Your Loadout

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keihaswarrior

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The important thing to remember when making a loadout is to not let it decrease your maximum stamina. On the other hand, you don't want to waste bulk points. Someone with 45 bulk goes just as fast as someone with 5 bulk and his knife out :rolleyes:.

But the amount of bulk you can carry before it affects your stamina varies with what you carry. For example: Loaded magazines and the first M67 you take are "free," they add to your bulk but don't take away stamina. I'll let you figure out the other INF loadout "features" .... just don't say the word bug ;)
 
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Apr 21, 2003
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@Rostam:
Thx for links, here a short explanation from the first link:
  • Level II is often worn by police officers. A great balance between blunt trauma protection, versus cost, and thickness / concealability / comfort. What we recommend most often...

  • Level III-A is a little thicker, stiffer, heavier and more expensive, but will stop more of the uncommon pistol threats, for example, it is tested for 9mm sub-machine-gun and .44 Magnum. Plus it gives you more blunt trauma impact protection – possibly better to return fire in a gunfight.

possbly better to return fire in a firefight for llla sounds good.


@NTKB:
Problem is, that having an M16A2+7mags+4nades+helmet+llla makes your bulk 'heavy'. And when you die from most used weapons (5/7, Rifles). Not that I take it from the gamish point of view, I like to play real life orientated (what ever that means), but isn't extra stamina a kinda good choice (indeed, not really in DATAS, which rocks)?

Not that I have problems with stamina, I can carry a heavy loadout and always manage the stamina. I never get lower than 30/40% stamina.
So I think about to replace all vll vests with llla.
The sniper and special force will keep beeing light moving units with no armor (for all cases).



What armor does the US uses now (in iraq)? When it can stop a 7.62x51 (or 54?) round.
 

Rostam

PSN: Rostam_
May 1, 2001
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That one video was probably lucky, usually a rifle bullet should penetrate from that distance. But my ignorant self believes that one medic in the video had lvlIII armor, because lvlIV is probably a whole lot bigger (and he didn't look that big).

By the way, I'm not sure but I think that if you jog while keeping your weapon in hip that you can jog for a whole long time. Espescially when sniping, I move as fast as I can since I'm most vurnerable when I'm not in position. But in most other cases, I only jog to reach a corner just a bit quicker and then from that point on proceed to walk again.

NT, I think the G3 for example requires 3 hits when someone is carrying lvl III a body armor, instead of the usual 2....
 
Apr 21, 2003
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What? The G3 takes 3 shots for the llla? And how much the 5.56 rifles?

Didn't NTKB said 5/7 and 5.56 full damage?

Confused.

If llla stops even some of the rifle rounds, I will use llla only and always.
 

Rostam

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May 1, 2001
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Well since lvl III can prevent you from certain death against a PSG round, I don't see why it shouldn't do the same for 5.56 and other 7.62 rounds.

I think Lich posted a full list of weapon damage. I'll see if I can find it and edit this post.

Edit:
Didn't find the one Lich posted but here are some others:
http://forums.beyondunreal.com/showthread.php?t=123079&highlight=penetration+plates

http://forums.beyondunreal.com/showthread.php?t=151912&highlight=damage

Another advantage of lvl3a seems to be the way you lose less stamina, and can therefor easier reach cover. But this might be my mind playing tricks.
 
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- Lich -

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Jul 1, 2004
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To the armor: What is another advantage of the lv3a is the side protection. It might be a little difficult to test, but with lv2 you should be much more vulnerable from the sides.

When I build a loadout, stamina comes first, second comes armor, and stuff like ammo and such comes after this. I always aim for a full stamina bar, or one point over this limit. But I think it is not possible to tell someone else what loadout he should get, cause it all depends on the gamestyle. I need my stamina cause I like to pop up in places no one expects me. If you want to be a static sniper, someone who defends certain areas, or wants to be able to cover many situations in one loadout, you might go over the stam limit and live with the fact you are just slower.

And I do have some weapons on my dark grey list, too. I just use them once upon a time. These are the reflex sight m4 and the akm as it is now. These are there simply due to the fact they are much too easy, and I need a small ammount of challenge in a game.
 
Apr 21, 2003
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@Lich:
So you just take the helmet and the llla, than a primary weapon, mags and the rest filled with grenades?

What is the exact bulk which keeps full stamina? And what would be the maximim bulk, that works, but should not raise further?


And is they a way to increase the slot space? How many you can take at total actually, 21?


I´ve created a new loadout for me:
It has 2 cathegories. The 1st is made by 3, while the CQB is the SMG+pistol (5/7) type, the Assault is the rifle type, Marksman is the rifle+scope type and the Support the MG type. Generally they are all the same having the helmet and llla vest.
The SF type is the equivalent to the 1st cathegory, but uses the SMG's, rifles and scoped rifles mixed equipped with a silencer+pistol (5/7), and the MG+pistol (5/7) as a light support. All only with a boonie hat.

I think thats cool kinda.

Code:
[INF_Core.INFc_LoadoutConfig]
ItemString[0]=CQB: MP5/40,5/7,M67-4,H+llla//MP5/40-1,*MP5/40-6,FSVEN-1,*FSVEN-3,+M67-4,KHELM-1,AVL3A-1,
ItemString[1]=CQB: Uzi-SD,5/7,M67-4,H+llla//MINIUZI-1,#MINIUZI-1,*MINIUZI-7,FSVEN-1,*FSVEN-3,+M67-4,KHELM-1,AVL3A-1,
ItemString[2]=CQB: P90,5/7,M67-4,H+llla//P90-1,#P90FLSH-1,*P90-5,FSVEN-1,*FSVEN-3,+M67-4,KHELM-1,AVL3A-1,
ItemString[3]=CQB: M1S90,5/7,M67-4,H+llla//M1S90-1,#M1S90FLSH-1,*M1S90-4,FSVEN-1,*FSVEN-3,+M67-4,KHELM-1,AVL3A-1,
ItemString[4]=CQB: AKMSU(drum),M67-4,H+llla//AKMSU-1,*AKMSUD-2,+M67-4,KHELM-1,AVL3A-1,
ItemString[5]=Assault: SIG551,M67-4,H+llla//SG551-1,*SG551-6,+M67-4,KHELM-1,AVL3A-1,
ItemString[6]=Assault: M16A2,M67-4,H+llla//MP16-1,*M16-6,+M67-4,KHELM-1,AVL3A-1,
ItemString[7]=Assault: M16A2-M203,M67-3,H+llla//MP16-1,#M16203,*M16-6,*M203-8,+M67-3,KHELM-1,AVL3A-1,
ItemString[8]=Assault: AKM(drum),M67-4,H+llla//AKM-1,*AKMD-2,+M67-4,KHELM-1,AVL3A-1,
ItemString[9]=Assault: FAMAS,M67-4,H+llla//FAMAS-1,*FAMAS-6,+M67-4,KHELM-1,AVL3A-1,
ItemString[10]=Assault: G3A3,M67-4,H+llla//G3A3-1,*G3A3-5,+M67-4,KHELM-1,AVL3A-1,
ItemString[11]=Marksman: M16A2-ACOG,M67-4,H+llla//MP16-1,#M16ACG-1,*M16-5,+M67-4,KHELM-1,AVL3A-1,
ItemString[12]=Marksman: SIG551-ACOG,M67-4,H+llla//SG551-1,#SG551ACG-1,*SG551-5,+M67-4,KHELM-1,AVL3A-1,
ItemString[13]=Support: M249SAW,M67-4,H+llla//MINIMI-1,*MINIMI-2,+M67-4,KHELM-1,AVL3A-1,
ItemString[14]=Sniper: PSG,5/7,B-//PSG-1,*PSG-4,FSVEN-1,*FSVEN-3,BOONIE-1,
ItemString[15]=Sniper: RC50,5/7,B-//RC50-1,*RC50-5,FSVEN-1,*FSVEN-3,BOONIE-1,
ItemString[16]=SF: MP5/40-SD,5/7,M67-4,B-//MP5/40-1,#MP5/40-1,*MP5/40-6,FSVEN-1,*FSVEN-3,+M67-4,BOONIE-1,
ItemString[17]=SF: P90-SD,5/7,M67-4,B-//P90-1,#P90SUP-1,#P90FLSH-1,*P90-6,FSVEN-1,*FSVEN-3,+M67-4,BOONIE-1,
ItemString[18]=SF: M4A1-SD-RX,5/7,M67-4,B-//M4A1-1,#M4A1SUP-1,#M4A1RX-1,#M4A1FLSH-1,*M4A1-6,FSVEN-1,*FSVEN-3,+M67-4,BOONIE-1,
ItemString[19]=SF Marksman: FAMAS-SD-ACOG,5/7,M67-4,B-//FAMAS-1,#FAMASSUP-1,#FAMASACG-1,*FAMAS-5,FSVEN-1,*FSVEN-3,+M67-4,BOONIE-1,
ItemString[20]=SF Support: M249SAW,M67-4,B-//MINIMI-1,*MINIMI-2,FSVEN-1,*FSVEN-3,+M67-4,BOONIE-1,
 
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Rostam

PSN: Rostam_
May 1, 2001
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I think 47 is the max bulk that doesn't cut down on stamina. But like someone already said, the first mag or having just one grenade do show up in the bulk counter but once in game it doesn't count as extra weight. So what I do is:
1) lvl3 a armor and kevlar helmet
2) weapon and plenty of ammo
3a) if I am at 46 or 47, I will add one M67 and one smoke grenade
3b) if I am below 46 then I will add more than 1 M67
3c) if I am over 47 then I will cut down on mags
3d) if I am over 50-52 (depending on situation) then I will drop the armor, sometimes down to lvl2 sometimes to nothing

Of course this doesn't count for my 'fun' loadouts. Just today I made a minimi + PSG loadout, which to my greatest surprise actually works.
Also Psych, I fully recommend going for what you think is fun or cool. Effectiveness is boring.
 
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Apr 21, 2003
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Fun to me is what feels right. I like to have a good sorted loadout. Using an M16A2 with helmet and kevlar as assault. A SMG with sidegun, full armored, or a slenced M4A1 with just a boonie hat and clay in a swampy map.
It have to be real to me, than its fun.
 

NTKB

Banned
Aug 25, 2001
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Boonie (cause they rock)
3 M67s
M16A2
4 STANAGs
IIIa

That is my loadout. I do not believe it is over mid 40ish. Yes I believe 3 chest shots to IIIa is required to kill, but who really hits 3 times in the chest unless really close? Most of the time the spray (if controlled right) will land at least one of the 3 on the arm or head. If its the second round in the burst the tango dies instantly. If you like, you may replace the M16A2 with the M4, which can even be used to engage long range. I just prefer M16A2 due to its semi accuracy at long ranges....
 

Rostam

PSN: Rostam_
May 1, 2001
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Well, I prefer the m16a2 because it looks so much cooler IMO from third person view. That's me I guess :p

I used to take atleast 8 mags with me, but since EAS got over that isn't that useful anymore.
 

- Lich -

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Jul 1, 2004
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Well, afaik, the supressor of the 5.56 rifles does not silence the rifles as much as in INF, so I try not to use them that much (cannot be done much about it, thx to the crappy sound part of the ut engine). Maybe on an famas or m4 with handle, that compensates it a little for me.

And when I want into a swamp...I think i would take a ak of any kind, will be more reliable in a swamp...
 

yurch

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May 21, 2001
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Please note that lv III armor has a higher protection rating than lv IIIa. Inf has the latter. Lv III supposedly provides protection against 5.56x45mm and 7.62x51mm rounds.
 
Apr 2, 2001
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@Psycho: You'll hardly ever gonna live long enough to go through 7 MAG's with a burst only weapon! (no full auto).

I usually have helmet, LIIIa and 1 smoker. 3-4 mags, Assaultrifle and 3-5 M67.

I don't mind beeing a little below max. stamina in some loadouts. Once I threw the 1st nade I can recover to 100%.
 

Rostam

PSN: Rostam_
May 1, 2001
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Nuke, I used to go through 10 rounds in EAS with every weapon :p

Since dtas I went back to 5, 6 or 7 rounds. There are exceptions of course for like the PSG or minimi. But generally speaking, you should be rather safe than sorry when you enter one of the many entertaining "shoot through walls" scenarios :)

edit:
By the way, although I don't think suppressive fire works at all in INF, you can use a couple of dozen of bullets to buy yourself some time. And in DTAS, that can work (like shooting at a corner so the enemy has to nade instead of fire his weapon, sometimes gives you just enough time to cap).
 
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keihaswarrior

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Psychomorph said:
What is the exact bulk which keeps full stamina? And what would be the maximim bulk, that works, but should not raise further?

Please read my post again. The EXACT bulk value before your stamina starts to drop varies based on what you carry. Here I'll help you out a little, here is a list of stuff that is free (it adds bulk, but doesn't subtract any stamina).

The first M67, M7290, or M83 you take.
Any loaded magazine, box, or drum.
Any loaded 40mm grenades.

If you subtract the "free bulk" items from your loadout's bulk value, then 45 will be the maximum before stamina starts to decrease.

Example:
AKM Loadout:
AKM, 6 AK mags, Helmet, llla vest, M7290, M83, 4 M67's
This loadout is 53 bulk according to INF, but 8 of that is "free." Therefore, subtract 8 from 53 and you get 45 which is right at the limit. If you add anything to the loadout, your maximum stamina will decrease.
 
Apr 21, 2003
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Ah ok understand.

But I´m far from beeing finisched with problems, lol.
I have extended the loadout slots in the loadout.ini from 21, to higher, but it wont create more than 31 slots, why? I have 35 loadouts now and set NumConfig=35, but I have still only 31 loadouts.