G36K sight is off.

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Beppo

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Psychomorph said:
Of course an open sight is better, and it can be easily attached to the G36K and G36.
The G36 sight is used with both eyes, that changes things. ... But the standart military version is using the standart sight. Anyway in rl it works much better than in the game :(.
...
Do you have experience with a G36K using the Aimpoint sight in CQB??
According to some folks I know the thing blocks your full view if you close one eye to actually aim. And noone told them to run around aiming with both eyes open. I don't think that you would aim thru the Aimpoint in a CQB situation... you would shoulder the weapon and this comes close to our hip mode.
 
Apr 21, 2003
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Warning: Sorry I try to keep my posts short, but it doesn't f**king work :D.

@Beppo:
No I do not have experience with G36, but I know how both eyes open feels.
Of course in fast CQB you have it shouldered (and shoot that way) and exactly that gives you the ability to aim fast and unaim, that works extreme fast, so in CQB you are able sometimes to fast aim shoot and unaim ( to place exact shots if you have the time), it is a matter of a second.

Sadly exactly this doesn´t work in INF (no critizise, just how things are), you are forced to aim, or to use it unaimed, but bringing sights up as fast as in real life (from shouldered) is not possible (at most only if you move the whole sight down, which is ineffective).

I saw many soldiers and other shooting reddot and reflex with both eyes open, sure you can close one eye if it is more comfortable for you, but in real life it is so fast that you can close the left eye, shoot, and open it, to aquire the next target and close it again and shoot.
It works similar with normal sights, but then you have to close the left eye.

The prob is, that using the g36 reddot is more effective in reallife. I posted some suggestions in my 'A diferent aiming system' thread, but I know that those are not the most perfect ideas and I still think about how to solve that stuff (from the theoretical side).

A possibility would be to make the sight (not the gun) transparent (pic attached), but I don´t like it so much, cuz it doesn´t really match real life.

But if I think about the ability to have the gun shouldered, which would give you the ability to bring up the sight in less than a second, the g36 sight problem would be solved to a degree. Cuz all sights would behave that way and cuz than IMO the sights would appear as big as the g36 sight (not that huge m16 peephole).

To summerize:
If they is a real shouldered weapon position which allows you to bring up the sight in near 0,5 seconds (no matter what sight) and if all the sights are realistically brought into line (size), that way the sights would be balanced out even if the G36 reddot sight is huge and nontransparent (one eye aiming).
I think that would be the best solution IMO.

The unbalance in INF is, that ironsight gunz are small, their sights block less and the peepholes, or similar, are huge. The g36 sight is realistically big (in relation to the hole you look through) and you cant have the advantage you have with other gunz, by moving the gun down.

Sure it is not the request to fix curent INF that way, but maybe something for the future. My hopes are high :D.


Just a last example:
After I saw the REDDOT sight in AA:O, I was kinda shocked, cuz I dreamed of a 3D version of that sight, but after playing with it, I really loved it, it gives you a more of a realistic field of view and has no zoom (no technical zoom), it is pretty comfortable to use, I always aim and sneak behind corners, and everything is still visible and I have the dot to aim instantly. On inofficial servers I always use the reddot, not the acog, not the reflex.

So if INF would have good sized sights, the G36 sight would be even bigger and you would have good view through the sight and combined with the fast aiming I explained in the summerisation, it could kick ass (pic2 attached).




Derelan said:
but that would of course ruin game balance.
It depends on how it is made. If it is made not very well it could unbalance the whole thing, as it is the case in INF (sorry SS Team, no critizise, INF is still da greatest, but IMO I think it is the case :D).
 

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-=SDS=-Coop

INF Online moderator
Beppo said:
And I don't agree that the aimpoint sight is really made for CQB... an open sight is waaaay better for this type of situation. Just look at the G36C. It is more designed for CQB than the K version.

So why not make a G36c instead of K and give users the option for a red dot similar to the M16A4?

Im glad inf is getting a lot more weapons, from both SS and the community. I play offline often. I dont like other people (they bitch too much :D ).

Other than an underpowered 1911, and the optics on the G36k taking up too much of the screen, I enjoy inf more than i ever have before, and yes, posting this is worth my speaking up after so many years of silence.

Sublime! you bum! update the armory to reflect these new official weapons... and hell... add the community weapons too. they bring unballance, they bring a challege. if every weapon was fair, we'd all be doing the same amount of damage to each other and things would get boring quickly. I like trying to use a 1911 thats aparently firing slightly moist spitballs at a bot (again, i hate people) trying to lay waste to me with an M249.

Before I disappear back into quiet mode, i'd like to say something that's been said many times:

IF YOU DON'T LIKE A WEAPON, STOP USING IT OR BE QUIET!

I lurk enough to see some veterans and some new folk complaining about everything. If you don't like something, or if the infiltration team developed something in a way you dont like, then change! They aren't going to change for you, they are Inf team, and they are gods among us mortals. So play the game, use a weapon you like, and shut the hell up.

Likewise, a shout out to all my SDS homies, as I still play against the bots and in LAN games with friends wearing my tags. Word to your mothers.
 

Derelan

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-=SDS=-Coop said:
IF YOU DON'T LIKE A WEAPON, STOP USING IT OR BE QUIET!

I lurk enough to see some veterans and some new folk complaining about everything. If you don't like something, or if the infiltration team developed something in a way you dont like, then change! They aren't going to change for you, they are Inf team, and they are gods among us mortals. So play the game, use a weapon you like, and shut the hell up.

If it had been a question over personal tastes, I would. But this is a bug, not a debate.
 
Apr 21, 2003
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@-=SDS=-Coop:
I think it is our duty to say whats wrong, whats good, what can be probably improoved and how.

If ppl just criticize and flame, thats not good.


The G36K version should stay, for the double optics and why having a G36C if it is possible to attach this railcarrying handle on the G36K version and attach on it whatever sight you want.


I was nitpicking the G36K sight in comparison to other weapons, cuz it is unrealistically unbalanced.
But to be honest, I like the G36K sight, its just that I do not like the other small weapons :D.
The funny thing for me is, that the smaller rifles (M16 and so) that needed to be bigger, stood small, but the pistols from 2.86 that needed to stay small as they were, were made bigger, lol.
 

Stryker20000

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I wounder if this will post... Probably wont see me again after this post, but I have been wanting to comment on this. I dont really know what a reflex sight is, nor do I really care too much so dont worry about explaining it since I wont read it, but heres the low down on an aimpoint that I was told from numerous guys. And I mean the actual ex Detla/Rangers, Marines, Air Forces specal forces unit, forgot who they are hehe.

An aim point is used for medium range combat and is only for fast target acuasition meaning you just point the little dot on the target and shoot. Aimpoints arnt supostu be used for pinpoint shooting like a sniper rifle, thats what your iron sights are for. So basicaly, in theory to me under my own opinion and for what I have been told, all aimpoints in this game shouldnt be able to fire pin point from long range no matter what. During a CQC event they will be off slightly, that is normal for them since, like I said, there no sniper rifle scopes. Even if your prone and using that hold breath thing. I can somewhat say that all of this is true since I used an aimpoint during numerous airsoft matches when my own rifle was down and I can say that… well… I hate them. I have also tried using, to my understanding from what I read, the P90's relfex sight and jesus.... that thing sucks. Any ways... An airsoft rifle is still exreamly accurate when in close range and even then the aimpoint is off at times. They may be plastic bb', but they sure are fricken straight and accurate. And fricken hurt....

In all, this really isnt a bug, just something that is common in iron sights vs aimpoints vs reflex sights and stuff.

(please do not worry about explaining some of the stuff that I may have posted that I dont fully understand nor know/remember since, well, I wont read it since I visit the forum and web site maby once a month and rarely have time to play.)

Thank you for your time and patience. Have a nice day.
 
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Vega-don

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i like the new weapons , the g36 , ect
i really like psychomorph suggestion , with a "half- transparent" weapon in aimed mode
that could be optional and binded to a key. (open eye)

if its doable , may the holy beppo code this mutator ;)
that could help the g36 use of CQB and MID range to.

i dont think that would be possible with ACOGS, but for the G36 it would help


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flamingknives

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The G36K red-dot is definately off. It stays rocksteady in the centre of the screen even when you're jogging about with the weapon aimed (using MacOS X. Clipping problems mean that the red dot is never obscured by the weapon)
 

keihaswarrior

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Beppo said:
I guess we discussed the unaimed position and that it is very similar to the standard 'hip' right now already.
Just think about it... would it really help you that the G36K would be positioned between its current aimed and its current hip position?
Beppo, it isn't the position of the weapon model that would make shouldered better than hipped. It's the recoil! A shouldered but unaimed mode would have the same recoil as aimed. Therefore, it would be much better than hipped. The hipped recoil makes mid-range shooting extremely hard.

Also, the shouldered but unaimed mode would make your stamina go down like aimed does.

Not only that, but we need to be able to shoot sniper rifles in shouldered but unaimed mode, hipped doesn't work for this.

Hipped just can't take the place of shouldered but unaimed. We need THIS!
 

Stryker20000

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In my opinion, the G36k's sights are a pain to use. Your FOV is basicaly for s***. Thought I created a loadout for it hah.

BTW, how can I unsubscribe to this thread. I keep getting e-mails about it.
 

Derelan

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Stryker20000 said:
In my opinion, the G36k's sights are a pain to use. Your FOV is basicaly for s***. Thought I created a loadout for it hah.

BTW, how can I unsubscribe to this thread. I keep getting e-mails about it.
Top of thread, 'thread tools', unsubscribe.
 

Beppo

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I guess I really have to ask this...

What do you need a solution for? The G36k is the ONLY rifle in the current arsenal that features a 'real' scope AND an Aimpoint. It is VERY easy to handle and its only con is the gun blocking your view partially while aimed like others do too. And now don't tell me that the FA MAS or P90 aren't used out there cause they block your view too much.
If you have a problem with a gun, use another. If the cons overweight the pros for you, use another. Every weapon has its pros and cons that vary based on the given situation. As simple as this.

@flamingknives...
the red-dot is an Aimpoint... it has to stay 'rock steady'.

@Derelan...
you guys played around with the 'old' weapons for quite some time (means years) already and so you got very used to them. New weapons always have the 'problem' that they have to 'give' something new that makes a player to actually use it and maybe even replaces his 'standard' loadout/s. But some already adjusted their type of play based on their favorite weapon/s. So adjusting to new weapons is normally only done if this new weapon is very easy to get used to and has a bunch of pros over your current favs. So, add a new uber weapon to the mix and all will use it. Add a special weapon to the mix that has enough pros and cons then only some hard-core folks will switch to them. They are always additions and no replacements and so have their place in the whole 'product palette' but should not make other 'products' obsolete, dispensable or useless.
The new weapons have their pros in certain situations... you just need time to adjust your playing style to actually get used to them. That's something not many do.

@keihaswarrior...
this thread here is about the G36k ... not the shouldered mode. And giving you a sniper rifle in a steady shouldered mode that can kill with one shot would ruin the game. (replies to the shouldered mode in another thread please, cause this here is still the G36k thread. Leave a link here if needed, but please continue a discussion about the shouldered mode in another thread then, thanks).
 

Beppo

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Derelan said:
I see your point beppo, I just think the cons outweigh the pros a bit too much in this case.
really?

well, the pros:
- AimPoint
- Scope
- higher caliber, so still effective against armor (unlike the only other Aimpoint weapon, MP5)
- very accurate on short to medium and even long ranges up to 400 meters and still accurate enough on 600 meters
- bulk
- high firerate
- low recoil

and the only con:
- view is blocked partially while aimed

so?
 

Derelan

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Beppo said:
really?

well, the pros:
- AimPoint
- Scope
- higher caliber, so still effective against armor (unlike the only other Aimpoint weapon, MP5)
- very accurate on short to medium and even long ranges up to 400 meters and still accurate enough on 600 meters
- bulk
- high firerate
- low recoil

and the only con:
- view is blocked partially while aimed

so?

Unfortunately, the XM8 performs all those tasks in-game while taking about 1/3rd of the screen space.