But I don't care for DOTA like games. So your argument is invalid.
It would kind of suck if all successful efforts on the PC turned out to be dungeon crawling treasure hunting stat boosting life suckers...
like it used to be, lol.
Shoot, I'm so lazy anymore I don't even want to put a disk in the drive.
The last Epic game that was developed initially for and released on PC was Unreal Tournament, you know, the "99" version (even then the game was released later on Dreamcast and Playstation). If Epic has "abandoned" their legacy, it was done a long time ago. I find it peculiar that you feel their lack of PC only games to be a recent development.It's not personal, but when Epic started their legacy on PC, one should expect them to continue it on PC. Even their engine is call Unreal Engine, named after Unreal the PC game, which started on the PC. It is not called the Gears of War Engine, though at this point I would not be surprise if UE4 only comes when Xbox720 is released and will be timed exclusive, before being given to PC.
Epic gives back to PC gaming almost more than any other developer. EA, Blizzard and other powerhouses churn out game after game, but they do nothing to reinvest in PC gaming. Epic has given us UDK, so that the little guys have a chance to get started and possibly break out in gaming. Out of all the big name developers, Epic seems to remember most what it was like to be a small startup trying to become established in a dog-eat-dog world.It's Epic, the makers of Unreal Engine, people will notice to what they say and do, whether it is good or bad. So if they set a bad example on PC, then other devs will follow them. They might not be the only example, but Epic is still a big example.
You're right, nothing is a guarantee.
Name me one game with mass appeal that is not in a market owned by Blizzard that should have been successful but wasn't? It's easier to evaluate why a particular game wasn't popular when it should have been than to make sweeping arguments that are not true in every case.
I can't say yes or no to that. But I do know this and I wouldn't be surprised to find this happening with a lot of indie devs that decide to release on Steam.
I disagree. What you really meant to say here was "The PC market is not generating as much money as consoles". Maybe it's not, but that doesn't mean the platform is not making enough money for people to be solvent.
Yes, I do think they are stupid. If they knew how to make money on the PC, they would be making it. There are tons of gamers on PC, over 3 million a day logged in to Steam. If any developer or publisher is whining about poor sales on the PC they have no one to blame but themselves.
PopCap is a horrible example. Their games are some of the most expensive dollar per hour value of any PC game on the market. Or did you really think Zuma was worth $20?
That may be true, but, again, you're splitting your thoughts too widely here. Yes, you tend to be able to make more money on consoles. But saying that doesn't mean you won't make money on the PC.
Back in 2008 an analysis was done of HL2 retail sales. The analysis found that HL2 had sold roughly 6.5 million retail copies. That is only sales in a retail store. Do you really want to keep arguing that Valve would be going bankrupt without Steam right now?
It's really not. Their games sell well regardless of how well Steam is performing. The vast majority of console games don't even reach 5 million sales in their lifetime. Acting like the console ecology guarantees you something is ridiculous. It's just easier to get lucky on a locked in, locked down platform.
I never said it was recent, it started after they found money with GoW that they turn from PC. Epic also internally developed UT2k4, even if it was build from UT2k3, when they took charge of development back from Digital Extremes.The last Epic game that was developed initially for and released on PC was Unreal Tournament, you know, the "99" version (even then the game was released later on Dreamcast and Playstation). If Epic has "abandoned" their legacy, it was done a long time ago. I find it peculiar that you feel their lack of PC only games to be a recent development.
Blizzard created GalaxyEditor, and that was a big undertaking that improved on the old StarEdit. While it may not be as capable as UDK, especially its lack of ability to create a standalone title, it is still very powerful and allows user to create many robust things beyond the scope of normal SC2 gameplay. I never doubted the potential Epic has given to PC with the UDK, but they didn't create it in mind just to help the little guys. They simply wanted more business partners, since Epic does get royalties from UDK games sales (whether that is a lot or not a lot is subjective), and that is a fine business practice. I mean even Crytek is probably going to follow in those steps with CryEngine3, so it is obviously a good plan. But to say Epic created UDK because they remember the hardships felt by the little guys may be a bit naive.Epic gives back to PC gaming almost more than any other developer. EA, Blizzard and other powerhouses churn out game after game, but they do nothing to reinvest in PC gaming. Epic has given us UDK, so that the little guys have a chance to get started and possibly break out in gaming. Out of all the big name developers, Epic seems to remember most what it was like to be a small startup trying to become established in a dog-eat-dog world.
Publishers base their risk on assumed risk which is based on how well other games in a particular genre have done. Obviously, since so many games on PC are not well done, they don't sell well. And so the assumed risk for a new game in any genre on the PC is extremely high. Catch 22.Publishers evaluate the risk to make a game on PC, if it turns out its too risky it wont be done, its as simple as that.
And do you know WHY those games were not successful? I'll give you a hint: it had nothing to do with the gameplay.Gears of War? GTA4?
Steam runs two sales a week. I think it's pretty likely that whoever wants their game to go on sale in a midweek or weekend sale can do it. They've even doubled up games before (and had 50/50 cross promotion).That steam sales drive the numbers isnt really surprising, but that means you have to be the lucky one to be put on the frontpage of steam, alot of games compete for that spot, if youre not one of them - bad luck!
Let me simplify what I'm saying to you by giving hypothetical numbers.Lets put it this way - the plattform is not generating enough money to finance the type of games that hardcore PC gamers want to have. Another factor is that piracy of the PC version can hurt console sales, which is why you see Rockstar delaying PC versions or some other publishers simply not bothering with it at all!
Indiegames on the other hand arent as expenisve as AAA games and therefore can work on PC.
So your opinion is that the of the 3 million concurrent users on Steam at any given time, 100% of them are in the pocket of a developer and wouldn't buy any other developers' games? That seems like a pretty shallow view of what is going on in the PC market right now.Its not as simple as that - the PC market is already in the hands of a few, there is no point to compete with these if you know that investing your money in console will get you MORE money with less risk!
PopCap is a bad example because they sell their extremely simple games for a premium price on the PC. The fact that they are successful at doing that is irrelevant because their situation is unique across ALL platforms (every platform they release on they are extremely successful, even your "safe" console platforms. Probably even more successful than most AAA games.).PopCap is a great example, because they make insane amounts of money on PC with cheap games - very low risk - high reward, the exacte opposite of AAA games.
How?Look at id software a shadow of their former self.
And how much thought is put into the PC versions of any recent CoD game? And how much net revenue do the PC versions make?Look at Call of Duty a PC franchise that now makes 90% of its profit on consoles!
How does the chance of getting luck translate to decreased risk? The risk is exactly the same, there is just a possibility that the risk pans out.Yes its easier to get lucky which translates to LESS risk which is what i have been talking about the whole time - for big pubs that invest big money its all about minimizing the risks.
If you're going to make a ridiculous statement like that, then you have to say that consoles are competing with all the same things. You don't think people play flash games, facebook games, f2p pc games and emulators over their consoles all the time? You act like people pick one game and stick with it forever, which just doesn't happen anymore.On the PC market you compete with:
Piracy, F2P browser games, Facebook games, Freeware, Flashgames, Emulators
On console you compete with:
Piracy (very low) and competitor games
The problem is that there are a few developers making extremely good PC games, and to compete with them you can't be lazy and release a direct 360 port with no thought given to the PC version of the game. What publishers are looking for is 0% cost, 100% profit scenarios on the PC, which is simply ridiculous.
And don't just use the 360 menus, and then slap a cursor on it... IT DOESN'T WORK RIGHT!
Epic gives back to PC gaming almost more than any other developer. EA, Blizzard and other powerhouses churn out game after game, but they do nothing to reinvest in PC gaming. Epic has given us UDK, so that the little guys have a chance to get started and possibly break out in gaming. Out of all the big name developers, Epic seems to remember most what it was like to be a small startup trying to become established in a dog-eat-dog world.
I'm still dumbfounded when I see a game that supports 360 controllers as the only controller option. Like seriously? There's this API called DirectInput. Use it for crying out loud.
Cross platform between console and PC only works for certain games imo. If it's cooperative, it should be fine. But competitive, gamepad gets owned.
Publishers base their risk on assumed risk which is based on how well other games in a particular genre have done. Obviously, since so many games on PC are not well done, they don't sell well. And so the assumed risk for a new game in any genre on the PC is extremely high. Catch 22.
And do you know WHY those games were not successful? I'll give you a hint: it had nothing to do with the gameplay.
Its not as easy as you would thinkSteam runs two sales a week. I think it's pretty likely that whoever wants their game to go on sale in a midweek or weekend sale can do it. They've even doubled up games before (and had 50/50 cross promotion).
Let me simplify what I'm saying to you by giving hypothetical numbers. If a game releases on the 360 and makes $50m net profit and the same game is released on the PC and makes $25m net profit, did the PC game fail? The industry right now is saying that, yes, the PC version failed.
So your opinion is that the of the 3 million concurrent users on Steam at any given time, 100% of them are in the pocket of a developer and wouldn't buy any other developers' games? That seems like a pretty shallow view of what is going on in the PC market right now.
The problem is that there are a few developers making extremely good PC games, and to compete with them you can't be lazy and release a direct 360 port with no thought given to the PC version of the game. What publishers are looking for is 0% cost, 100% profit scenarios on the PC, which is simply ridiculous.
PopCap is a bad example because they sell their extremely simple games for a premium price on the PC. The fact that they are successful at doing that is irrelevant because their situation is unique across ALL platforms (every platform they release on they are extremely successful, even your "safe" console platforms. Probably even more successful than most AAA games.) How?
And how much thought is put into the PC versions of any recent CoD game? And how much net revenue do the PC versions make?
How does the chance of getting luck translate to decreased risk? The risk is exactly the same, there is just a possibility that the risk pans out.
If you're going to make a ridiculous statement like that, then you have to say that consoles are competing with all the same things. You don't think people play flash games, facebook games, f2p pc games and emulators over their consoles all the time? You act like people pick one game and stick with it forever, which just doesn't happen anymore.