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Epic Launches UT Facebook Page

Discussion in 'News & Articles' started by hal, Mar 16, 2012.

  1. Arnox

    Arnox UT99/2004 Mod Crazy

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    I've been basically telling these people this for the longest time. This board's just too full of PC elitists. Every time you bring up a console game to them, they started bawling their eyes out for the PC. Not to say that PC games have been exactly nice these days but still, there are other systems than the PC.
     
  2. W4RP1G

    W4RP1G New Member

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    I agree with that. But I think any PC gamer that has played enough console games would be able to see that UT3 on console is far from a console game. It's obviously a PC game ported to the console, regardless of the lousy menu. That's why Epic made Gears of War, because they had to make something that played much slower, had an interesting single player, and didn't feel awkward when using a controller so the average 360 player would give it a shot. UT3 is alien on a console. It's a PC game ported to the console, not the other way around. I'm certain epic knew before they even made UT3 that it was not going to be accepted on by console gamers unless they gave it the Gears treatment, and I'm glad they didn't go that route.
     
    Last edited: Mar 22, 2012
  3. LivingPuppet

    LivingPuppet Registered Puppet

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    Epic already dumped the series when they made Gears a priority. Besides, even though UT3 has some of the best gameplay in the series, to get any semblance of it, one has to endure a buggy mess of a game, lack of options/features or features better executed in your predecessors, and a clusterf*ck of an interface. When your competition or predecessor(s) has none of those impediments getting in the way of good gameplay, your game will suffer the rejection it rightfully deserves and move on to better games.

    UT3 was a half-assed effort and the disenchantment towards Epic is well deserved. Who passes off what is considered to be a beta demo as a full game, without making an iota of an improvement according to fan feedback before calling it gold. In a nutshell, Epic ruined the series, not the players.

    If anything, it's Epic that's on the high horse here. At the end of the day, Epic doesn't make the customers, it's the customers who make Epic. Without us, Epic would've easily been gobbled up by some large company like EA, Activision, Infogrames :lol: or Bethesda years ago. Who knows, Gears may have never ever seen the light of day.
     
  4. W4RP1G

    W4RP1G New Member

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    I think you're just being picky. There are plenty of features in UT3, perhaps not as much as UT2K4, but more than just about every other multiplayer shooter. The menu interface does suck, but considering most people spend their time out of the menus, I don't see why that would be unforgivable. The bugs are nothing major or game-breaking. And most every game has bugs anyway.

    Seriously, those are the unforgivable atrocities that Epic has committed? I don't see a ton of Arena FPS coming out, so it's not like we can be so picky. I'd play UT with bugs and a bad interface over Quake or Nexuiz any day of the week. And UT3 has far more features than either of those games.
     
  5. DarkSonny

    DarkSonny Beware!

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    as said warpig, people do not realize that Cliff has told about support ut games is due they DO still likes the ut and their series ( And they would like to make another in the future ) if you choose to whining even if before release a new ut is like shoot first and then ask style take for sure Epic will finish the series forever with no more ut

    The perfect games DOES NOT exist, people get over with whining; if you dont like play another game is easy and plain
     
    Last edited: Mar 23, 2012
  6. Selerox

    Selerox COR AD COR LOQVITVR

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    Epic has lost all the goodwill they had in the PC community.

    There always was enough interest in UT, the problem was we were all so disgusted with what was produced, and Epic's high-handed treatment of us, that we gave up.

    Cliff "Throw Static Meshes At Everything" Bleszinski really isn't in a position to throw emotionally charged statements around like that. After the disaster of UT3, does he really expect people to believe a word that's said by Epic?

    A new UT would be great, but no-one believes that Epic is capable of creating a PC game any more. Because that's what it'll have to be to stand any chance of working. PC/Console cross-contamination is what caused a lot of the problems that the UT series had after the original game. Not to mention the Gamespy angle.

    TF2 has proved that a F2P business model works. I just doubt Epic's ability to create a game with that much substance and content.

    I'll believe it when I see it.
     
  7. ambershee

    ambershee Nimbusfish Rawks

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    Look closer!
     
  8. Luv_Studd

    Luv_Studd Member

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    I don't think we will see another Quake or UT-type MP game again, given that most FPS that succeed nowadays do so because of a solid (consistent & simple, but immensely fun) theme or memorable character story that stands behind it. I loved the TDM matches in UT2k4, mainly due to great level designs, competition curve and accessibility, but only through a PC interface. I never really made the change to FPS on consoles and therefore lost interest in MP; though I did like playing CofD but only because of the story.
     
  9. ambershee

    ambershee Nimbusfish Rawks

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    Is everyone living under a rock? There are loads of arena shooters out there, and new ones coming out.

    Nexuiz came out a couple of months ago, as an example. Monday Night Combat came out on Steam last year and is getting a free-to-play sequel later this year.

    Arena shooters still exist. They're just not Quake or UT anymore.
     
  10. Teridax

    Teridax Fresh meat.

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    Pretty much.

    On release, you couldn't even save your settings properly in UT3; I can't name another game made by a big studio like Epic where you can't even save your settings. Sure, they fixed it with a patch, but that alone should tell you how much Epic cares about the PC as a platform. It's almost comical how Cliffy seems to get so surprised when PC gamers criticize Epic for not putting any effort into PC releases. I like UT3, but it was obvious that they didn't put much work into it compared to their previous games.
     
    Last edited: Mar 23, 2012
  11. Bgood

    Bgood New Member

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    I think some are misreading things, constructive criticism is a good thing. Most here (I'd guess) still think the worst UT is far better than other shooters out there.

    The thing is, UT3 was developed in relative secrecy and the promised fan 'consultation' via the ' beta demo' came far too late to change or add anything . Sure, as a developer you can't take account of each and every often contradictory opinion out there , but there was massive consensus on certain things that were wrong with UT3 and if the development process had been a little more open , those things could have been avoided and it would have had a better chance of being a hit imho.
     
  12. LivingPuppet

    LivingPuppet Registered Puppet

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    Compared to UT1, UT2k4 and even Unreal1, UT3 simply had too much separating the player from the gameplay. I wouldn't even recommend the interface for any console game, it's that bad. If you weren't enduring the atrocious menu for far too long, you were in one of the many .inis tweaking sh*t that should've been in the menu in the first place.

    Features are nothing if they are poorly executed. For example, in UT3, if someone sends me a message in-game, why do I have to leave the server I'm playing in and go back to the root menu and then trek through several screens of options to see the message and to reply?

    Bugs being nothing major or game-breaking is subjective. Gamespy in itself, is a game breaking bug for many. Your enjoyment of UT3 depends on whether you are willing to tolerate the impediments to the gameplay.

    Also, there are like more than a dozen or so maps that have bugs and exploits of their own, with most of them still unpatched to this day. Half of the CTF and VCTF maps that shipped with the game had some really bad anomalies and a lot of these are still unpatched to this day. A map like Deck that had originated in Unreal1, now allows you to get out of the play area and even stand on the invisible ceiling and wreak havoc below... still unpatched to this day. What's funny is that there were patches and updates that also brought new bugs into the mix.

    It's just the tip of the iceberg. Not everyone is willing to lower their standards(like Epic did when sending off the buggy beta demo for mass-production) when they have gotten a better experience from past games or can get a better experience from newer games.

    UT3 has a plethora of reasons for not attracting gamers or keeping them playing. I personally like the game(not all of it though) and would play it from time to time, but I could see why many wouldn't touch it with a ten-foot pole.
     
  13. Bi()ha2arD

    Bi()ha2arD Toxic!

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    No, Uwe Boll is the man for video game to film films.
     
  14. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    I agree, and an old post of mine from last year is extremely relevant to this point. It's literally not that a good UT cannot be made, it's just that it is a challenging process that requires much more community commitment from Epic than they have been willing to give in the last decade. And that is not to say that they don't care about the community, because I know they do. It's more about their commitment to the quality and execution of the game.
    Regarding #9, Skyrim has really born this out. They make (relatively) rapid and far-reaching fixes to the game on PC, the consoles get to wait until the updates are approved. I can think of at least two patches on UT3 that were held up because of the consoles. You really can't let any platform hold up the other platforms with a game like UT. Once the fixes are ready, they should be out. In Skyrim, this caused a problem with backwards flying dragons. Guess how quickly a patch fixing that came out?
     
  15. ambershee

    ambershee Nimbusfish Rawks

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    Importantly, it means things like backwards flying dragons didn't end up in the console versions, waiting for the next patch to come along and resolve it.

    You get limited patch sizes and numbers of patches on console, so you really don't want to fuck those up. The PC however, you can do what you need to, so do it.
     
  16. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Excellent point.
     
  17. Bgood

    Bgood New Member

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    Well for a time undoubtedly there was a real downer at Epic on PC as a gaming platform going forward . They seemed to be jumping on every negative to confirm the collective narrative. Capps's comments about shifting the focus back to PC and it being the 'primary platform' again are obviously very encouraging and do mark a big change.
     
    Last edited: Mar 23, 2012
  18. gopostal

    gopostal Active Member

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    If Epic trolled the still existing UT developers forums and said something like "Look, we will provide a full-sized pipeline for the online gameserver and fix some of the nagging engine crashes that are native side (like CanSeeMe) as well as adding better static mesh support and implementation (a la 2k4) but packaged in a throw-back UT environment would your groups be interested in providing updated mods for the disk to be shipped with?"

    Something that simple would light a serious fire under existing groups like the JB community, Seige, Monsterhunt, etc. Epic could use existing architecture and vastly improve the basic UT engine, which already was done and never released BTW, and it could be done in a fairly short cycle. Then put the improved engine out to the existing groups and let them dev their mods up for release. The new 'throwback" UT could ship with very little effort from Epic, a lot of the guys that have worked for so long in the community for literally nothing could get a chance to shine on a very public stage <cough E3>, and everyone would be a winner. Production costs would be low since most of the work is farmed out and distribution via steam keeps physical disk costs low. There's no reason a USD $15 or $20 ThrowbackUT can't be sitting in the downloads queue in a year's time, with a huge development community already existing and working on new stuff. There are just too many people like Anthrax and Iniquitous and others that have given greatly of their time but I bet would jump at the chance to do something mainstream.

    This worked for Valve when they began paying people for some of the better mod work in games like TF2 then selling it via steam. Most dev's don't do it for the money but the recognition is nice. Epic might consider following this model?
     
  19. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    The problem is, all during 2005-2009 Epic was saying they are a PC focused company despite doing so many things to the contrary. So talk is all words at this point, it's time to see some action.
     
  20. DarkSonny

    DarkSonny Beware!

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    Maybe to save UT need things like this:
    [​IMG]
     

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