As much as I despise debates such as this one, I'd like to point out two things:
1) Presumably speaking, if we were to assume that conc nades still only blind you if you are looking directly at them, then conc-jumping with timed nades will still be a feasible way of getting around. And before anyone starts bitching and saying it's impossible, I've seen quite a few gunners that conc-jump well with timed nades instead of the 3rd-person trick.
2) I assume everyone bad mouthing wall-jumping either doesn't knwo how to do it, or cannot use it effectively in actual gameplay. The reason I say this is that wall jumping (the double-boost wall jumping that everyone is thinking of), drains 80% of your energy, and a good chunk of your endurance. On top of that, which leaves you in a weakened state when you land, you have to run up to a wall (can we say spalsh damage for the two classes who can't move as fast?), and a poorly aimed jump can easily lead to a fatal fall, seeing as you have no jumpjets left for the duration of the jump.
Don't bitch about imbalances, as 99% of you don't know "what's best for the game", and thus, instead of trying to modify the original, work on pointing out bugs and glitches that need attention when making utxmp.
[Edit: Takwu, I skipped over your last post... Glad to see someone else knows how conc-jumping was intended to work.]
1) Presumably speaking, if we were to assume that conc nades still only blind you if you are looking directly at them, then conc-jumping with timed nades will still be a feasible way of getting around. And before anyone starts bitching and saying it's impossible, I've seen quite a few gunners that conc-jump well with timed nades instead of the 3rd-person trick.
2) I assume everyone bad mouthing wall-jumping either doesn't knwo how to do it, or cannot use it effectively in actual gameplay. The reason I say this is that wall jumping (the double-boost wall jumping that everyone is thinking of), drains 80% of your energy, and a good chunk of your endurance. On top of that, which leaves you in a weakened state when you land, you have to run up to a wall (can we say spalsh damage for the two classes who can't move as fast?), and a poorly aimed jump can easily lead to a fatal fall, seeing as you have no jumpjets left for the duration of the jump.
Don't bitch about imbalances, as 99% of you don't know "what's best for the game", and thus, instead of trying to modify the original, work on pointing out bugs and glitches that need attention when making utxmp.
[Edit: Takwu, I skipped over your last post... Glad to see someone else knows how conc-jumping was intended to work.]
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