^the field of view in aimpoint mode is ****ed , as Dabeoweulf said. but beppo choosed not to answer to what he said
Both images would be semi transparent and a bit closer to each other. Just depends on how close you have it in front of your eyes.keihaswarrior said:The G36K aimpoint should look like this ingame:
Isn't it 'just' a render mode/style issue? Should I check out the codes for ya?Crowze said:There's the problem right there - I couldn't get it to change from translucent to opaque.
besides, kehias, it shouldn't look like that, you should still only see one gun since your brain should () merge both images.
yurch said:I don't think UT offers a true opaque for models.
It isn't really possible to see through a scope that is misaligned. The focal area is very small usually, so there isn't really a need for correcting against parallax.Gnam said:Is it possible to make "paralax-free" scopes, or does the magnification make that impossible?
I don't think full binocular vision is important. While it would make things look more 3D, for objects that are in focus it looks pretty much the same.Anyway, it sounds like binocular vision simulation will be a major point of interest for "InfHL2". With a modern engine, I'm sure someone can figure out an effective way to do it.