Zound53B1

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ProAsm

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Mar 20, 2002
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I can also see this BH causing problems with "slow" hard drives, where a fast PC has a slow HD and possibly not enough cache.
What is your cache set to frogger, it should be a minimum of 25% of your total memory.
[Engine.GameEngine]
CacheSizeMegs=???
 

tdw-socke

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Nov 21, 2003
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a question regarding this cachesizemegs, will that be taken from the ram, or from the harddisk? i mean, the 25% of my 1gig ram, will be stolen for caching from my ram, or is it some kind of swapping to disk?
 

ProAsm

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Its forward caching and is 25% of your memory with a minimum of 32 megs.
Some of the new modern hard drives come with a built in cache although this cache works slightly different but the principal is the same.
Cache can also be saturated where too much can mean a degregation in performance so I would not go above 256 megs for instance.
 

frogger187

eat. sleep. frag.
May 2, 2003
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i upped cache to 128 (from 32) same results.. random triggers being shown...it is same triggers throughout the match... but can't see a pattern for which ones are shown (same ini as i sent to you Ben)

testing........

actually.. it seems like Hidden=True ones are not being shown.. Hidden=False are. Hidden only means hidden from ingame listing. ShowTrigger is the global setting for showing the trigger in chat.

retesting..........
not all hidden=false are showing... but it seems the only ones that are showing have this set to false. May or may not be related..
 
Last edited:

ProAsm

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Just looking through the code and I see the following regarding the ShowTrigger:

Code:
    if ((Dedicated=True AND (AdminOnly=True OR Hidden=True)) OR (Deicated=False AND ShowTrigger=False AND (AdminOnly=True OR Hidden=True))
        Hide the Trigger from the players both in List and Messages.
    ELSE
    if (Dedicated=True AND ShowTrigger=False)
        Hide the Trigger from the players both in List and Messages.
    ELSE 
        Show Trigger in List and in Message.
 

tdw-socke

Member
Nov 21, 2003
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So these are the combinations to hide the triggers:

Dedicated=True
AdminOnly=True

Dedicated=True
Hidden=True

Deicated=False
ShowTrigger=False
AdminOnly=True

Deicated=False
ShowTrigger=False
Hidden=True

Dedicated=True
ShowTrigger=False

anything else should show triggers.

did you try it the other way round in specifying the rules for showing the triggers and else hiding them?
 

frogger187

eat. sleep. frag.
May 2, 2003
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it must be one of my muts..hopefully this weekend i will be able to get time to test then one at a time..
 

ProAsm

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Do you guys remember back in v4.9 and before we used to have 2 characters for doing things like:
@ for selecting Random triggers and # for hidden triggers.
We left this in at the time for people to upgrade with ZoundConvert and use the new type of multi triggers as we now have.
These @ and # searches are still in place and take up a lot of CPU time.
Do you think people still use this, can I dump them ?
 

ProAsm

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Yes, but do you use the Random=5 in the triggerstring or do you use the old Triggername@5 which used to be the old way of doing random triggers, in this case 5 ?
 

ProAsm

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Just looking at the code I see if an Admin has used the old @ way, it will convert it to the new way anyway so I'll dump those now.
Thanks
 

ProAsm

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Mar 20, 2002
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Zound53 Beta 7

1. Fixed the Adminlogin problem

2. Trimmed PlayerBroadcasts - hopefully this eliminated the multi triggers.

3. Added individual Volume settings for each trigger.
This has been a rather long outstanding request which I had actually forgotten about.
At the end of each Trigger string you now have a "Volume=1.50"
This is because different sounds have different levels and now you can adjust that.
The 1st time you run B7 it will automatically add all these ,Volume= what ever the current ZoundVolume= is.
Ingame, if this value is less than 0.1 or greater than 2, then it will use the original ZoundVolume=

http://www.proasm.com/files/beta/z53b7.zip
 

ProAsm

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Mar 20, 2002
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Maybe with Beta 7 switch off the warnings as you are going to get a zillion of these:
Code:
Warning: Zound DM-Antalus.Zound (Function Zound53B7.Zound.CheckZoundAdmin:000D) Accessed None 'Sender'
I am working on it atm.
 

frogger187

eat. sleep. frag.
May 2, 2003
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speaking on b6 (still at werk..will update to b7 when i get home)..the repeating triggers was fixed with the delay setting...still outstanding is the tirggers being shown. showtrigger=false, but many are still showing..seems randomly..