how can yo consider wall-dodging a bug if it has its own freakin animations for it. Oh right, surely those were a bug too
Radeon285 said:how can yo consider wall-dodging a bug if it has its own freakin animations for it. Oh right, surely those were a bug too
takwu said:As far as I'm concerned it isn't part of the game's design, it has a negative effect to the game, and it should be fixed.
Naib said:What negative effect does it have on the game?
takwu said:Jubei, I'm not saying you "aimed" at me, I'm saying you ignored what I said.
I basically explained comprehensively how walldodge is NOT part of XMP, and then you just jumped in and said it IS part of XMP with no explanation whatsoever.
Detective, if no one is using it, it's as good as non existent. In which case it'd not hurt to "fix" it in UTXMP, right? But if it's not fixed: you're on d, someone steals an arti, drops a smokie, and walldodges away, what do you have to do? walldodge after him. It isn't ruining XMP everyday, just occasionally. Same as most other bugs. Sunsetbeach cave bugs aren't ruining the map everyday, just occasionally. Should we leave it as it is?
As far as I know, wall jumping was added in UT2003, and is still in UT2004. If it is a known bug, why did they keep it in? Dodging was in UT, but not wall dodging, so I presume they must have added the code to allow it.takwu said:I was told it was a "known bug" from an older UT and to be eliminated in UT2K4 (which wasn't out at the time). I got the impression that it was a bug passed on from some old code. And it was not any big problem until you combine it with XMP's jump jet AND dodge jet.
You think that because some people don't know how to wall jump, it is unfair? That is IMO as silly argument. Lots of new players don't know there is a sprint button, but that is no reason to remove it.takwu said:As for the downside, yes if everyone was wall dodging, or in other words, it was a common practice, it would become part of the game and everyone should live with it (gas, anyone?). But as far as I can tell, the wall dodge is a "niche" move that is used by those who know about it
You can wall jump from most walls in the game, the trick is learing places where it is usefull. To me that is one of the things that adds depth to the game, as anything that takes skill but keeps the game balance is good. If a map designer does not consider all the player's abilities when making the map, that's his problem, not the playerstakwu said:AND where it can be done, which you must remember by heart for each spot of each map. It becomes more of an exploit of the maps. More often than not, the original mapper does not take into account the distance a wall dodge would cover. In which case, if a wall dodge works on the map, it breaks the map's design to a certain extend.
Conc jumping is only avalible to gunners, and if done right can take you over long distances with very little damage and very little energy useage. Wall jumping can be done by all classes, and uses up 80% of your energy. I would say that any imbalance is the other way round.takwu said:You could argue that trip mine jumping or concussion jumping should be considered the same way. However because of the inherit "problems" of those moves, in particular the damage it causes the players, it is "balanced out". Furthermore, they are part of the design.
chipmunk said:Yeah man, but it wasn't supposed to ever be in the game in the first place. That's the whole problem. I agree they were fun to do, and definitely had their uses... but simply put, boost dodging never, ever should have existed.
XMP doesn't have any problems with mobility as it stands right now, and boost dodging isn't even an issue with that game.
takwu said:Radeon285, the walldodge is a dodge, and has the same animation as the dodge. You might be confused because the walldodge can have a trajectory that isn't possible in a normal dodge.
briachiae said:Argh this is why I prefer playing UT2k3 DM over UT3k4...