The lack of Warfare in the demo was bad, but I don't think it contributed much to the failure of the game overall. I'd say the fact that virtually nothing was fixed between demo and retail was a much bigger problem than that.Yeah , it's complex , I tried to get people to play UT3 and many had never even heard of it. So releasing against better promoted games, along with the lack of a playable WAR demo, as per UT2004(ONS) didn't help either
I don't know. Titan isn't awesome but there is nothing technically wrong with it. It's something fun to play at times, mutators/mods like Titan are one of the great things about UT. I certainly don't think it's the same as "large open levels" vs. "corridors with cutscenes".Just to illustrate the point as to where devs giving too much ground on accessibility leads - no one wants a new UT that's like an on- rails shooter, or one that's more 'Titan' than Tournament.
And, to ambershee's point, the marketing was horrendous. UT3 Black had better marketing than the original retail release and Midway hardly did anything for that.