HL2 progress posted

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Apr 21, 2003
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INS will rock, but I dout it will reach the level of INF. The INS devs are jjust more interessted in gameplay than in creating the 'nitpickinges' realism.
 

yurch

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May 21, 2001
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Psychomorph said:
INS will rock, but I dout it will reach the level of INF. The INS devs are jjust more interessted in gameplay than in creating the 'nitpickinges' realism.
I would prefer that.

Anyway, that screenshot makes me feel inadequate.
Crowze said:
Calling a release a beta = worse.
I think we should release ours as an unplayable alpha.
 
Apr 21, 2003
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Im impressed by the leveldesign of INS, but the marine soldier models look not like real soldiers to me, I find AA:O's and BF2's models by far superior.
 

keihaswarrior

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Jan 7, 2003
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One advantage of Insurgency is that the mod has a well established setting. You know you are a US marine and you are fighting insurgents in different real world locations, often recreating actual battles that took place. I think that this helps A LOT with realism and immersion.

I hope that INF creates a more well defined setting in the next version, rather than two teams of nameless, nationless soldiers/mercenaries/terrorists fighting over who knows what in god knows where.
 

Mappie

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keihaswarrior said:
I hope that INF creates a more well defined setting in the next version, rather than two teams of nameless, nationless soldiers/mercenaries/terrorists fighting over who knows what in god knows where.


Ha, I couldn't agree more. It would be nice to have some sort of idenity when playing. However, EAS did add that when we play some maps. The intro pretty much implies that you are either Coalition troops (the infedels). Or the Iraqis or somthing of the sort.
 

S1l3nt

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Jun 12, 2005
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So, what engine do you have chosen? :)

when will the first media release be available? :)

can't wait guys!
 

S1l3nt

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Jun 12, 2005
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Psychomorph said:
They have chosen the Source engine (HL2), for now.

First media release will be: Unknown question.

what does for now means? :|

first media update: Q1 2006?
 
Apr 21, 2003
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For now means they aren't that satisfied with the Source engine (no huge levels optimally possible), so they release somewhat of a short INF project for HL2 and later, when they have found a better engine, they move to the new engine and create/include all the features they want to have.

They are absolutely no infos about media, or release date. Asking doesn't make sense, except you wait about a year maybe and ask then.
 

S1l3nt

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ok thanks for the answer.
I think source engine is the better engine to create a modification, because is made by valve, and they have steam. This means (for an high quality mod with an huge number of players) the opportunity to sell their game without buying the source engine license and without find a publisher...

Are you agree?
 

keihaswarrior

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Mappie said:
Ha, I couldn't agree more. It would be nice to have some sort of idenity when playing. However, EAS did add that when we play some maps. The intro pretty much implies that you are either Coalition troops (the infedels). Or the Iraqis or somthing of the sort.
Yes, the soldiers were named in some maps but the names given during EAS had no bearing on the actual fight. US troops running around without insignia on their uniforms, no rank/squad structure, a hodge-podge weapon armament, etc.

Also Iraqi insurgent fighters with kevlar and M16s... :rolleyes:

I'd like to know who I am, who I am fighting against, where I am fighting, and why --- then, once these are chosen, all the uniforms, weapons, etc. should match with the identities of the fighters.
 

UN17

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Dec 7, 2003
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You are a hero, fighting against a well funded enemy organization called Cobra. Your team is equally elite with no ceiling on what arms and equipment are available to you. The battlefields change, but the war is always the same war against the forces of Evil.

Good enough?
 

randomas

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Why not just use a free and open engine like ogre or crystall space, screw paying for someone elses francise when you can make your own for free!
 
Apr 2, 2001
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keihaswarrior said:
I'd like to know who I am, who I am fighting against, where I am fighting, and why --- then, once these are chosen, all the uniforms, weapons, etc. should match with the identities of the fighters.

Might be the German tradition after WWII but I love INF for not beeing patriotic or even recruting (aka AA) and I don't need any real life background... just like I don't need more realistic dying animations etc.

I guess I would feel sick after playing and then just watching the news with piles of bodies in a similar 'mission'.
 

randomas

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By paying I mean that you still have to buy the game and all your community has to buy it too ... I didn't mean they licensed the source engine ...

With a free one you can distribute it for free or sell it or distribute it for free and have premium services and modules that you sell ...

More freedom anyhow ... I guess it's down to libraries and devkits ... and time to learn new stuff ...
 

(SDS)benmcl

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The issue of who you are fighting and what is going on should not be restricted by the game but developed in the map. It is not a game issue but a level design issue.

I would rather being able to simulate different battles and conflicts and I would those tools be provided than have SS hand us over what the consider the conflict and type of compantants to use.

Now saying that I do not mind if the new official map packs concentrate on one or two well defined conflicts. The tools are provided to the level designers and they put together a well thought out series of levels. That is totaly fine by me and would meet KW suggestion.

Just set it up so that other people making levels don't have to jump through hoops to provide the battle they want.

One of the strengths of INF is that it is very community friendly. People can bring to the game, for good and bad, what they would like. The community pretty decides what is used. Not sure how many mods are moded to this extent but I believe it makes INF stronger.
 
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