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XM8 lightweight assault rifle model in progress

Discussion in 'Infiltration Development' started by MP_Duke, Feb 21, 2004.

  1. geogob

    geogob Koohii o nomimasu ka?

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    Here are the screenshots it took during this test...

    #1 Shows the penetration on the 3rd wall but not on the second one. There are no holes one the second wall from the left. Where did the shrapnel go? Guess where... check the second screenshot...

    #2 Show where the shrapnel from the HEDP impact on wall number two went... This screenshot was taken without duke's muty whereas the first was taken with duke's muty running (the effect is exactly the same when a HEDP is fired at that wall).

    %-------------------------------------------------------------

    This brings me to a possible issue with duke's new weapon icon mutator...

    Screenshot #3 show this pretty clearly with the Ka-Bar icon. Also visible in the HK69 icon in screenshot #1. This issue (unwanted auto/semi display) only appears when the new weapon icon mute is running.
     

    Attached Files:

    Last edited: Mar 31, 2004
  2. sir_edmond

    sir_edmond In my own world

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    BSG3 solves a penetration problem made by 40mm compatible sounds
    The thread for the penetration problem
    Its the the attached file named RevisedBS.zip

    With several more test the srapnel sometimes does apear yet i have yet to get bomborded with srapnel
     
    Last edited: Mar 31, 2004
  3. geogob

    geogob Koohii o nomimasu ka?

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    thx for the info... i'll do some more tests with BSG3

    EDIT: just tested it... exact same problem. no change in DM-INF-WallTest

    EDIT (bis):

    I just want to insist on the fact that this is NOT a penetration problem (if you didn't get it in my first post) but its due to the shrapnel of the HEDP "fired" in the wrong direction uppon impact. If i understand the new40mm mutator, on impact, highspeed bullet-like shrapnels are spawned to go through the wall of impact. What happens is that the spawn direction is somehow screwed.

    This has nothing to do with dukes XM8 from what I see here and should be taken to yurch's new 40mm thread (or to a new seperate thread).
     
    Last edited: Mar 31, 2004
  4. sir_edmond

    sir_edmond In my own world

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    Ill take it up with Yurch then
     
  5. MP_Duke

    MP_Duke Banned

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    will look into icon issues
     
  6. AlmostAlive

    AlmostAlive Active Member

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    Duke, a small request, if I may. Could you edit your first post in this thread and add the download link to the most current version there as it developes? The thread is getting large and it would be easier to find the download link to the most current version if it was in your first post.
     
  7. MP_Duke

    MP_Duke Banned

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    Last edited: Apr 1, 2004
  8. mbs357

    mbs357 olol

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    Great mutator!
    Can I also suggest readme files?
    I don't really know where to put some of these files.

    Also, does anyone know how to summon 3rd party added things? I'd like to get ammo for the XM8 and Yurch's new grenades while offline.
     
  9. Dr.J

    Dr.J Staying Alive.

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    heres a brief guide:
    .utx goes into inf/textures
    .uax goes into inf/sounds
    .u and .int goes into system (for mutators) or inf/system (for map decos)

    sometimes theres music, but forgot what the extension for that is... anyway that goes into inf/music.
     
  10. FieldMedic

    FieldMedic Less good UT Player ever

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    Actually you can put the .u map decos in inf/maps
    You can find several of them already there by default.
     
  11. mbs357

    mbs357 olol

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    Alrighty!
    Thanks guys.
    So does anyone know how to summon 3rd party items?
    I used the editor to find the names of them, but they don't show up in-game.
    The same for the HK69, odd.
     
  12. Dr.J

    Dr.J Staying Alive.

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    and just look up the rest of the entity names :)
     
  13. raccoon

    raccoon [121st]

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    @MP_Duke
    your xm8 mod ist great ;)

    one question/suggestion:
    using a reddot sight in rl your both eyes are open, it looks like the aiming optics and parts of the weapon are transparent.
    is it possible to make the aiming optics of your xm8 a little bit transparent?

    thx for answers
     
  14. TitanBlue

    TitanBlue KATSU AKIGATA WA NAN DESUKA

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    IMHO the crosshair-mask could be a bit more intensive to use it in brighter environments like a desert.

    Is it possible to put a black mask with a round hole at the front end of the optics, so it looks a bit smoother. And perhaps a grey one at the rear-end? ;)

    Sound is much better now.
     
  15. mbs357

    mbs357 olol

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    Woo!
    Thanks!
    So Yurch's mod was disabling my old HK69 in favor of the one modified for the new 40mms?
    That makes sense. =O
    You are my hero!
     
  16. Dr.J

    Dr.J Staying Alive.

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    no problem :) . glad to be of help.
     
  17. Meplat

    Meplat Chock full-o-useless information

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    The more I use this, the more I like it..
     
  18. geogob

    geogob Koohii o nomimasu ka?

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    Duke, when the latest (01.04.04) version is in my system folder, UT gets somehow unstable and crashes very ofter. Very weird problem but seem to have been solved by removing it from the system folder. Previous version had no such effects.

    When I say crash, i really mean crash... not some dumb gpf ingame... even in the interface before i get any game started, ut would crash. Sometimes it's that way, other times it's while playing.

    Maybe it's my inf installation that's fubar. I can't be sure.
     
  19. spm1138

    spm1138 Irony Is

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    Ooh.

    Nice.

    How does the NV work?

    Is the green glow visible to other players online?

    Could you make a NV attachment for other weapons (i.e. it gets mounted inline with the other optics)? Thinking specifically of the M4 here.

    Could you make NV headgear?
     
  20. geogob

    geogob Koohii o nomimasu ka?

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    I don't know if Duke found an online solution (that would be so sweet), but as of now, it only works offline.
     

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