INS will rock, but I dout it will reach the level of INF. The INS devs are jjust more interessted in gameplay than in creating the 'nitpickinges' realism.
I would prefer that.Psychomorph said:INS will rock, but I dout it will reach the level of INF. The INS devs are jjust more interessted in gameplay than in creating the 'nitpickinges' realism.
I think we should release ours as an unplayable alpha.Crowze said:Calling a release a beta = worse.
Psychomorph said:Im impressed by the leveldesign of INS, but the marine soldier models look not like real soldiers to me, I find AA:O's and BF2's models by far superior.
keihaswarrior said:I hope that INF creates a more well defined setting in the next version, rather than two teams of nameless, nationless soldiers/mercenaries/terrorists fighting over who knows what in god knows where.
Psychomorph said:They have chosen the Source engine (HL2), for now.
First media release will be: Unknown question.
Yes, the soldiers were named in some maps but the names given during EAS had no bearing on the actual fight. US troops running around without insignia on their uniforms, no rank/squad structure, a hodge-podge weapon armament, etc.Mappie said:Ha, I couldn't agree more. It would be nice to have some sort of idenity when playing. However, EAS did add that when we play some maps. The intro pretty much implies that you are either Coalition troops (the infedels). Or the Iraqis or somthing of the sort.
What? Who said they have bought Source Engine?randomas said:Why not just use a free and open engine like ogre or crystall space, screw paying for someone elses francise when you can make your own for free!
keihaswarrior said:I'd like to know who I am, who I am fighting against, where I am fighting, and why --- then, once these are chosen, all the uniforms, weapons, etc. should match with the identities of the fighters.