TseTse said:
well, that sounds hardcore and inflamatory but i think you are totally being dramatic, dead wrong in how you read not only what im saying... but what's possible.
It's not inflammatory, that is exactly how your statements sound. The industry shouldn't try to do anything new because "fun" has alredy been defined so well.
(your comments about tactical shooters show lack of objectivity and any real ability to accept change in the franchise, so im not sure why im continuing this).
It's not a lack of objectivity. I can admit that there are tactical shooters which I enjoy playing. THAT ISN'T WHAT MATTERS. Even the ones I enjoy ARE COOKIE CUTTER GAMES. They don't add anything new, they have "realistic" weapons, move forward, strafe, jump, backpedal, shoot. What is so great about that formula that it has been repeated countless times to the point that there is no possible way to innovate in that genre any more?
the ideology of the industry is to make cookie-cutter stuff based on brand names and what's historically been popular.
This is a DAMAGING IDEOLOGY. The industry was founded on INNOVATION, RISK, DIFFERENTIALITY. This is almost NON-EXISTANT in the industry today.
NEWSFLASH... that's why we have ut2k3 and ut2k4. get it?
they were cookie cutter games and didnt add anything new... except for onslaught (gasp, which surprise surprise was the most popular thing so far)
No risk?...no innovation?...didn't they add wall dodging, dodge jumping, actually sci-fi weapons, high-detailed character models, an unrivaled lighting system, or a fully moddable engine provided with the game? Is none of that stuff is breaking from the "norm" whatsoever?
UT, UT2k3, UT2k4 ALL ARE INNOVATIVE AND RISKY GAMES. Epic took a huge gamble with 2k3, and it paid off relatively well. Then they took what they learned from 2k3 and made 2k4 EVEN BETTER. I don't care what the "theme" of the game is, it is filled with innovative and risky things. It isn't deniable, it doesn't follow the convention of ANY OTHER GAME.
you can twist what im sayign all around, even suggest making a "popular" game implies necessarily making a cookie-cutter game. i STRONGLY disagree with your concept of game dev there and making that leap of logic.
I'm not, the retailers have already proven that cookie-cutter games are the most popular. Look at how many player Counter-Strike, Counter-Strike: Source, America's Army, Wolfenstein: Enemy Territory and Call of Duty have on Gamespy stats. Whether or not the numbers are inflated makes no difference. All of these games are pretty much "cookie-cutter" in terms of weapons/gameplay/maps, and they are the most played games on the Internet right now (aside from UT2004). What do you think a publisher takes from statistics like that? I'm not talking about DEVELOPERS, they rarely choose what thy are going to develop next. I'm talking about PUBLISHERS. They are going to do some market reseach and see that these games are the most successful and that is what they are going to have their developers focus on. Why do you think there really isn't any competition for UT2004 within it's style? It's because it's not considered successful.
all im saying is that old-school gameplay and especially old school ctf are NOT gonna be popular again.
But then, as stated by others above, most people complain that newer games are as good as older games. Why is that?
you can dance around that fact and the implications all you want... but there is no need to get inflamatory.
I'm not trying to be inflammatory, so please do not interpret that way. I'm telling you what my interpretation is of what you are saying.
you ask about perfected "fun"... but go re-read that question and then try to take a step back from your presumptions.
My point is if gameplay cannot be extended any further, then what is the point of making new games?
epic is taking this brand into new directions which might even be popular with old ut fans (most of which apparently are tired of ut/ut2k3/4). deal with it.
I never said anything about Epic's direction. As far as I'm concerned (and anyone knows) it could be closer to what we were EXPECTING the sequels to be. That's fine with me. All I'm saying is that if it turns out they don't take any risks in their next game, then the industry is doing alot worse than even I thought.