damn all i want is a transcript of the article, people are mainly scanning the pics T_T graphics isnt everything gentlemen!
ps <3 for the shots anyway
ps <3 for the shots anyway
Steve Polge:
"We don't think UT2004 was very successful....if we had done UT2k4 without having to kind of feel in a box of what we had started in UT2k3 it would have been a better game"
This should also help tone down the ridiculously large maps that are currently necessary. In order to accomodate movement, hallways need to be like 30 feet wide (and 20-25 feet high). And of course, to blunt the impact of this hugeness, the eyeheight was raised, which "looks" better in first-person relative to the size of indoor levels, and the insane distances you can travel, but then the scale is totally skewed and players look like ants at a medium distance and things that seem close take you like an hour to get there on foot... there was just this huge visual casade effect from the alterations made to accomodate one feature - bionic bunny-hopping. I won't miss this.article said:Expect to see a big change in player movement, with a lot of UT2k4's bounciness dialed down. "You want the player to feel very powerful and free to be able to do all kinds of cool stuff-but it's not so cool when you can't hit the people you're playing against because they're doing so much jumping around."
Steve Polge said:Expect to see a big change in player movement, with a lot of UT2k4's bounciness dialed down. "You want the player to feel very powerful and free to be able to do all kinds of cool stuff-but it's not so cool when you can't hit the people you're playing against because they're doing so much jumping around."
Kantham said:None of the video card on the market can handle that i bet.
Tournament0 said:I think that NVIDIA and/or ATI will make a new GPU since it's been a while and since this game isn't going to be released soon, I think there will be a new GPU out before this game.
Kantham said:ATM there is no card that can handle that , you are reffering to the future...
The kind that 'missed' Quake/UT when it was big, but that do want that kind of gameplay with 'modern' graphics ...TseTse said:jafo, you talk about "folks complaining" about brothers in arms. whta folks? lemme guess, ut and quake fans?
Don't look at *what* they play, but at *how* they play.i do NOT see people in mass making the complaints you are talking about.
again, be objective... look at what people play.
L0cky said:Of course there are cards that can run it, how else could they show a real time demo infront of an audience?
Last year there is no way it was getting more than 10-15. This year it was much more palpable at 25-35.L0cky said:I think last year they ran the tech on 6800's (unreleased at the time) and it was running at about 20-25 fps iirc. I wouldn't be surprised if it was running on two this year.
Of course there are cards that can run it, how else could they show a real time demo infront of an audience? There'll probably be about two more generations of cards by the time the game is out.
The last 3DMark (05?) has some pretty detailed PPL grapics, give that a whirl. I get about 5fps on my radeon 9800 pro
I'm sure it was Tim Sweeney that said it was running 25, besides you can tell just by watching the GDC'04 vids that it was running a lot more than 15. Anyway who cares. The demos were running at full quality but less content than the final game would. With the final game and the same cards you'd be rendering more content but at lower quality.Last year there is no way it was getting more than 10-15
L0cky said:Yeh, and the shock rifle is about the only weapon they can't remove and still call it UT.