Epic Announces "Major" UT3 Expansion

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GreatEmerald

Khnumhotep
Jan 20, 2008
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DX9 doesn's support FSAA and post processing

Oh, so THAT'S why the game runs on 100+ FPS and drops shadows (looks like overbrightness in UT99) when I enable it on XP...

So, any more news on the Expansion front? :) Probably I'll get UT3 after it's released, just to make sure if it was another U1/UT or UT2003/UT2004 situation :) And won't be any difference if it was U1/RTNP situation, so hopefully it's not that. And a UT2004/MegaPack situation would be optimal :)
 

Severin

New Member
Feb 8, 2008
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Oh, so THAT'S why the game runs on 100+ FPS and drops shadows (looks like overbrightness in UT99) when I enable it on XP...

Unless I missed an announcemnet, the game does not support Dx10, so it should look pretty much identical in Vista and Xp.
 
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GreatEmerald

Khnumhotep
Jan 20, 2008
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Sorry for a double post, but I have some interesting theories about what type the expansion might be. I'll start with the one you all mainly want:

1. "A big, free bonus pack": while obviously this sounds good for people, but think realistically. The "free" part is the main disadvantage: no one works for free. So even this point alone could make it almost a non-realistic option. But there are more. The "big" part is also discouraging: UT3 is giant already, having to download a pack THAT big would be a challenge for a lot of people. Furthermore, people can work for free or almost free on bonus packs, such as Mega Pack; but it's nothing more than a few new maps, several enhanced maps from the community and some new vehicles... and that's probably it. Nothing as serious as a new UI, gametypes or such. And you won't find a single bonus pack that would give you anything more. The closest big BP was Epic BP for UT2003 - it did include a few gametypes - mainly Invasion and Mutant, but they are both based on DeathMatch, so nowhere close to gametypes like Domination and Assault. Furthermore, bonus packs don't include native changes - and without them, you can't do a lot. So this type is almost certainly not an option.

2. "A retail expansion pack": there is a single example in the Unreal series, Return to Na Pali. I haven't heard a single person saying they liked it - it's exactly the opposite, it had a lot of Coop bugs, and was very incompatible with all other versions of the game. And the company that created it, Legend, closed. Not what Epic would like to see in UT3, I guess. Moreover, expansion packs require the customer to have the first game; but if it's changed so much, why bother him? That would really lead to less customers. Also, having a huge game that is replaced by an expansion pack just as big is a waste of HDD and possibly memory & CPU. Of course, there are always alternatives, like both packs in a single pack, such as UnrealGold (which was, by the way, received quite well). So this isn't a plain dismiss option - it's possible. But let's look at the third point.

3. "A whole new game (a la UT2004)": There are even two examples - Unreal Tournament (99) was that to Unreal, and UT2004 was that to UT2003. And what do you think? Both got legendary and world famous! And they're still the most played games from both Unreal engines! Both had new UI (although not very different as both were quite good already); both had fixed netcode (and that was a primary thing why both got out as new games rather than expansions) - you have to agree that UT3 netcode isn't the best around... Furthermore, both had a lot of fixes and updates in native code that allowed the games to run even better than the original ones - that wouldn't be possible in expansions or BPs. And being new games, customers didn't have to bother with getting games they never planned to play. So I think this would be the best option.

Of course, there might be something I missed or didn't consider, but still, these factors are quite enough to prove that the best option, however people wouldn't like the sound of it, is the best for both the company and the customers.
 
+1

Get rid of the can't see sh|t, did I hit anything? syndrome

thank you! I thought for a while it was just me. Having countless (well a couple handfuls of ppl at most not worth counting) call me a n00b and telling me I just need to practice was getting irritating.

I mean it's not as if I have trouble hitting targets in other games, or with an M-16, so I was starting to worry if my vision was getting worse.

Is the "client side hit detection" some thing fairly unique to UT3 also? I'm not sure how to describe this but in no other game have I seen so many shots go through enemies, nor have I had to lead in shots so far ahead in order to connect anything. Sometimes I even have to lead shots behind my enemy's movements in order to connect. It's downright ridiculous.

I've been wondering if there's something I need to optimize in my gaming rig in order to make the "client side" function better so I can hit more often or have at least a more natural feeling in UT3.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
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I love how people complain they can't see anything in UT3, then say they have no problem in CoD4 which has much worse visibility on 99% of the maps than UT3 does (at least in team games).
 

Severin

New Member
Feb 8, 2008
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@Sir-Brizz: care to point out the comparison that Autopsy made with CoD4 regarding visibility in the quote below.

thank you! I thought for a while it was just me. Having countless (well a couple handfuls of ppl at most not worth counting) call me a n00b and telling me I just need to practice was getting irritating.

I mean it's not as if I have trouble hitting targets in other games, or with an M-16, so I was starting to worry if my vision was getting worse.

Is the "client side hit detection" some thing fairly unique to UT3 also? I'm not sure how to describe this but in no other game have I seen so many shots go through enemies, nor have I had to lead in shots so far ahead in order to connect anything. Sometimes I even have to lead shots behind my enemy's movements in order to connect. It's downright ridiculous.

I've been wondering if there's something I need to optimize in my gaming rig in order to make the "client side" function better so I can hit more often or have at least a more natural feeling in UT3.

Or for that matter in the post Kafros made that he quoted.
 
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GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
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Lithuania
As you described the problem, for me it sounds a lot like the server's tickrate is low. As it's written in Unreal Engine wiki, "Clients to almost NOTHING!". So I doubt you would get anything else even if you changed all your settings, but you could if you went on another server.
Having to say that, I can't verify if that happens because on UT3 Demo I can't connect to a single server, they're all 9999 ping and won't do anything when attempting to connect :(
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
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@Sir-Brizz: care to point out the comparison that Autopsy made with CoD4 regarding visibility in the quote below.

Or for that matter in the post Kafros made that he quoted.
Actually, his mention of the M16 just reminded me of that. I didn't quote him because it really had nothing to do with his post other than that.
 

Vliegje

New Member
Nov 10, 2008
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i have been playing unreal sinds 99 and mo if they want to populate it more here are they!
1. if its possible like in ut99 (BT) or ut04,03 (Trial) now for ut3!(could be made by editors to bad i can't edit..)
2. Relics from UT99 for UT3 :eek:
3. Able To Jump Dodge and stuff like in UT04,03 ( it would fit more in a patch)
4. more killing rewards? example:2 headshots in a row: sharpshooter! and so on
5. Bring back the nalicows!
6. lightning gun? where is it!
7. weapons from UT99(mutator) (would love to see them in ut3!)
8. Gamemods:Assault (like veryone wants it!) if so the bring back the overlord map!(UT99)

thats all i think

Vliegje.
 
I love how people complain they can't see anything in UT3, then say they have no problem in CoD4 which has much worse visibility on 99% of the maps than UT3 does (at least in team games).

Honestly the highlighting in COD4 does a LOT better job of showing up, not blurring out the targets and giving a clearer perception of depth. The depth of field in UT3 is just bleargh looking, but I keep it on cause it does make the backgrounds look nicer and really I'm not trying to play cometitively 'cause frankly there's no one to play with most of the time.

Man, I have no problem seeing targets much, much easier in real life. Out at the 300-500 yard range I'm more than 70% accurate with an M-16A2 and even above 50% with a 38 calibre Reugger Redhawk.

I shot in the upper 5% of my battery even back in Basic Training less than 6 years ago, and I still humble my buds when we go hunting every year.

It's not my eyes.

I literally, clearly distinctly watch my shots go right through people in UT3. The Kraal models are especially horrid with this. I watch shots that were not only not leading my target, but a good deal behind them somehow "hit" dead on.

Honestly, what's the deal with the "client side hit detection" I've read that term more than a few times, and it has me wondering if I need to do something to optimize my PC to play better in UT3. (I'm also curious about Orange Box engine games as I'm not having trouble there yet, but I thought I read something about "client side H D" being implemented there too. Or hell is it universal in most shooters? If so maybe my pc just is totally f cked for gaming? lol but like I said I rape face in CoD4/Stalker and Zombie Panic:Source among others.

so whatsthedeelyyo? am I doing something wrong? 'Cause I now it's not my imagination that I can barely ever tell if I even hit a guy in UT3 or not. It's really difficult to lead a follow up shot if you're wondering if the previous shot even hit.
 
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GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
i have been playing unreal sinds 99 and mo if they want to populate it more here are they!
1. if its possible like in ut99 (BT) or ut04,03 (Trial) now for ut3!(could be made by editors to bad i can't edit..)
2. Relics from UT99 for UT3 :eek:
3. Able To Jump Dodge and stuff like in UT04,03 ( it would fit more in a patch)
4. more killing rewards? example:2 headshots in a row: sharpshooter! and so on
5. Bring back the nalicows!
6. lightning gun? where is it!
7. weapons from UT99(mutator) (would love to see them in ut3!)
8. Gamemods:Assault (like veryone wants it!) if so the bring back the overlord map!(UT99)

thats all i think

Vliegje.
1. Indeed it could. You still have double jumps and walldodges. All you need is a trial-friendly gametype.
2. Like Chaos UT2 made it for UT2004. Too bad Chaos UT3 is shelved.
3. Could be a mutator.
4. Not hard to make, maybe only they need the same voicers.
5. :D
6. The Sniper Rifle is basically something between the LG and Classic Sniper of UT2004, as it leaves that trail.
7. I wouldn't... Unless they're redesigned. If they are, then it would be really nice :)
8. Yeap. Guess Epic are aware of that.

Autopsy, SolidSnake is right. Did you read my post? Clients do almost NOTHING! It all depends on the server, and the server should have a high tick rate. If not, your projectiles will go through. See this for more (visual) info:
http://www.utzone.de/include.php?path=content/articles.php&contentid=5668
 

LG1X

New Member
Aug 16, 2008
76
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Well, it's pretty obvious that UT3 needs some attention from epic side. I hope it really is an expansion pack rather than a new release of the game, because i'm not really sure I want to buy another "UT2004".
...tbh i'm pretty sure i don't want to buy another "UT2004". :lol:

What the hell is wrong with a stand alone game that brings the amount of content UT2k4 did and fixes about everything ?
 
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Unknown Target

New Member
Jan 22, 2008
264
0
0
Here's something I have to ask the Unreal community...if they didn't put back in dodge jumping but fixed EVERYTHING else, would you still bitch? I ask because I see a lot of people who refuse to adapt to the new game and want it to play like 2004...so...yea, Epic might fail anyway because people don't want to do what they wanted.

That being said, some sort of achievements, more varied characters, a less monkey-meat football player art style, polishing of the interface, and fixing the server (seriously, the server is why no one plays it at the LANs I help run - it's specifically banned from official tournaments because the server is so ****) would be what I want.