CliffyB Gets Hate Mail

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Unregistered said:
When did Kojima suddenly fix the MGS series and bring it back from being something other than a sloppy Splinter Cell clone?
Too bad Splinter Cell came out well after MGS. :lol:

I don't really care for innovation, I mean, you can take something thats done a million times and I may still enjoy it. Something people need to focus on more is taking an idea and altering it to create "innovation". UT2004's gameplay for example has all that sort of advanced movement and all to define it from all the other white noise of the FPS world. Same goes for CS and it's arcade realism. Quake IV however is pretty much just Quake 3 with worse graphics, one of the reasons I dislike it. The first Unreal was good in the way that it felt adventurous, just as the first Half-Life immersed you in a world of environments and characters.
 
M

MAddog3060

Guest
Uhm....Yeah.

The guy who wrote that letter needs to got dump his head into an alligator-infested swamp after cutting himself while shaving his peach fuzz.

He complains about originality, when the game series he holds up - Metal Gear Solid - is nothing more than a revisiting of the ORIGINAL game series from the NES.

Yeah, REAL original slick, remaking games from 1988. That Kojima is a ******* GENIUS /sarcasm.

Oh, and he makes FOUR of them! Yeah, if that was original, IT DIED IN THE SEQUEL!

Ah, well. The best thing to do is vent, and move on; this little malignant drop of fecal matter won't do anything important, because he's impotent (and I mean that in every way conceivable). e can't change things, and even if he could, we would all go and beat him into a bloody pulp and then toss his mutilated body into the ocean.

Sic semper noobs.
 

Phopojijo

A Loose Screw
Nov 13, 2005
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mail said:
The time for praising games like Unreal, Quake, Call of Duty, Halo, and countless other clones of innovations from 1996 is -or should be- over. I sincerely hope you have read this through because you need to know that you should be ashamed to be showing Gears of War in the same building that something like Metal Gear Solid 4 is shown, and should be further shamed in being placed at a competitive level with Hideo Kojima. Shame on you for wasting the wonderful gift you've been given.
Most people say the same about a franchise including a card-based turn RPG... MGS jumped the shark which is fairly decent considering the gameplay stolen from GoldeneyeN64.

People don't understand the economics... people buy what's fun -- want MGS-style gameplay still on an x360? Buy SplinterCell4.

And afterall, I didn't see him mention Indigo Prophecy/Katamari Damachi and all the other inventive games thus is what we call in the business... "A **** disturber". He's satisfied with what he has... just wishes to ruin what others like for no personal gain.
 

NeoNight

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Feb 3, 2003
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lots of games now are just rehashes though almost no way around it. In any case though as long as a game is fun who cares how many times its been done before.
 

Phopojijo

A Loose Screw
Nov 13, 2005
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NeoNight said:
lots of games now are just rehashes though almost no way around it. In any case though as long as a game is fun who cares how many times its been done before.
There's a massive way around it... don't buy it.

But you do, because you like it... thus the problem is?
 

KeithZG

will forever be nostalgic
Oct 14, 2003
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There is certainly a point to be made about independent games. Hell, I've spent waaaay too much time the last few days myself playing the free Rumble Box, which is pretty damn fun; all the good 3D beat-em-up bits but you're fighting enemies just made out of boxes, which pile up as the level goes on, eventually so that you can get out of the big box you're fighting in; pretty cool, imho. (I can just imagine what it could be like if they got some funding or such . . . my mouth salivates at the idea of multiplayer: co-op, or maybe 1-on-1 king of the hill kind of fights, or whatever!)


Meanwhile, the Unreal franchise has never been the most *obviously* original, but at each turn it has never been merely a cheap knockoff (well, let's leave debate about UT2003 out of this, dammit!). Oh but I miss U2XMP :( :( :( That, I suppose, is a good example of how the game industry, for one reason or another, is bound to stifle innovation to one degree or another. Honestly, to me U2XMP felt like "the next one" ; Unreal had an interesting take on the single-player FPS, UT99 was the messiah of classic multiplayer FPS; U2XMP felt like the next level, much moreso than UT2003 and arguably more than UT2004.

But Epic has certainly never just sat down and let things pass them by. Sure, they aren't singlehandedly inventing genres, but their products are always more than just knockoffs of whatever is popular (even if there's often a thread of that, too; hey, one can't come up with all the good ideas in the world single handedly, right?). UT2007 sounds like they're really taking to heart the idea of just building the best game they can, with the amazing tech that they now have; Gears of War, well, that's another pretty damn good example. I have great hope for the next gen of Epic games, and even if they're sticking generally to what is successful, well, it's successful partially because it's fun! If they can truly pull of a game that is to the coming generation like UT99 was to its', then forget any arguements about exactly how innovative it is. I'll be too busy playing it to debate!


And this guy might have been better off e-mailing Ion Storm. Damn, Deus Ex the original was such an amazing, genre-bending game, and it showed so many signs of what they could have done if they had had the time, money, and tech. Then for the sequel they did, and I almost couldn't be bothered to play past the first twenty minutes. In nearly every way it was inferior to the original. But hell, even THAT was less linear than the MGS games, sorry, but the guy might have some abstractly respectable points but other than that his argument is complete ****.
 

Automatic Kafka

with automatic shutoff
Dec 16, 2005
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I'll bet 500 dollars that it's some animu fag.

fatnerd12kt.gif
 
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Defeat

GET EM WITH THE BACKSMACK WOOOOO
Apr 2, 2005
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>This person makes no since whatsoever, they are very, very misinformed. I agree with Sir Brizz about publishers getting too much say in the developers work, THQ is another publisher you can add to the two on your list also.
 
U

Unregistered

Guest
Bang_Doll said:
BUT THAT'S WHERE ALL THE BAD PEOPLE ARE!!! *breaks down into tears*

there there, don't worry, I'll comfort you. If you're as much a hot chick as your avatar is, that is lol.
Most people I meet/see turn out to be plain and simple, including the ones I used to think were bullies.

AAHHH THE BAD PEOPLE!!! where? oh those people? Ignore em, they'll go away...... Or i could twist their necks if you want me to....(evil grin)
 
U

Unregistered

Guest
hmmm

I wholeheartedly agree with the author. I am a retard who enjoys sending hatemail to someone i don't even know.

G.W.Bush-"It's hard work."
 

8-4-7-2

New Member
Mar 6, 2000
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And what's this about "hundreds of sci-fi FPS"?

Just about every shooter these days is realism or WWII crap. SciFi settings aren't excactly rare, but there aren't that many such games either
 

Cursed_Soul

Now known as Luos_83
Jan 13, 2001
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from what ive read, there are people here more retarded than that so called japanese dude. they flame him harder than he did...

and I kinda agree with him / her, to many retarded companies make the same crap over and over without thinking what couldve done better (sonic 3d versions for instance)

Personally, i hoped ut2k4 was more like ut, i dont know i never been able to get as good as i was in ut...
But there are a lot, and with that i mean a lot!!! of games the shouldve looked and play better after so many versions.

final fantasy is getting that way as well,
besides the story, and the looks.. its all the same..
Im getting bored of the same magic, classes and names (cid, wedge, jesse etc)

All i can is wait for a good game.. last few years the quality of games have gone bad.. stories are to long, or just plain suck, good crappy grafics (have you seen most xbox 360 games?, most companies dont even know how to aply a bump/displacement mapping correctly and good looking, GOW is something different though, looks nice) and lazy gameplay...

I hope i can make a difference in the future..
becouse if games go this way...
Itll only become more crappy with each hardware advancement.
 

Nahand

!!! God Of Random !1?
Oct 24, 2003
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... EPIC sucks... apart from flexible game engines (but not PFS optimized), they really don't know how to make a good game. Unreal was diferent and new at the time, but was still a poor FPS (by FPS standarts). UT was done in cooperation, and was the better they did, minus no real SP. All ever since went even worse, WITH cooperation. DE's Pariah is also a good example of how to ruin a mildy good-sounding concept. And they were talking about Pariah 2 when the original was just gold a few days... idiots...


... point is: rarely anybody in the industry will make a good game. They will get rich alright, but at the expenses of uninteresting sequels of worn down clichés that they either don't improve, or add even more destructive/useless features. EPIC, CliffyB, or any other... don't fool yourselves...
 

Juguard

The King Is Dead, Punk Rock Lives!
Nov 30, 1999
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Games will never be like they used to be. Its about money, and money alone these days. CliffyB is making games because it makes him money, not because he wants to play them.

The day they will makes games they want to play, is the day original ideas will born a lot more.

CliffyB is awsome, because of him I'm an Unreal freak. But I never played any other Unreal game like I did play original Unreal and UT. I hope that UT2007(and I hope they change that lame name) will be at the same level that UT was.

I mean come on, why do you think they make exclusives? When they will port GOW to PC, they will not pay the same attention to its detail like they are dowing with the xbox360. I hope I'm wrong.