can push millions of polygons and it should be doing so as fast as the hardware can handle it.
    Perhaps even hardcoded restrictions that stop people with high-powered monstercards from removing "eyecandy" ... (ie : if you want you lego-looks then you got to use a lower-spec card/machine)

    Music/Sound
    I wish for movie-style dynamic soundtracks.
    The game 'Rez' would be the ultra-cool version, but I'd settle for somethig a little less slick ;)
    Also allow for custom-maps to feature their own tracks and make sure they're part of the download as well ...

    skins
    I hope for a better set of skins, especially teamskins should be comparable brightness. No 'brightskins' and definitely not a client/server-side setting for those 'things'. Leave those things to the 'pro'/competitive players/servers, but make sure that ordinary on-line games aren't polluted by this stuff.

    user-content
    Please make sure custom-models, voices & skins get better support.
    Don't turn anyone without the custom-content into a 'Gorge', but allow skinners/modellers to define the fall-back skin/model.
    ie : if I don't have a custom-skin for a default model then I still want to see & hear that default-model.

    hitsounds
    Ditto ... this shouldn't be a pinball-game. The 'hitsounds' should add to the immersion. More painful pain-sounds would be appreciated. ;)
    Also the hit-sounds for a model should be part of the voicepack or at least be replaceable without the use of code.

    Force default model
    Eliminate this 'feature'. It should be a server-side setting that's strictly for 'competive' play.

    Tutorials!!!
    No more matinee-movies, but true interactive lessons that teach every aspect of the game. Don't stop at showing 'dodges', but show their use.
    Take cues from the training-levels in sportsgames like PES and fighting-games like Virtua Fighter 4.

    "Media"-things
    It would be nice if we had an easy-to-use replay interface.
    Levels could have static 'camera'-locations at could be accessed via this interface as well. And there'd definitely could be a few dynamic camera-views that depend on the gametype as well (think of the 'goal'-replay in football-games).
    All of these views should be availablel for spectators as well.

    custom downloads
    Give people more choice when it comes to accepting server-side content.
    Let them choose whether they want new custom content and still allow them to play if they don't want them (mutators/maps can't be avoided if you want to play for obvious reasons).
    Let them set limits to the size of the downloads or at least restrict size based on the hardware (for example : no download larger than 10 Mb for modem-users).
    Instead of telling people they're receiving 'superleet.utx' tell them they're receiving the 'superleet'-skin for the Gorge-model. So less technical info and more userfriendly feedback.

    commands for teammates/bots
    This interface should definitely be enhanced. Perhaps the context-sensitive interface from 'Brothers in Arms' can be copied. This bit is far more useful for bots as clans & humans can use the voIP-interface, but otoh it can break language-barriers !
     
    Last edited: Apr 2, 2005
  3. Razor_Shadow

    Razor_Shadow New Member

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    Hey nosnos,

    You pathetic little whiny bitch,stop going to every forum that discusses ENVY and posting crap about how epic should nerf the shock rifle just because you are lame enough to get respawn killed by it everytime. It takes a LOT of aim and map knowledge to spawn kill someone with shock, shock is a perfectly balanced weapon as it is. There are other ways to avoid someone getting spawn killed by shock or any other weapon, and if epic does nerf the shock because of your gay ass whining Ill be one pointing who they should blame. Im sick of your ****, stfu and get a life kthx.

    EDIT: To others reading this thread,this is all that this guy does... he goes to every forum and posts long threads with lists of what should improve in the next game, but all the rest is either irrelevant/has been discussed/everyone agrees. He just puts in the shock rifle crap hoping people wont noticed and just agree with the rest, so that maybe epic would take his stupid suggestion, made out of a selfish revenge against players who keep beating him because they are better than him. Nerfing a weapon wont make you a better player asshat.
     
    Last edited: Apr 2, 2005
  4. Kantham

    Kantham Fool.

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    Not so ''good'' for a first post

    You should send him a pm or something , and chill a little.

    I guess he just want to share his ideas with the community , if you don't like them , just don't look at his threads.

    This thread started alot of discutions.

    Edit: BTW , epic will never take his suggestions , we all know this.
     
    Last edited: Apr 2, 2005
  5. hal

    hal Dictator Staff Member

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    You need to chill out. It's one guy posting his opinion. Make a better case instead of attacking him next time.
     
  6. CyMek

    CyMek Dead but not gone.

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    +10 for Jafo :tup:

    I can't agree more on most of these points. The only thing that I did notice is that the minigun is in Unreal, it is just not very prevalent.
     
  7. carmatic

    carmatic New Member

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    remember how the minigun was kinda the ultimate weapon in the original unreal... as in it was the last weapon you got, and look at how it got nerfed nowadays
     
  8. O.S.T

    O.S.T <img src=http://img349.imageshack.us/img349/9838/e

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    because I'm a casual player, I don't have the high gameplay demands like some of you, I play if I want some quick action(the only demand I would have to make it a bit faster and all weapons a bit weaker for longer fights)
    I'm sure epic/DE/whoever will make a good gameplay and maplayouts

    but I would like to see more good looking human models and skins(it doesn't have to be "omgbigboobs" all the time ;)) and some more ONS-urban themed maps(how bout throwing egyptian style out and making more urban style maps, would be more appealing to not ut players too) and less egyptian and old factory themed maps
     
  9. Nosnos

    Nosnos Nali

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    Nerfing the shockrifle would actually make me a worse player. I get most of my kills with it, that and LG since I'm an aimwhore ^^. Sorry you have such a problem with my opinions though and that I express them here and on INA, though that was what forums were about, discussing things in a somewhat civilised way...
     
  10. Radiosity

    Radiosity Minty Fresh!

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    Am I the only person who actually noticed Ictus's post? Or did everyone just miss it amidst all the pointless flaming?

    Thanks Ictus, it's nice to hear from someone actually working on the game that issues being raised here (the Envy forum in general, not just this post) are being addressed :)
     
  11. JaFO

    JaFO bugs are features too ...

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    I've seen it too ... let's hope he passes on some of the issues (*cough* better custom content support, models that have good teamskins instead of the mix of bright & dark *cough*) we'd like to see improved ;)
     
  12. Radiosity

    Radiosity Minty Fresh!

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    I'll add my own backing to the custom content things, especially the crappy handling of the current species system. I like to create voicepacks with custom pain and death sounds, and custom gibs too where appropriate, and currently can't really release any of them as they are meant to be played thanks to worries that they won't work online.

    Admittedly they seem to work online now after the 3339 patch, but they're still getting people kicked randomly and especially on anti-tcc servers.
     
  13. carmatic

    carmatic New Member

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    yeah, what is it like in ut2k4 again? like, all human species (sapphires team, laurens team, malcolms team, hellions, egyptians) share the same pain sounds, juggernauts have their own pain sounds, aliens (gen mo kai and skaarj) share the same pain sounds as mr crow's team, and the robots all have the same pain sounds and the 'female' robots simply has a sped up version of the sounds...

    as for the dodge sounds, i think that the juggernauts , humans and mr crows team all use the same, and the robots share the same with the aliens...

    and for the voicepacks(taunts etc), hellions, egyptians, laurens team, malcolms team, and sapphire's team all have the same voices, mr crows team have their own taunts, the robots have their own and the aliens share the same one... i think, anyway

    compare this with the UT99 sounds where its one voice for every single different character out there, or it feels like it anyway compared to how uniform all the painsounds sound in ut2k3 and 2k4... i wish that everytime i hit someone i hear something different, not just the canned painsounds
     
  14. NeoNite

    NeoNite Worst hack fraud ever

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    Hmmmmmmm.. well, yeah. Few custom models include custom sounds, though.
    F.e. you have this excellent bug model. Unfortunately it uses the standard male2 sounds.

    Though I wish it had been thought up by Epic, and included with UT. It's a very nice player model.

    Same goes for Jar gual. This one is class. It, fortunately, uses custom sounds.
    (a werewolf using male2 sounds would've been stupid).

    I never really liked the UT2003 sounds. Some of them were ok.
    The voicepacks, eh...just didn't work for me.

    UT2004 demo well, (oops, I must be a noob!) pretty much the same thing iirc.
    In UT everything sounds clear. In the next installments, imho <-, it just didn't feel right. Voices, or pain-jump(standard) sounds.


    Btw: Promote Kantham to forum police :eek: ;O)
     
  15. Ignotium

    Ignotium Que hora es?

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    B O D Y
    one feature that almost NO GAME HAS is your body, omg is like you were a floating weapon wich insults dead people, and THAT SUCKS, you only can see yourself when pressing F4, and that is no way to play a deathmatch, don't get me wrong, i'm not asking for "Unreal Tournament:Max Payne Strikes Back" no, just the possibility to SEE your own legs and feets. But that isn't just all, when you ride a HellBender or Scorpion you cant see your hands holding the steer or your feets pressing that accelerator, and when you look back to the place you are sit, you get emptyness
    not even hl2 has this (i haven't played yet, just saw videos), the only game wich allows you to see your body is the unreleased F.E.A.R

    THAT would be the **** and kinda a groundbreaking feature
    ;)
     
    Last edited: Apr 3, 2005
  16. hal

    hal Dictator Staff Member

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    :tup: :tup:

    Thanks for letting us know that. It really is very important as it is one of the main gripes many people had. Pro whining aside.
     
  17. Zygar

    Zygar Resident doomnut.

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    No. No it wouldn't. Halo 2 does it, and it's pretty cool, but it wouldn't suit UT. The vehicle thing, maybe... but definitely not the seeing legs and feet while on foot. It'd be annoying if you were practically directly above someone, and you looked down to annilhate them with your flak cannon... and then shot yourself in the foot.
     
    Last edited: Apr 3, 2005
  18. NeoNite

    NeoNite Worst hack fraud ever

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    Tribes2 had this. Well, it was nice but tbh not really important.
    Eyecandy...
    (What's makes pressing f4 so hard anyway...)






























    I'm on to you. You want to take a peek at those breasts eh...
    Pervert!
     
  19. Bang Yr Head

    Bang Yr Head ( )

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    All I want is no double-jump. movement more like UT99, with a screen tilt in the direction your strafing/running. and really cool bullet effects like in Half-Life2. if I get all 3 i'll be really happy :) Oh yes and really cool, good playing maps.
     
  20. JaFO

    JaFO bugs are features too ...

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    I think having the screen act like your head would during any movement would be enough to get rid of at least have those monkeys. I'm sure most would be pretty sick & disoriented after a few saltos and such ;)

    Then add a few hit-effects like 'realistic' games tend to have (such as the shellshock-effect in BiA) and it could be fun :D
     

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