HL2 progress posted

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Logan6

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Dec 23, 2003
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A good reason to ditch HL2 and go to BF2.

I dream of what SS could do with this game.

And actually this game might be fun to make into sci-fi like Quake III.

Broadband only, 15 meg:

The Loop.mov
 
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Apr 21, 2003
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@Nukeproof:
It is called 'Vista' now and I think it'll will be released end 2006? How SS could develope a game for this system on todays systems using only DX9?

@Crowze:
The case is, that we have no clue what SS is doing.
 
Apr 21, 2003
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Well than it is HL2. A discussion about a switch to BF2 is somewhat pointless now, since a switch from source to BF2 won't be so fast and is about to be the next step, not the current step. Yurch is coding for INF:Source as I know, so the Source engine will be a long time the base for INF I guess.

I´m fine with that, I´m primary interested in seeing well developed movement and weapon handling. I can wait till large battlefilds.
 

Lt.

Elitist bastard
Aug 11, 2004
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Nukeproof said:
By the time a new INF on a more demanding engine than HL2 is available, Microsoft will have forced us to upgrade anyway.

DX10 (or whatever the gonna call it) won't be available for XP and new games gonna need DX10 and Longhorn will need a damn fast machine...

Holding back developement, just so nobody needs to upgrade is plain silly - then we could stick with 2.9 forever (some run it on 1 Ghz and a GF2)

id just like to see what this little mod for HL2 is going to be.
(and maybe by the time they actually release something ill have upgraded my GF2 to a 6800GT and my dialup to sdsl, so playing wont be a problem. ;))

that, and i know HL2 and its DX9 will emulate just fine under linux.
god knows what incompatible nonsense MS is about to drop on us all with longhorn/DX10/friends. hopefully it will be transparent enough that translation -> openGL wont be an issue.


edit:
hey wait, 1Ghz is to fast!
you must be thinking of 1ghz intel chips. yeah, that would be stone-age. :rolleyes:
 
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ravens_hawk

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Apr 20, 2002
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@ALL BF2 RELATED MATERIAL
926491665incorrect.jpg
 
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Psychomorph said:
@Nukeproof:
It is called 'Vista' now and I think it'll will be released end 2006? How SS could develope a game for this system on todays systems using only DX9?

I'm not saying you'll need DX10 for INF3.0 - I'm saying if you just wanne have a look at any kind of new game by the time INF>HL2 could be released, you will have gone the upgrade path a while a ago - thanx to MS upgrade policy.(= not releasing DX10 for Win XP)

@LT:

I read that even id-Soft is about to abandon OGL in favor of MS new grafic interface...

In the end it's us gamers who keep crappy Windoof alive over Linux ... :(
 
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Logan6

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Dec 23, 2003
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Yeah, it looks like SS is going with HL2 no matter what we say, so there it is.

I think the BF2 movies looks awesome, but with HL2 and BF2 I'm still not satisfied with the vehicles. They look cool from the outside view but after seeing the players view the other day from the cockpit it didn't look so good. i.e. your looking over the pilots back with information overlayed on the screen. Sucks. I'll be happy when they can stuff Falcon IV into the game for the FA-18's and such and make some comparable things for the helicopters, tanks, and jeeps and such. Also, there appears to be a lot of illusion in the graphics. Looking close things looks kind of low poly. i.e. the assault rifles in the game and things look kind of misty. So I guess Im still waiting for the game I want. But i've been waiting for it since Spectrum Holobyte came out with Falcon 3.0 fifteen years ago.:)
 

yurch

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May 21, 2001
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Nukeproof said:
BTW: Did anybody think about the possibilities to "recycle" IMT content for INF-HL2
Plausable, but extremely little chance of getting them in without the sources.

Logan, clever LOD and other related schemes are the sole reason such large scale games manage to run. Obscenely high poly models would be a waste.

The best attempt at a truely realistic battlefield simulation would not have any player controlled aircraft whatsoever. Aircraft range and capability far outscale the feasable amount of detail required for a smooth ground simulation.
 

keihaswarrior

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Jan 7, 2003
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yurch said:
Plausable, but extremely little chance of getting them in without the sources.

Logan, clever LOD and other related schemes are the sole reason such large scale games manage to run. Obscenely high poly models would be a waste.

The best attempt at a truely realistic battlefield simulation would not have any player controlled aircraft whatsoever. Aircraft range and capability far outscale the feasable amount of detail required for a smooth ground simulation.
I agree that player controlled aircraft are out of scale with realistic ground combat. However, it is a much more complex and difficult task to guide ordanance from above onto targets below than simply pointing at a spot and clicking the mouse.

I wonder how you would be able to simulate the interfacing between ground and air if the air power you are talking to isn't human.
 

Lt.

Elitist bastard
Aug 11, 2004
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Nukeproof said:
@LT:

I read that even id-Soft is about to abandon OGL in favor of MS new grafic interface...
In the end it's us gamers who keep crappy Windoof alive over Linux ... :(

lol, speak for yourself white-man i game under linux exclusively. you should see the sexy fullscreen nvida logo that comes up when i load X,


on a more serious note, it disturbs me that developers might dump OGL. but on the other hand, that just means they are stupid/lazy. writing for ogl is trivially simple and allows you to target multiple platforms, vs. we all know what happens if you use the E-Z microsoft game-toolkit.

most DX-only games suck.
most DX-only outfits are fly-by-night operations.

bottom line
i just work hard not to pay them for their crap.
 
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caporegime

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Sep 9, 2005
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Oh my god!! First leaked screenshot!!!
eek2.gif


insurgency_mod.jpg























Hahaa. Almost got you. You wanted to believe it, right? :D

It's from a HL2 mod called Insurgency. It's under developement but still probably the most promising one for HL2 (after this new INF project of course). Find out more: http://www.insurgencymod.net. Though there's not much to see, only few screenshots and two sound samples. Rumours told that the first playable beta is coming this Autumn.
 

caporegime

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Sep 9, 2005
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Crowze said:
Maybe if you searched you'd find we all know about INS already :p.
Ok, I did a search. I found two threads concerning somehow the mod. In both the last reply was made in April. There was even a thread about Insurgency but it was made over an year ago. The screenshots including that one were released August 2nd. So I suppose not everyone had seen that screenshot. :)

Btw, I'm not a new one here if you tried to indicate so. I've been here since 2000 but with a different nick. :)

Release date = bad. Calling a release a beta = worse.
Rumour = rumour
 
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