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XM8 lightweight assault rifle model in progress

Discussion in 'Infiltration Development' started by MP_Duke, Feb 21, 2004.

  1. Dr.J

    Dr.J advent child.

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  2. Hurin

    Hurin -SkillZ

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    OK i havent been on this post to complain for a while and pretty much gave up on it, but here goes.
    First of all the XM8 is supposed to have a red dot sight, so why does it not have one?
    From last time i checked the XM8 was ridiculously unrealistic.
    So:
    Of all the assault rifles it has the lowest bullet speed, so it should have the lowest penetration, lowest damage and lowest recoil.
    Are you sure thats really the sound of the XM8 that you are using for the game. I watched the videos of it being fired and it deffiently sounds diffrent.
    Last time i used the XM8 the zoom on it was ridiculously slow, maybe make it zoom in and out faster?
    Aswell the sight becomes vry pixxelly as one zooms in, what is up with that?, its almost impposible to aim and must be fixed. ASwell consider darkening the red part of the sight sligthly.

    And finally why does the sight get smaller as you look in ?, unlike say the p90's sight this sight gets narrower as one looks in, from the pictures and videos i have seen i belive it should not, so why does it?

    -Skillz
     
    Last edited: Jun 23, 2004
  3. Arethusa

    Arethusa We will not walk in fear.

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    Uh, Hurin? Light weight carbines recoil more than full size weapons.
     
  4. Hurin

    Hurin -SkillZ

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    I have another question, does any1 know where i can get the real muzzle velocities of the sig 550, and 551?
     
  5. Freon

    Freon Braaaaiinss...

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    google

    edit: after only a few minutes of searching I'd say 3100/3200 feet per second sounds good
     
    Last edited: Jun 24, 2004
  6. Hurin

    Hurin -SkillZ

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    first of i want exact number second off i really dont like to trust random sources for my information, does anyone know a very good credible firearms sight? or anything like that, i checked the official sig&sauer sight but they dint have the muzzle velocities listed.
     
  7. Bushwack

    Bushwack Avenged Sevenfold...

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    Ammunition manufacturers websites will have measured muzzle velocities generally, not the firearms manufacturers.....UMC, REMINGTON, WOLF, WINCHESTER,SELLIER&BELLOT etc............
     
  8. Hurin

    Hurin -SkillZ

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    Im not looking for the 5.56 ammunitions muzzle velocity, im looking to find out how the shorter sig 551's barrel impacts muzzle velocity in comparison to that of the sig 550
     
  9. Bushwack

    Bushwack Avenged Sevenfold...

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    it wont, firstly, its not that much shorter. And its the ammunition that actually is the key, look up specs on standard NATO 5.56 rounds muzzle velocity, you'll have better results.
     
  10. Hurin

    Hurin -SkillZ

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    its almost ****ing 200mm shorter how much shorter can u get?
     
  11. ninjin

    ninjin The Franco-Japanese Carrot

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    wait.., how is the XM8 scoped SUPPOSED to look like in first person? mine's tiny as hell and hard to see
     
  12. FieldMedic

    FieldMedic Less good UT Player ever

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    ninjin , give a look to your DUKEXM8.INI , located in your .../UT/System folder

    If it looks like this , like i have on mine
    It is normal that you will find it hard to see, as there is no zoom, and will function scoped like a regular P90 (as i am not fan of this kind of zoom function, i disable it).

    If you want to access the built-in progressive zoom, you must have
    Then , ingame use the "switch weapon mode" key to zoom/unzoom (but get ready for visual glitches, depending on your UT render/ graphic card driver).
     
  13. Arethusa

    Arethusa We will not walk in fear.

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    Uhm, no. The SG550's barrel length is 528mm. The SG551 has a barrel length of 372mm. More than 150mm does not seem like an appreciable difference to you? Barrel length is an appreciable factor in determing muzzle velocity for rifles (it is for pistols and shotguns as well, but somewhat less so). Moreover, 5.56x45mm NATO's effectiveness is dramatically influenced by its velocity, and once it drops below about 2500 f/s, its lethality is quite questionable.

    In any case, this reports the SG550's 920 m/s and the SG551's at 890 m/s.
     
    Last edited: Jun 25, 2004
  14. Bushwack

    Bushwack Avenged Sevenfold...

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    unless im figuring it wrong, 150mm = 3.75 inches, which isnt, and im quoting myself : "that much", as in not a big difference from an SMG/para weapon that fires the same caliber as opposed to the full sized rifle.
    If im figuring wrong {as im in the US and we kinda use the metric system}, then my apologies :D

    @ Hurin
    1: the XM8 was THE FIRST weapon implemented by someone NOT ASSOCIATED WITH SENTRY STUDIOS, ie a community member, at the time Duke made it, he didnt have concrete information on the weapons optics, nor a correct site picture as a reference, the ballistics are EXACTLY the same as the stock INF M16, EXACTLY THE SAME.
    2: the videos that are and were available, do not have good enough sound quality to use for the sound in INF.
    3: your whipping a dead horse bubba, hes not gonna change it, hes already stated that, if he does, it wont be till a long time later when hes done coding the weapons packs our INFdev team is making.
     
    Last edited: Jun 25, 2004
  15. Arethusa

    Arethusa We will not walk in fear.

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    You are figuring incorrectly. 150mm = 15cm = ~6 inches. And no excuses! I'm in the US too.
     
  16. bigglesworth

    bigglesworth New Member

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    Mac OS 9 is not a Unix-based OS.

    Mac OS X, while a Unix-based OS, is not normally case-sensitive (unless you're using a UFS filesystem or a case-sensitive-HFS+ filesystem).
     
  17. bigglesworth

    bigglesworth New Member

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    I don't know of any reason that it wouldn't work, but I haven't specifically tried it in Mac OS 9. I was able to get it to work on Mac OS X by putting dukeXM8b.u, DUKEXM8.INI, and dukeXM8.int into Unreal Tournament:System:

    Duke -- you've done a hell of a job on this considering the limited information on the the weapon available to the general public.

    Any chance we can get the 100-round drum mag and the XM320? Just kidding... sort of ;)
     
  18. Crowze

    Crowze Bird Brain

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    Don't underestimate me :p. THe only reason it doesn't have a new sound is
     
  19. Arethusa

    Arethusa We will not walk in fear.

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    Given the low quality of the weapon sounds found on many of the INF weapons, I really don't understand what all the fuss is about. The XM8 sound's not beautiful, but it's servicable and pleasant enough.
     
  20. Hurin

    Hurin -SkillZ

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    @Arethusa, hmmmm i wouldnt quite trust that site for 2 reasons:
    a. its an old article that is reprinted
    b. i found a 980 m/s for sig 550 on some other site which seems more accurate considering the famas's is 960m/s and has a shorter barrel.

    The reason for me wanting to know this is that Bushwack says on more modern weapons the friction from the twisting of the barrel keeps the bullet from gaining speed in a longere barrel.
    To me this seems questionable, for example why then would the squad automatic version of the XM8 not only come with a drum mag but also with a longer barrel?

    My point to this argument is that the penetration of the XM8 and the damage should be less then that of the sig, due to its lower muzzle velocity.

    BY the way the XM8 has lower recoil then the sig, if you want to test it fire it at a wall from the bottom till the clip is empty, the sigs bullet line goes higher.

    Which would make sense considreing XM8's lower muzzlevelocity which reduces the recoil, (the weight diffrence is tiny) what doesnt make sense is the XM8 having lower muzzle velocity, lower recoil and over all seemingly better penetration.

    And i am still in doubt as to why the sight hasnt been changed into a red dot and as to why the sight shrinks down as you look into it.
    -Skillz

    p.s. I am in no way trying to bash duke, or discredit the time in effort he has spent on making the XM8 i simply see room for improvement, and if it exists it should be used.
     
    Last edited: Jun 26, 2004

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