Dodge / boost / walltricks ?

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takwu

cXp coder Tak®
Feb 5, 2004
614
0
0
www.mif.vu.lt
oh boy, where to start...

ok let me get this one out first. The wall dodge is a dodge that doesn't happen on the ground, but close to a wall instead. OK? IT IS A DODGE. It's not "re-using" the dodge animation, it's a dodge with the dodge animation. I don't know how else I can say this guys. Just stop saying it's got it's own animation or uses animation from another move. It's the same frigging move that shouldn't happen off the ground.

The energy usage is a jump jet and then a dodge jet. The two shouldn't happen one after the other instantly, but thx to wall dodging they do and cost the energy accordingly. Stop saying it uses its own energy rules. It's two jets happening almost at the same time.

I can wall dodge effectively all day long. I do not do it for the same reason I do not go inside walls thru map holes. If I have to wall dodge to chase down someone wall dodging, it'd be like going inside the walls to chase down someone who went inside.

Thx chipmunk for the history. However as far as I know, none of the UT versions have the jump jets and dodge jets that make the walldodge so powerful in XMP.

With that said, if you cannot jet during a wall dodge AND cannot wall dodge during a jump jet, I'll probably live with it. I've seen hopper do some cool wall dodging during fights, but he didn't jet, which would've send him off too far from the fight LOL. I do think it could become a valid evasive move if not for the jet problem.
 

Dandeloreon1984

CXP Director
Jan 31, 2004
1,303
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hey takwu, i can actually confirm the actual existance of wall jumping in ut2k3, and as for ut, i haft to test it, and for unreal2 i will also need to test for it.
 

oC|Lippen

oC|Lippen
May 30, 2004
15
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takwu said:
headwire, rangers ALREADY outrun other classes without the wall dodge.

Like I said, the wall dodge simply multiplies the gap. Just imagine a ranger wall dodging at his maximum speed vs a tech or gunner doing the same. They have no chance to keep up.
At least "normally" the other classes can use their weapons to try to bring down the runaway thief.

If anyone does not believe me, I suggest they experience it themselves as gunner or tech and ask a wall dodging ranger friend to demostrate.


Yellow ppl, maybe I'm a bit late here but.. :)

If you think so takwu, maybe they shold delete the gunner and the ranger and let the tech have all weapons, so the movement would be more even? It's not very strange that the ranger runs away from the other classes when it's faster, is it?

// oC|Lippen
 

[LNS]Jubei

DeMoN HuNTeR
Jan 22, 2004
790
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takwu said:
I can wall dodge effectively all day long. I do not do it for the same reason I do not go inside walls thru map holes. If I have to wall dodge to chase down someone wall dodging, it'd be like going inside the walls to chase down someone who went inside.

.


walldodging is not the same as going into holes in the map, walldodging is a good move to use in fights but you need to know the maps and where to do it, i think every clan player in xmp agrees with me that they walljump to get to places faster and to get to deploys faster by usiing walljumps,boostjumps,...
if you take the boost walljump away you take away a core element of the gameplay of xmp, that element most of us love so much. If you use it ingame or not that's you're problem, but it's there and the ones that use it have learned to use the maps to they're advantage, learn from these players instead of saying its a bug.
 

Go-Bot

Shadow Leadership
Jan 23, 2004
125
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0
47
over there somewhere
flack ho said:
gunners should be out in the field
how else do i get artis?
give gunners a NUKE
[SARCASM] :rolleyes: how can you tell hes a gunner :rolleyes: [/SARCASM]

if you beef up any other class with another weapon its going to make another class weaker .. i personally think the balance is perfect between the characters ... gunners guard the node along with tech assistance and rangers run the field doing the hundred metre dash giving the field techs come cover from enemy sniper fire

imho EVERYTHING IS PERFECT!!!!! dont do anything drastic .. it could kill the game

PS: Gunners conc jumps is the only way to chase down a running Ranger with an artifact .. therefor making the chase to get away much more exilerating for both the ranger and gunner even if the ranger escapes i think the gunner would be signaliing his teammates where the artifact is headed (in clan matches anyways)

as for sniping a conc jumpin gunner it can be done very easily they are alot bigger frame to hit along with flying in a striaght line! a well placed shot would kill him dead there for i have no problems with it

please dont listen to all this griping FMI everything is perfect in u2xmp minus the bad netcode and no master server and blah blah you know the rest UTXMP for the 2k4 engine will be perfect knowing FMI is true fans of u2xmp, i rest assured that it will be just as amazing
 
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Go-Bot

Shadow Leadership
Jan 23, 2004
125
0
0
47
over there somewhere
Jubei said:
walldodging is not the same as going into holes in the map, walldodging is a good move to use in fights but you need to know the maps and where to do it, i think every clan player in xmp agrees with me that they walljump to get to places faster and to get to deploys faster by usiing walljumps,boostjumps,...
if you take the boost walljump away you take away a core element of the gameplay of xmp, that element most of us love so much. If you use it ingame or not that's you're problem, but it's there and the ones that use it have learned to use the maps to they're advantage, learn from these players instead of saying its a bug.

Always knew you were a smart one :p i TOTALY AGREE ... instead of moaning and groaning try learning them ;) .. anyone who says bad things about walljump/concjumps is someone who cant counter it .. be creative ppl use your brains to find ways to kill someone doing this .. i know i can


if walljumps boost jumps and concs were removed from this game i might as well play CTF on the regular 2k4 and i REFUSE to play it becuase the movement IMO is ghey! although i didnt give it much of a chance ^^ when i installed 2k4 i played it for 40 mins closed it and played U2XMP rofl ALOT more fun i tell yea! .. havent put the 2k4 disc in my machine errr wiat! i needed to play the UTXMP matinee movie lol (so i lied)
 

iddQd

Yours truly
Dec 26, 2001
1,219
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Sweden
Captain Kewl said:
Boost dodging is in U2XMP... but I never found it any more useful than creative jumpjetting. Yeah, there are walls to dodge against, but they're usually not facing in the direction you want to go. I'm a bit of a retard with trick jumps though.

Stop by our channel and I'll teach you how usefull it is...
 

[pet]cemetery

New Member
Apr 8, 2004
10
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Please dont take away walljumping and sprint dodgeing!
That what makes XMP XMP. XMP has the best movement in a game i ever played. 2k3 and 2k4 lame because you run like a turtle.
 

NRK

Nercury
Apr 20, 2004
240
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Lithuania
One day i discovered that dodge EXISTS.

One day i discovered that slope jumping exists.

One day i discovered that Wall Jumping exists.

One day i discovered that Boost Jumping exists.

You know what i did before? I enjoyed the game. I enjoyed moments when i killed someone who is faster and better than me.

Now i enjoy it even more.

I showed wall jumping to my clan mate. When finally he did that himself, he said "This game is even more amazing now".

Dont remove posibility to discover. Dont remove XMP.
 

Zephyr

[TBC]zephyr
Nov 17, 2005
2
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I strongly protest againsed the removal of conc jumps for the gunner class. If UTXMP is to be as good as the original; things that old players have spent their entire XMP experience learning and perfecting should be left in. The Concussion jump is indeed something that should not be altered.
 

cyb

New Member
Dec 15, 2003
529
0
0
hmm, and for that you register to the forums and revive a thread, that is over a year old. wow. :rolleyes:
 

GotBeer?

The nozzle is now calibrating
Mar 10, 2004
2,862
0
36
57th State
Gecko, Conc jumping is only impaired if you consider being blind for a lot longer than the jump lasts and losing a butt-load of health 'drastically impaired'. :)
 

JaGo

nbk-JaGo
Feb 24, 2004
269
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Killinya said:
I believe its just a matter of allowing behind view in the server settings.


No, it's not actually. When in 3rd person view the player is UNABLE to fire at their feet with any weapon. At least this is the way it is for an "Instant Action" session. I haven't played on a server with behindview enabled online, so maybe it's different (doubtful). The only way to conc jump currently is with a timed nade. Throw a timed nade on the ground and then step in front of it just as if you had thrown it down at your feet. I've been able to cover almost the same amount of distance on a straight away jump, that I used to be able to get in U2XMP.