Ah- gametypes. Are there others?
TBH I think that's part of the problem. If you play with Paulo's mod, with reduced gravity, you'll see that the vehichles work a lot lot better. I think that gravity was tweaked with DM in mind, and that increasing it adversely affected the vehichle behaviour, but improved DM.
But world war I was not much fun (neither was any other war, but ah well I need some poetic license here.) It was lining up in a row, in a great big long frontline.
Frontlines are boring. A lot of smaller battles, that added up to make up one massive war all over a big area was the beauty of ONS as it developed, and is what's sorely missing from UT3. Also, by being given the license to wander all over the map, chasing the action, it's less constrained than the pent up atmosphere of UT3 where you are sort of forced to pile into a great big melee.
My interest is in massive playercounts the bigger the better. And for that I want loads of nodes (pretty please to any mappers out there listenting.)
TBH I think that's part of the problem. If you play with Paulo's mod, with reduced gravity, you'll see that the vehichles work a lot lot better. I think that gravity was tweaked with DM in mind, and that increasing it adversely affected the vehichle behaviour, but improved DM.
But world war I was not much fun (neither was any other war, but ah well I need some poetic license here.) It was lining up in a row, in a great big long frontline.
Frontlines are boring. A lot of smaller battles, that added up to make up one massive war all over a big area was the beauty of ONS as it developed, and is what's sorely missing from UT3. Also, by being given the license to wander all over the map, chasing the action, it's less constrained than the pent up atmosphere of UT3 where you are sort of forced to pile into a great big melee.
My interest is in massive playercounts the bigger the better. And for that I want loads of nodes (pretty please to any mappers out there listenting.)