game not even out yet and ppl are complaining
gfwl is bad this
i dont like console ether
just buy the game if it bad then start too complain
gfwl is bad this
i dont like console ether
just buy the game if it bad then start too complain
You're right, nothing is a guarantee. Name me one game with mass appeal that is not in a market owned by Blizzard that should have been successful but wasn't? It's easier to evaluate why a particular game wasn't popular when it should have been than to make sweeping arguments that are not true in every case.You are ignoring the reality here, just because you make a game that has mass appeal does NOT mean that you automatically get good sales!
No, but making a "Diablo clone" that is not as good as Diablo on the PC is direct competition with Blizzard, and we already know who will win that fight 100% of the time.So only Blizzard is allowed to make PC games, because they are the only ones that deliver quality?
Strange, cause i remember Titan Quest getting fantastic reviews and a few Game of the Year nominations on PC.
I can't say yes or no to that. But I do know this and I wouldn't be surprised to find this happening with a lot of indie devs that decide to release on Steam.Yes they do - but this still doesnt mean that the developer earns enough money to build a stable company on that plattform alone, let alone making more expensive games for hardcore people.
I disagree. What you really meant to say here was "The PC market is not generating as much money as consoles". Maybe it's not, but that doesn't mean the platform is not making enough money for people to be solvent.Sounds like a self-fullfilling prophecy to me, as it all comes down to the same point - PC market is not generating enough money to warrant big expensive games (unless you go the F2P route with Microtransactions, but thats a different story)
Yes, I do think they are stupid. If they knew how to make money on the PC, they would be making it. There are tons of gamers on PC, over 3 million a day logged in to Steam. If any developer or publisher is whining about poor sales on the PC they have no one to blame but themselves.Do you think they are stupid? Publishers and developers know exactly how to make money on PC - look at the whole F2P market that makes tons! The problem is that if you do that, you need to make a game that is ONLY made for PC with all the gamedesign being build around the microstransaction model and then you cannot sell that game on console.
So the only other option to make money is by having games that are super cheap to develop - see PopCap.
That may be true, but, again, you're splitting your thoughts too widely here. Yes, you tend to be able to make more money on consoles. But saying that doesn't mean you won't make money on the PC.But currently they still make way more money by investing that in console games compared to games targetted only at the PC (see Quake Live, Battlefield Heroes and so on)
Back in 2008 an analysis was done of HL2 retail sales. The analysis found that HL2 had sold roughly 6.5 million retail copies. That is only sales in a retail store. Do you really want to keep arguing that Valve would be going bankrupt without Steam right now?As for Valve - why do you think Valve doesnt go bankrupt?
Because they are getting friggn 30% of whatever sells on Steam!
It's really not. Their games sell well regardless of how well Steam is performing. The vast majority of console games don't even reach 5 million sales in their lifetime. Acting like the console ecology guarantees you something is ridiculous. It's just easier to get lucky on a locked in, locked down platform.So using Valve as an example is stupid!
game not even out yet and ppl are complaining
gfwl is bad this
i dont like console ether
just buy the game if it bad then start too complain
If we just jump in and buy something blindly then we have no grounds to complain.
"should have tried the demo first", but wait, there isn't going to be a demo.
Buyer Beware!
This.So let us review:
Xbox/PS3: developer designs game to spec > customers buy game > customer plays game
Possible problems: scratched disc, console blew up
Outcome: Not Epic's problem
PC: developer designs game to work with way too many hardware vendors just to try and cover all their bases > customers buy game > some customers can play the game
Possible problems: scratched disc, PC blew up, user is using software designed for Windows 98 that is causing system instability, Nvidia sucks at driver coding, a Windows update cripples a feature of the game, etc., etc., etc.
Outcome: OMG EPIC WTF FIX UR GAEM!!!1111
I wouldn't care much for developing for PCs either.
It's not personal, but when Epic started their legacy on PC, one should expect them to continue it on PC. Even their engine is call Unreal Engine, named after Unreal the PC game, which started on the PC. It is not called the Gears of War Engine, though at this point I would not be surprise if UE4 only comes when Xbox720 is released and will be timed exclusive, before being given to PC.Both games are exclusives and were not released on any other platform (which would be PSN and Android respectively). It was their decision not to release these games not just on PC, but also on other platforms, and I can't do anything about it. Why I should be upset about this decision? I may not like, but why fuss over it and consider it a personal insult? May be the reason I'm not is that I just take the situation as it is - that Epic is not obliged to me in any way, and I just don't expect them to make a PC version of everything they make?
It's Epic, the makers of Unreal Engine, people will notice to what they say and do, whether it is good or bad. So if they set a bad example on PC, then other devs will follow them. They might not be the only example, but Epic is still a big example.I like the parts in this thread where people are hinging the future of PC gaming on Epic Games.
True, and that would make them less sympathetic. But hopefully somehow later on, the almighty dollar will convince them otherwise.Epic have their often repeated mantra-like narrative on the state of PC gaming and they're sticking to it. The collective egos of Tim Sweeney, Mike Capps and CliffB are on the line here. These probably aren't the sort of people who would hold their hands up and say we were completely wrong, by having Epic produce a "made for PC" game and having a huge hit. That would ruin the narrative.
So let us review:
Xbox/PS3: developer designs game to spec > customers buy game > customer plays game
Possible problems: scratched disc, console blew up
Outcome: Not Epic's problem
PC: developer designs game to work with way too many hardware vendors just to try and cover all their bases > customers buy game > some customers can play the game
Possible problems: scratched disc, PC blew up, user is using software designed for Windows 98 that is causing system instability, Nvidia sucks at driver coding, a Windows update cripples a feature of the game, etc., etc., etc.
Outcome: OMG EPIC WTF FIX UR GAEM!!!1111
I wouldn't care much for developing for PCs either.
Well there was the recent PS3 exploit and people must have complained enough to IW to fix PS3 MW2 for them to release this statement:So let us review:
Xbox/PS3: developer designs game to spec > customers buy game > customer plays game
Possible problems: scratched disc, console blew up
Outcome: Not Epic's problem
PC: developer designs game to work with way too many hardware vendors just to try and cover all their bases > customers buy game > some customers can play the game
Possible problems: scratched disc, PC blew up, user is using software designed for Windows 98 that is causing system instability, Nvidia sucks at driver coding, a Windows update cripples a feature of the game, etc., etc., etc.
Outcome: OMG EPIC WTF FIX UR GAEM!!!1111
I wouldn't care much for developing for PCs either.
PC development isn't really like that anymore, though. There are tons of libraries and middlewares designed to mitigate problems caused by differing hardware and weird conflicts.So let us review:
Xbox/PS3: developer designs game to spec > customers buy game > customer plays game
Possible problems: scratched disc, console blew up
Outcome: Not Epic's problem
PC: developer designs game to work with way too many hardware vendors just to try and cover all their bases > customers buy game > some customers can play the game
Possible problems: scratched disc, PC blew up, user is using software designed for Windows 98 that is causing system instability, Nvidia sucks at driver coding, a Windows update cripples a feature of the game, etc., etc., etc.
Outcome: OMG EPIC WTF FIX UR GAEM!!!1111
I wouldn't care much for developing for PCs either.
No its not just a Twitter post. It shows the True nature of CliffyB that he is. A complete Asshole.
We are Gamers as much as then next person. We supported CliffyB with Unreal & made him who he is. CliffyB has decided over the years to blame piracy for lack of sales n crap but look at the HackBox 360. It is just as Pirated as the PC but they always get everything while we get Shafted.
Well there was the recent PS3 exploit and people must have complained enough to IW to fix PS3 MW2 for them to release this statement:
http://www.joystiq.com/2011/01/17/ps3-hackers-make-modern-warfare-2-unplayable-infinity-ward-ca/
So its not just PC dev that get blamed for hardware/firmware issues.
which game would that be?
Isn't HoN a DOTA clone?