Dodge / boost / walltricks ?

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{DE}Rarhok

Status: Unhealthy
May 16, 2004
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Can anyone direct me to the UTXMP FAQ? I love the clean style of this site, but finding the FAQ just eludes me... :(
 

headwire

ranger extraordinaire
Dec 28, 2003
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takwu said:
..except for one thing, the wall dodge.

Whoa whoa whoa, what the hell? Being able to wall dodge is the best part of being a ranger. Seperates the baby rangers from the grown up ones, the best from the worst. Rangers are all about mobility, being able to outrun other classes is WHAT THEY DO. Gunners are good for close range, techs at mid and rangers for getting their behind out of there with a combination of bunnyhopping, dodging, boosting and wall jumping.

I'd like to remind you that techs and gunners can walljump too, just a little slower.
 

Dandeloreon1984

CXP Director
Jan 31, 2004
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i learned to wall jump as a ranger, but i also learned to conc jump techs and rangers while i am a gunner :).
 

Zaknafein

XMP Beta Tester
Oct 2, 2003
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I learned how to wall jump as a gunner.

Gunners can't run as fast or jump as far as the other two classes ... so since gunners don't get as much out of endurance / jump juice as other classes ... can you increase their regen rates?
 

Zaknafein

XMP Beta Tester
Oct 2, 2003
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nah, they can conc-jump, so gunners have enough 1337-movement already

Also remember gunner will no-longer be able to use the 3rd person conc jumping, so are going to be sitting ducks once they leave the base. Personally I would like to see gunner not get blinded by their own conc grenades, but take a lot more damge from them when you fire close enough to conc jump.

1. Well, which is it?

2. Gunners already lose 5 - 15% life per jump, which is way fair. Gunners don't get anywhere near the performance per point of endurance or jump juice that other classes get.
 

takwu

cXp coder Tak®
Feb 5, 2004
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headwire, rangers ALREADY outrun other classes without the wall dodge.

Like I said, the wall dodge simply multiplies the gap. Just imagine a ranger wall dodging at his maximum speed vs a tech or gunner doing the same. They have no chance to keep up.
At least "normally" the other classes can use their weapons to try to bring down the runaway thief.

If anyone does not believe me, I suggest they experience it themselves as gunner or tech and ask a wall dodging ranger friend to demostrate.
 

Naib

New Member
Jan 31, 2004
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Zaknafein said:
Gunners already lose 5 - 15% life per jump, which is way fair.

I'm getting between 3 to 10 dmg per jump.

As I understand it, 3rd person conc jumping was considered an exploit, so I presumed it was going to be removed. But I've not heard anything from FMI.
 

[DF]phalanx

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Aug 15, 2002
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gunners have the lazer trip mine jump too which is the fastest movement thier is in XMP (but it might gib now :/) i say gunners need those 2 things to acctualy be any use other wise the only was gunners are goin to get anywhere is ig u give em a vehicle spawn gun :D
 

Zaknafein

XMP Beta Tester
Oct 2, 2003
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Naib said:
I'm getting between 3 to 10 dmg per jump.
You have to count the landing as well.

From what I hear, conc jumping is still in UTXMP as it is currently implemented in U2XMP. Where if you drop a conc grenade in front of you ... you become blinded. However, when you conc jump in 3rd person view you are actually dodgeing forward and launching at the ground. The grenade goes off slightly behind you and thus why there is no blind effect. It should really work the same way in first person, IMO.

Of course, they could always use my opinion and make conc jumping obsolete. Just add a jump jet to the weapon rotation to the gunner with 3 fuel cell rounds. Functions just as conc jumping does now, without any sort of blind effect. Then you can make conc grenades do whatever they want them too.
 
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Naib

New Member
Jan 31, 2004
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Zaknafein said:
You have to count the landing as well.

I was ;)

You can conc jump so you get no fall dmg on flat ground. You just have to get a jump that gives you distance, without much hight
 
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takwu

cXp coder Tak®
Feb 5, 2004
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CaSCaDe said:
trouts be the shiznit!
so are monkeys! mmm ok we'll have to see about that in sept

about the conc jump things... nades can be delayed by holding on the fire button, and with good timing (really really good timing) you can get conc jump without blinding yourself in first person mode.

Now, no matter how good you are (good as Zak?) you get damage from it. So, it is not something a gunner does every 10 seconds.

And... trip mine jump fastest? thought it was the jugg splash... well i didnt do a drag race with them so *shrugs*
 

Zaknafein

XMP Beta Tester
Oct 2, 2003
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Naib said:
I was ;)

You can conc jump so you get no fall dmg on flat ground. You just have to get a jump that gives you distance, without much hight

Yeah, I know ... but there is an extreme lack of flat ground maps as of late.
 

[LNS]Jubei

DeMoN HuNTeR
Jan 22, 2004
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i like zaknafeins idea of the fuel cell thingys that can jet you up but then conc jumping should be removed entirely from the game otherwise you would have 6 conc nades and 3 jet nades.




ps. <3 fo six

:)