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Unreal Tournament III Wishlist

Discussion in 'Unreal Tournament 3' started by Fuzz, Mar 5, 2008.

  1. WaitForTheRain

    WaitForTheRain New Member

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    I was playing a few custom maps on UT3 today, and I noticed that the big difference between the standard and custom maps is that the custom ones are more open, similar to UT2004, which I personally find to be more fun.

    I'd played UT2004 from when it came out to when UT3 came out, and UT2004 is just more fun. Don't get me wrong, I like UT3, but it just feels as though there aren't enough good maps, or even variation of maps. The maps are all more or less the same in style - Tight corridors ect.

    Some more gametypes like assault and invasion - both of which I played frequently would also be a welcome addition to UT3.

    To me, maps play a large part in whether a game is fun or not, and the maps in UT3 are just boring really.
     
  2. DGUnreal

    DGUnreal Level Designer

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    Some of the reason for the smaller maps are:

    - The UT3 player doesn't leap 20 feet up like the (unrealistic) UT2004 so scale is closer to real. Play other FPSs instead of UT2004 and you will see that UT3 is closer to the norm/accepted style now.
    - The higher detail poly count results in maps that have to be smaller in size or lower systems will choke. The level of PCs during Epic's map development would have been one to two years old already. As higher PCs get common, we should see larger maps.
    - The development time on maps is now considerably higher, so creating a fully dressed-out massive map is a massive task that takes a massive amount of time.

    The variety of maps is also less because the content styles are more targetted in UT3, as is the game story. UT2004 had a wide variety of design styles from tech to rust to egyptian, etc.
    Part of this is the 2x to 5x longer time frame to develop next-gen content.

    With MSUC and OSUC we are seeing a lot of good quality community maps that are in styles that differ from the stock UT3 look.
     
  3. WaitForTheRain

    WaitForTheRain New Member

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    The engine and the game both have the word Unreal in the name.
     
  4. Vlad

    Vlad The Dude

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    I only have two wishes!
    1. Emplement the ClearConfig function, which affects the PerObjectConfig model, to assist MapMixer and other mutators.
    2. Fix the Hardware OpenAL crash when using X-Fi based cards configured with the 64mb XRAM. (Yes, I know of the Blacksite Area 51 hack to prevent the crashes, but this hack diminishes the sound quality).
     
  5. Mangopork

    Mangopork New Member

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    Larger player models so I'm not shooting at tiny people all day.

    Bring back every unreal weapon and vehicle and character ever created. I don't care if they still use the same models and textures. Just do it. If you have to slap some speculars and normal maps on it to justify it, then do it.
     
    Last edited: Jul 29, 2008
  6. Princess_Die

    Princess_Die Always Out Numbered... Never Out Gunned

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    Nude Skins
    Warcow
    5 Redeemers on every map
     
  7. Fuzz

    Fuzz Enigma

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    I wish there were some Gears of War maps for Unreal Tournament III I could play.

    Gears of War is no longer our enemy, it's our ally. Let's see what some Gears of War resources can do for Unreal Tournament III.
     
  8. Kaleena

    Kaleena Unregistered User

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    I want less blur, less bloom, clearer graphics that distinguish themselves from GoW. :)
     
  9. Fuzz

    Fuzz Enigma

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    There is a mod for that already. I think it's called Blossom.
     
  10. WaitForTheRain

    WaitForTheRain New Member

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    WANT ASSAULT!!!
     
  11. Bishop F Gantry

    Bishop F Gantry New Member

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    Unreal Oh snap...

    How hard would it be to get the UT2004 vehicles into UT3?

    And is there a way to disable the ugly glowskins and weapon hits glowing colors?
     
  12. Kaleena

    Kaleena Unregistered User

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    Oh, I'll check it out then. But last time I tried to turn off depth of field and bloom, the game looked terribly bad :[
     

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