First Details on Next-Gen UT

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Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
TseTse said:
id advise re-reading what i actually said some day down the road... and not trying to exagerate what im saying or twist it around.
I'm not exaggerating what you are saying, I'm only expanding on it. If CLASSIC gametypes cannot be reworked to be popular again, we are in a world of hurt. Most people that play games complain that they are not enough like classic games.
if you thought ut2k3/ut2k4 were innovative in any way beyond technology and onslaught, then there's really no use reviewing it all.
What else did they have to be innovative in? It's not tired gameplay, they changed the whole gameplay dynamic by changing the movement system so much. Beyond that, they didn't NEED to innovate, the whole idea of what they did was risky, and that risk paid off for them whether the online numbers reflect that or not. In terms of popularity, realism games are greater than sci-fi game. That is a verifiable fact.
meanwhile, old school ctf/dm is dying and not coming back. period.
And you said I was not being objective?
 

{RA}SKYFURNACE

Game Mapper & Press
Apr 17, 2004
147
0
0
according to the article:

Whats OUT in this version:

Skaarj Race
Bombing Run Gametype
Domination Gametype
Assault Gametype
Lightning Gun
Goo Gun
Assault Rifle
MiniGun
*also mentioned was they will tone down the "bouncy jumpy" Player Movement

Whats IN this version:

Onslaught Gametype
DM/TDM Gametype
CTF Gametype
Conquest Gametype
Rocket Launcher
Flak Cannon
Link Gun
Redeemer
Dual Enforcers *replaces assault rifle
Shock Rifle
AVRiL
Xloc
Sniper Rifle
Tridium Stinger *replaces minigun
Canister Gun (wip name) *Grenade launcher, Mine Layer & Goo Gun all in one.
9 vehicles from UT2k4 w/ a design makeover (scorpian now enclosed w/ rocket boosters and an ejection seat... kamakazi?)
9 new NECRIS vehicles
8 teams all with own specific armor

notes:
Malcolm is the represenitive character of the unreal franchise.
Kismet is in UnrealEngine3
Code name for UT3 is "Envy"
 
{RA}SKYFURNACE said:
according to the article:

Whats OUT in this version:

Skaarj Race
Bombing Run Gametype
Domination Gametype
Assault Gametype
Lightning Gun
Goo Gun
Assault Rifle
MiniGun
*also mentioned was they will tone down the "bouncy jumpy" Player Movement

Whats IN this version:

Onslaught Gametype
DM/TDM Gametype
CTF Gametype
Conquest Gametype
Rocket Launcher
Flak Cannon
Link Gun
Redeemer
Dual Enforcers *replaces assault rifle
Shock Rifle
AVRiL
Xloc
Sniper Rifle
Tridium Stinger *replaces minigun
Canister Gun (wip name) *Grenade launcher, Mine Layer & Goo Gun all in one.
9 vehicles from UT2k4 w/ a design makeover (scorpian now enclosed w/ rocket boosters and an ejection seat... kamakazi?)
9 new NECRIS vehicles
8 teams all with own specific armor

notes:
Malcolm is the represenitive character of the unreal franchise.
Kismet is in UnrealEngine3
Code name for UT3 is "Envy"

kewl beans
 

ThirtySixBelow

tactical inaccuracy
Feb 6, 2005
538
0
0
Whats OUT in this version:

(damnit!) :mad:
Bombing Run Gametype
Domination Gametype
Assault Gametype
Lightning Gun

Whats IN this version:

Rocket Launcher //hopefully faster
Dual Enforcers *replaces assault rifle //heaw yeaw :D
Xloc // sounds pretty nu-metal
Tridium Stinger *replaces minigun // no idea
Canister Gun (wip name) *Grenade launcher, Mine Layer & Goo Gun all in one.//sounds dumb
9 vehicles from UT2k4 w/ a design makeover (scorpian now enclosed w/ rocket boosters and an ejection seat... kamakazi?) // hot
9 new NECRIS vehicles // k
8 teams all with own specific armor // kewl

Code name for UT3 is "Envy" // License Plate: nvmyut2k6

Everything looks pretty good except no more BR or AS, poopy cheeks.
 

Manticore

Official BUF Angel of Death (also Birthdays)
Staff member
Nov 5, 2003
6,442
250
83
Optimum Trajectory-Circus of Values
Hmmmmmmmm...

{RA}SKYFURNACE said:
Sniper Rifle
A welcome return, as long as it has a decent model/skin; something in the original UT vein maybe?
{RA}SKYFURNACE said:
Tridium Stinger *replaces minigun
Sounds like something from Unreal
{RA}SKYFURNACE said:
Canister Gun (wip name) *Grenade launcher, Mine Layer & Goo Gun all in one.
Sounds like a concept similar to the napalm/freeze launcher and the frag launcher from chaos UT/Evolution etc.

As for losing some of the older gametypes; there will always be mods (I hope).
 

{RA}SKYFURNACE

Game Mapper & Press
Apr 17, 2004
147
0
0
Tridium Stinger is from Unreal... if you ever played it.
xloc= the translocator (whats unreal without it?)

whats the Krall Team?

and i was hoping the Genmokai would take a hike.
 

nick89

Mr High Ping
Dec 20, 2004
448
0
0
35
I got reaaly excited by all of this:

Here is an IMage shack gallery with everything i have dug up so far, expect more to be added as time wares on.

LINK HERE
 

T2A`

I'm dead.
Jan 10, 2004
8,752
0
36
Richmond, VA
Dammit, the Tyridium (? sp) Stinger sucked major ass in Unreal. I'm really hoping they don't make it stupid. That thing was almost useless. Granted, the current minigun is too powerful, so maybe making the Tyridium shooter useless is a good thing. :D

I'm glad to see the Enforcers coming back, as the assault rifle definitely earned the ASS in its name. I don't know why they'd get rid of the lightning gun, though. That thing is much better and three times cooler than that sh*tty sniper rifle they have now. If they did it to return more to UT's roots, then it's probably going to be way overpowered and super-easy to get headshots again, which is going to make the game even more hitscan dominant in non-Conquest gametypes.

:Poop:
 

grimstar

New Member
May 27, 2001
179
0
0
Australia
The new Stinger had better be a hitscan weapon (unlike unreal's original stinger) or else you'll only have the enforcer pistols, shock primary and the sniper.

:eek: ;)
 

Shrimp

Seafood splatter
Jan 13, 2003
740
0
16
41
Deep in South Africa
shrimpworks.za.net
according to the article:

Whats OUT in this version:

Skaarj Race - WHAAAAAAAAAAAT!?!?!?!? NOOOOOOOOOOOOOOO!!!!!
Goo Gun - Awwwww
MiniGun - Well since I'm always owen by it within like 0.5 seconds from full health and armour, I guess I shouldn't complain, but I find it pretty useful for taking someone down as they run away in search of health after I've damaged them a bit.

Whats IN this version:

Conquest Gametype - Sounds totally leet
Dual Enforcers *replaces assault rifle - Oh yeah!! I won't be missing that Assault Rifle :D
Xloc - Glad to hear
Tridium Stinger *replaces minigun - Dunno, guess that's ok. Never found much use for the Stinger in U1 though ;)
Canister Gun (wip name) *Grenade launcher, Mine Layer & Goo Gun all in one. - Well, at least the Goo will be there in some form ;). Sounds like Unreal II's Grenade Launcher
 

LordHypnos

New Member
Nov 28, 2000
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you forgot pulse secondary, which is quite hitscan and mid/close range.

No need for stinger to be hitscan... hitscan's boring and overpowering it (without strong splash weapons to balance it out) will lead to zzzz gameplay.
 

fuegerstef

New Member
Nov 7, 2003
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KillingRoom
fuegerstef.de
L0cky said:
Then we get to the point I suppose...

If it does become simpler, I won't like it. Am I really such a minority?

I hope not. I like it fast, complex and with a good mixture of instahit and Projectile weapons with and without splash damage... ...depending on the situation you are in.
The vehicles and the right tactics combined with good teamwork to be succesful in ONS made that my favourite gametype... ...although I only played DM (not TDM) before.
 

fuegerstef

New Member
Nov 7, 2003
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KillingRoom
fuegerstef.de
I am a bit sad, they take/took out the LG. I liked it better than the Snipper Rifle.


And when you look at the Goo-Gun of UC2 you will be reminded of the SpiderMine Layer of UT2004 as the Goo-Globs are now "alive" and hop/crawl towards enemies. I think it will go into that direction with the MIneLayer/GooGun/GrenadeLauncher of UT3.
 
T

Tournament0

Guest
nick89 said:
I got reaaly excited by all of this:

Here is an IMage shack gallery with everything i have dug up so far, expect more to be added as time wares on.

LINK HERE

Thanks for the pictures. :)
The new weapons seem interesting.
 

Israphel

Sim senhor, efeitos especial
Sep 26, 2004
1,136
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Lisboa,Portugal
Some VERY interesting quotes from that article:

Steve Polge:

"We don't think UT2004 was very successful....if we had done UT2k4 without having to kind of feel in a box of what we had started in UT2k3 it would have been a better game
This seems to suggest that a lot of what we have in UT2k3/4 is going to go out the window...from what he suggests in the article, it seems that this primarily involves movement and weapon balance.
Expect to see a big change in player movement, with a lot of UT2k4's bounciness dialed down. "You want the player to feel very powerful and free to be able to do all kinds of cool stuff-but it's not so cool when you can't hit the people you're playing against because they're doing so much jumping around."

"We really want to focus on gameplay before art."
Excellent stuff.

We've still got at least a year of waiting and reading this stuff....I really don't think I can take it...
 
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