First Details on Next-Gen UT

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Bazzi

Wearing pink
Apr 22, 2001
629
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Germany
www.bazzinet.info
Steve Polge:

"We don't think UT2004 was very successful....if we had done UT2k4 without having to kind of feel in a box of what we had started in UT2k3 it would have been a better game"

^ double quoted for extra truth

At least they already see their mistakes, that an only lead to improvements.
 

RegularX

Master of Dagoth Lies
Feb 2, 2000
1,215
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Chicago, IL
Hrmm. No Invasion, and porting the old monsters would probably be ridiculous. Looks like for some old style coop play, someone's gonna hafta model some new creatures.

Course, I wonder how many months it will take to model someting new for this engine...
 

W0RF

BuF Greeter, News Bagger
Apr 19, 2002
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Columbus, OH
Visit site
article said:
Expect to see a big change in player movement, with a lot of UT2k4's bounciness dialed down. "You want the player to feel very powerful and free to be able to do all kinds of cool stuff-but it's not so cool when you can't hit the people you're playing against because they're doing so much jumping around."
This should also help tone down the ridiculously large maps that are currently necessary. In order to accomodate movement, hallways need to be like 30 feet wide (and 20-25 feet high). And of course, to blunt the impact of this hugeness, the eyeheight was raised, which "looks" better in first-person relative to the size of indoor levels, and the insane distances you can travel, but then the scale is totally skewed and players look like ants at a medium distance and things that seem close take you like an hour to get there on foot... there was just this huge visual casade effect from the alterations made to accomodate one feature - bionic bunny-hopping. I won't miss this.
 

L0cky

UT Envious
Jan 21, 2004
133
0
0
www.utenvy.com
Steve Polge said:
Expect to see a big change in player movement, with a lot of UT2k4's bounciness dialed down. "You want the player to feel very powerful and free to be able to do all kinds of cool stuff-but it's not so cool when you can't hit the people you're playing against because they're doing so much jumping around."

I hope they know what they're doing.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
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The stinger is going to rock. I hope that it is NOT hitscan but more like UC2's Stinger (trailing shots that lead your opponents. Not impossible to dodge but harder to.
 
T

Tournament0

Guest
Kantham said:
None of the video card on the market can handle that i bet.

I think that NVIDIA and/or ATI will make a new GPU since it's been a while and since this game isn't going to be released soon, I think there will be a new GPU out before this game. ;)
 

NeoNite

Starsstream
Dec 10, 2000
20,275
263
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In a stream of stars
Whats OUT in this version:

Skaarj Race -> Shame! Hard to believe really...
Domination Gametype -> Not sure, Dom can be fun. Dom from UT that is.
Assault Gametype -> Well, shame really.
Lightning Gun -> Good.
Assault Rifle -> good
MiniGun -> Bad move, I think.



Whats IN this version:

Onslaught Gametype -> I couldn't care less about Onslaught.
DM/TDM Gametype -> Naturally.
CTF Gametype -> But of course!
Dual Enforcers *replaces assault rifle - nice!
Shock Rifle
Xloc
Sniper Rifle -> good!
Tridium Stinger *replaces minigun -> Not so sure this is a good move.

Canister Gun (wip name) *Grenade launcher, Mine Layer & Goo Gun all in one.
-> Funny name.


8 teams all with own specific armor -> It sounds good.

notes:
Malcolm is the represenitive character of the unreal franchise.


It's funny how they've always ignored Loque.
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
Tournament0 said:
I think that NVIDIA and/or ATI will make a new GPU since it's been a while and since this game isn't going to be released soon, I think there will be a new GPU out before this game. ;)

ATM there is no card that can handle that , you are reffering to the future...

All video card brand like Nvidia and ati realese new video card each 1-3 month
 

L0cky

UT Envious
Jan 21, 2004
133
0
0
www.utenvy.com
Kantham said:
ATM there is no card that can handle that , you are reffering to the future...

I think last year they ran the tech on 6800's (unreleased at the time) and it was running at about 20-25 fps iirc. I wouldn't be surprised if it was running on two this year.

Of course there are cards that can run it, how else could they show a real time demo infront of an audience? :p There'll probably be about two more generations of cards by the time the game is out.

The last 3DMark (05?) has some pretty detailed PPL grapics, give that a whirl. I get about 5fps on my radeon 9800 pro :(
 

JaFO

bugs are features too ...
Nov 5, 2000
8,408
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TseTse said:
jafo, you talk about "folks complaining" about brothers in arms. whta folks? lemme guess, ut and quake fans?
The kind that 'missed' Quake/UT when it was big, but that do want that kind of gameplay with 'modern' graphics ...
They're out there.

i do NOT see people in mass making the complaints you are talking about.
again, be objective... look at what people play.
Don't look at *what* they play, but at *how* they play.
I doubt there's true teamwork on public servers no matter how much the game is supposed to be about 'teams'.
And if that's not a tell-tale sign then look at how much value is placed in *individual* stats in any mp-game even though they're supposed to be played as a team.

People might say/think they want to play cool 'objective'-based teamgames, but IRL they actually prefer plain old DM.
It's a rare game indeed that doesn't list kills/frags, despite the fact that those stats rarely determine which team won.

Ergo : there really is a need for 'classic' DM out there, but there are very few games that deliver as they all focus on what the publishers *think* the public wants.
 

Kantham

Fool.
Sep 17, 2004
18,034
2
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Ok.......

L0cky said:
Of course there are cards that can run it, how else could they show a real time demo infront of an audience? :p

It sound logical imho

The demo was showing 'in part'' the bump efect and the lightning with the unreal 3 engine . All throught the demo we don't saw a whole map with full of stuff and bots in it.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
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L0cky said:
I think last year they ran the tech on 6800's (unreleased at the time) and it was running at about 20-25 fps iirc. I wouldn't be surprised if it was running on two this year.

Of course there are cards that can run it, how else could they show a real time demo infront of an audience? :p There'll probably be about two more generations of cards by the time the game is out.

The last 3DMark (05?) has some pretty detailed PPL grapics, give that a whirl. I get about 5fps on my radeon 9800 pro :(
Last year there is no way it was getting more than 10-15. This year it was much more palpable at 25-35.

Processors have changed alot in that year, too. The demo at GDC this year was running on a dual core opteron system in 64 bit with 3 gb of RAM and two SLI 6800 GTs.
 

ThirtySixBelow

tactical inaccuracy
Feb 6, 2005
538
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It sounds like they are making a good attempt at leveling out the range of skill. As of right now it is very hard to be good at this game if your not dead on with your hand eye coordination and aim. This is going to suck for the skilled people but will make the game more enjoyable for the less fortunate people that don't have time to play the game all the time or are just not naturally coordinated. Slowing down the movement and loosing the LG will change the game a lot in and of itself. This will probably just end up putting more weight on the shock rifle which is already one of, if not THE, key weapon to master in this game. Making it the only all range weapon will be a bad idea since Shock Rifle Tournament 2004 is starting to annoy me. :rolleyes:
 

L0cky

UT Envious
Jan 21, 2004
133
0
0
www.utenvy.com
Yeh, and the shock rifle is about the only weapon they can't remove and still call it UT.

Last year there is no way it was getting more than 10-15
I'm sure it was Tim Sweeney that said it was running 25, besides you can tell just by watching the GDC'04 vids that it was running a lot more than 15. Anyway who cares. The demos were running at full quality but less content than the final game would. With the final game and the same cards you'd be rendering more content but at lower quality.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
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What he said was that current graphics card were getting them 3fps and when they started working with the pre release nvidia cards, it jumped to 15. At least that is what he said at the talk he gave at the AMD booth.
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
L0cky said:
Yeh, and the shock rifle is about the only weapon they can't remove and still call it UT.

If i remember well , they are using the same weapon in UC2 for the next ut.
The shock rifle in UC2 is wayyy different from the GOTY/3/4 ones.
More variety of attacks i think so far.