G36K sight is off.

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Beppo

Infiltration Lead-Programmer
Jul 29, 1999
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Crowze said:
Personally I don't think an experimental wepon not currently in service (AFAIK) has a place in inf yet. Besides, if you prefer the XM8, use the XM8.
Can only second that...
In addition the XM8 is not an official weapon and so the G36k fits its role perfectly within the official arsenal.

Nothing against the XM8 but it is experimental, noone really knows how it performs beside the few that can 'play around with it'. And so you only have very limited data to put it in game. So what it presents now doesn't really need to be like the real thing and that makes it a weapon that would never be released officially.
Again, no prob with other groups releasing such weaponry.
 

Vega-don

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Beppo said:
really?

well, the pros:
- AimPoint
- Scope
- higher caliber, so still effective against armor (unlike the only other Aimpoint weapon, MP5)
- very accurate on short to medium and even long ranges up to 400 meters and still accurate enough on 600 meters
- bulk
- high firerate
- low recoil

and the only con:
- view is blocked partially while aimed

so?


aimpoint is really cool but it is not an real advantage in inf combat (i take you when you want with a famas or a akmsu)
caliber= ok its a rifle
-accuracy= yes
the scope fov makes it < to any other scope in game

and the con : you cant see your ennemy when aimed so you have to move your gun from left to right when you cover an area (exept if you aim at a door) irl you would just have the 2 eyes open and immediatly close one to aim : reaction time 0.1 . in game you have to lower the weapon more than free aim allows, so you cant use that tip, you have to hip the gun and aim that maybe makes 0.3 sec , and against the high skilled players you meet on the inf servers that pretty much signifies your death (life and death are decided by 0.1 seconds in many times )


you cant deny that in real life you wouldnt hip your G36 like you have to do in game with that gun, but rather keep the gun aimed and open the other eye to have a complete view of the battlefield.

but i really like the aiming device , and the look of that gun, and i like to use all the guns, thats why i dlike to see a solution.a "open 2n eye feature"is necessary or Anything that makes you able to watch the battlefield without lowering the gun
 
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- Lich -

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Jul 1, 2004
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Well, this scope is smaller, yes, but has a much better 'crosshair'. For really long ranges it does not cover the whole target, and I think this makes it easier to aim. I like it a lot, cause you have the choice now, some advantages, some disadvantages, and this is what makes a new weapon a good addition to the game.
 

Beppo

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@vega-don
all what you've said is correct for all weapons in the game... not just the ones that block the screen more than the others. Every weapon blocks your view partially, even the iron sight weapons. So, in the current INF you need to lower a gun using the free aim area if you want to look 'over' it. The open 2nd eye feature - if properly implemented - would maybe solve this or would make it easier, but then the G36k and FA MAS would still have the disadvantage of the 'semi-transparent' image blocking a part of your view and more than the image of other weapons.

@Lich
the scope is very accurate indeed. The scaling markers 642 on the lower left can be used to check how far away a man height target really is. That's unique in INFs arsenal and makes this scope even more special and a big pro.
 

flamingknives

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Oct 23, 2004
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Beppo.
I appreciate that I'm a newbie here, but I'm not entirely ignorant about aimpoint-style sights.

The point I'm making is that the red-dot always points in the same direction, (dead centre of the screen) even when the rifle is pointing somewhere else entirely. A sight like that is hardly worth the $100s that they cost, so something seems wrong. More to the point it is inconsistant in game, as the aimpoint on the MP5 dances all over the place.
 

Beppo

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flamingknives said:
Beppo.
I appreciate that I'm a newbie here, but I'm not entirely ignorant about aimpoint-style sights.

The point I'm making is that the red-dot always points in the same direction, (dead centre of the screen) even when the rifle is pointing somewhere else entirely. A sight like that is hardly worth the $100s that they cost, so something seems wrong. More to the point it is inconsistant in game, as the aimpoint on the MP5 dances all over the place.

Really? Well see the attached pics.... I don't see a difference between the MP5 Aimpoint and the one in the G36k. In addition it does always point into the direction your weapon is pointed at... not the center of the screen.

The only difference is shown in the third pic... the G36k can cover the red dot if the weapon sway is on its max.
 

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flamingknives

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Oct 23, 2004
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I'll have to take your word for it, as those pictures don't really show anything.
Movement is the key.

It may be particular to my system (MacOS 10.3 etc.) as I also have some form of clipping error where I lose half of the sight structure - may be something to do with changes to the graphics with the bonus pack weapon .ini files. I'll have to check that.
 

Beppo

Infiltration Lead-Programmer
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Well without being sarcastic or something alike... both aimpoints use exactly the same codes, so they cannot really differ. They are calculated 'projectors' and no parts of the meshs or something alike. They only differ in the size of the red dot and the left right limitations that would else draw the red dot even 'outside' of the G36K for example.

The pics show that the weapon can be placed anywhere within the free aim area and the red dot is following your weapon then and so is not always 'dead center' on the screen. While moving the weapon and camera sways but the direction of the weapon, its rotation, stays the same and so is always pointing almost straight forward. Standard FPS, including UT, move the camera view around to simulate your head bobing. The weapon most times stays 100% steady. In INF both do move to a certain degree but the rotation is still straight. So the aimpoint is performing as it would do in RL too. You can maybe compare it to a fixed rifle with aimpoint and you moving around with your head behind it while looking thru the aimpoint device. The point would shift around like you can see in the game. The same would happen if you would 'fix' your head and someone would move the rifle around in front of you and would even change its angle to not go straight forward. The aimpoint device would still allow you to aim using the red dot you can see then.
 

flamingknives

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Oct 23, 2004
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The aimpoint on the MP5 does the same thing now. I think it's something to do with the renderer, as I changed that when I installed the bonus pack. Unfortunately I didn't keep an original version (too caught up in making it work - I'm a lousy programmer) so I can't reset it to confirm.

Does anyone have the software renderer text string so I can switch back? (in [Engine.Engine] in the Infiltration.ini)
 

Beppo

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it is always the name of the section of that render mode...

SoftDrv.SoftwareRenderDevice
GlideDrv.GlideRenderDevice
MetalDrv.MetalRenderDevice
OpenGLDrv.OpenGLRenderDevice
D3DDrv.D3DRenderDevice
SglDrv.SglRenderDevice

ie.
[Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
 

Farouk

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Oct 19, 2000
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I have a different problem with the G36K: Semi automatic firing in hipped mode.
Is there a proper reason for the slow firing rate or is it just an oversight?

I see no reason, why it should be slower than in aimed mode. Even as a balancing tool it doesn't make much sense, because in hipped full auto you can still spray away like a madman.

Can someone fix that please! Or give me a direction, how I could change it myself. I haven't worked with UnrealEd and UnrealScript in ages and never with Iinfiltration.
Basically I just want a small fix for a few botmatches.
 

Beppo

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The difference are the anims played and one maybe taking a bit longer or you need a different timing to get the same firing speed at hip.
And I guess that this was something noone really looked at during the testing cause it is not an issue for the way we play normally.

If you really want to adjust this then you need to edit and change the script of the G36k to play the firing animation at hip a bit faster. But make sure to backup the original INF_Bonus.u file if you recompile it for your local botmatches.
 

DaBeowulf

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Psychomorph said:
The G36 sight is used with both eyes, that changes things.
Beppo said:
Do you have experience with a G36K using the Aimpoint sight in CQB??
According to some folks I know the thing blocks your full view if you close one eye to actually aim. And noone told them to run around aiming with both eyes open. I don't think that you would aim thru the Aimpoint in a CQB situation... you would shoulder the weapon and this comes close to our hip mode.
I do have experience with the G36 and you are supposed to keep both eyes opened when aiming with the aimpoint attachement. It's meant to be used when the enemy is in close range, too (at least when it's attached because then you don't have anything else to aim with apart from the scope because the attachement blocks the view of the iron(plastic in this case ;) ) sights on the handle).

I don't know if this is just a problem when playing in a resolution as low as 640x480 as I do atm but I don't think so because other ppl said it as well in this post. The sights block the whole screen.
That's unrealistic because in RL you have both eyes opened and a wider FOV
to one side (well to both cuz your head is bend and the "open" eye is above the attachement).
 

CFA

The Cult Of Personalities
Apr 23, 2004
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the XM8 sights are off too(long distance) when you zoom in, the sights fire all over the place instead of the where it should.if recoil is the cause, then why doesnt every other acog weapon shoot correctly and this one doesnt.if you must control breath for one shot , then why dont you for the rest of them
 

Beppo

Infiltration Lead-Programmer
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CFA said:
the XM8 sights are off too(long distance) when you zoom in, the sights fire all over the place instead of the where it should.if recoil is the cause, then why doesnt every other acog weapon shoot correctly and this one doesnt.if you must control breath for one shot , then why dont you for the rest of them
:confused:

XM8 isn't an official weapon btw.
I will try to understand what you wrote above, tho...
The G36 sight is NOT off. The red dot is simply not centered 100%. But if you use the red dot for aiming, then you will notice that it in itself is very accurate. The G36 sight is a so called Aimpoint. An Aimpoints red dot always points at the correct spot your weapon is aiming at, even if you cant (tilt, not holding the weapon 100% straight and balanced) the weapon. That's what the special optics of an Aimpoint are made for.
The ACOGs within the game are standard reflex sights, that do not have this optical 'trick' implemented as the Aimpoint has. So they need to be steady if you want to fire off an accurate shot.
 

CFA

The Cult Of Personalities
Apr 23, 2004
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i have no complaints against the g36.its a nice gun. i dont have a problem with the aiming system.although it does have bad field of view
 
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