WMP Restoration Thread, aka Pain2k3 news

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Smoke39

whatever
Jun 2, 2001
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I fixed the railgun beam effect and had Donator test it already. On ICQ he said the railgun interferance was hard on the eyes, hence the screenie with less visible noise. :D
Ammo is such a pain, though... :(
Why do so many people have a problem with the nuker?! It's just like the ion cannon, only with nukes! ARE YOU USING THE NUKER MUTATOR LIKE THE README INSTRUCTED?! Are you playing on a map that normally has an ion cannon?! Do you have a brain!? YAAAAAAAAGH!!
 

EvilDrWong

Every line of code elevates you
Jun 16, 2001
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The nuker shouldnt be put into the weapon list if youve got to use a mutator for it, especially since all i saw was "use WoRM2k3 to use my weapons"
You should know that the user doesnt read the instructions, sheesh.
 

Smoke39

whatever
Jun 2, 2001
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If I took it out of the list people would be going "WTF!!?? WHERE SI TEH NUKER!!!!!????" Besides, what if you just wanted to use it as a freaky stealth weapon to replace the sniper or something, with the nuking a bonus for maps with satellites? And you don't need to use a mutator for it, only a piece of it. AND I also commanded that you select the desired mutators after commanding you to select the desired weapons. AND the nuker mutator is mentioned TWICE in the readme!
Only imbecilic users don't read the instructions. All the COOL users are learning how to use the mods they dl. So there. :p
Sheesh y'rself, MAN.
:nag::nag::nag:
 

EvilDrWong

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Jun 16, 2001
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You cant honestly expect people to READ THE README! like youve said, people keep saying "why dont the nukar am wrok?!?!" ITS BECAUSE YOURE THE IMBECILE! and anyway, how long does it take to subclass the Painter and replace firemode one with your nuker firemode? Hmm? Yeah, thats right, shut your punk mouth, robot.
 

Smoke39

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Jun 2, 2001
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Making the nuker nuke was a lot harder than you seem to think. And none of my weapons are subclasses of other weapons. And how do YOU suggest I make people aware of the nuker mutator, if not via the readme?
 
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Smoke39

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Jun 2, 2001
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Who wants some Pain news!?

This was mostly Postal's idea, and I think it's pretty snazzy! When you don't have it selected, the shoulder cannon will now automatically shoot at people you aim at for a short while. When you select it, you can fire it manually with a slightly higher ROF, plus you can lead targets with it and stuff. I like using it in conjunction with the D12a's secondary fire. :D I'm also replacing the shoulder cannon's useless secondary with a thermal vision mode (this one has a shorter range than the railgun scope, can't see through walls, and people show up in red rather than a bunch of colors). So far it's looking pretty cool. I'll post a screenshot when it's done.
 

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Smoke39

whatever
Jun 2, 2001
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Hunting aliens with the SC. I'm not sure about the top and bottom borders, though.
 

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Smoke39

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Jun 2, 2001
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So here're some shots of my new plasma gun. The big part with all the blue stuff is primary. It shoots plasma all rapid-like. I takes a few seconds to get going real fast, though. the thing on the bottom is a plasma web. When it hits someone, they're forced to crouch for five seconds, like the person at the top. Right now, if you net someone against a wall, they'll gib, but I'm not sure I like that, really. The weapon's fully functional right now, just need to hammer out a few details.
 

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Smoke39

whatever
Jun 2, 2001
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Well, I'm not sure if anyone really cares :hmm: but here's a pic of the scope for my latest weapon. Those two flares move around as you adjust your aim. I think it looks cool. ^_^ I'm also thinking of adding a little charge bar that looks like it's being projected onto the lense. :D
 

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NeoNight

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Feb 3, 2003
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Neuroflare said:
Not just many... ALL!! The SPoD wasn't around in March 2002. It came 'round in May. I gues they sure as sh1t killed the SPoD. I'm so fukcing mad.

oh crap that mean I don't exist anymore! (I wasn't around in 2002)

but why am I still here!?!?!

*insert "to be continued" music here*

*next time on wod mod pod fourm adventures* "Neo's back!... for the first time!?! o_O "
 

Smoke39

whatever
Jun 2, 2001
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Well I've been messing with the plasma gun a bit lately. It was sorta wimpy before, and I've recolored the skin a bit (see pic). Also, how much do you guys like the m6A31T assault rifle? I'm thinking of getting rid of it and replacing it with something more like the assault gun from Pain2.
 

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Smoke39

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Jun 2, 2001
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I've started working on the assault gun. I have it shooting and reloading to my satisfaction, but I don't really like the way the scope and rocket parts are coming out.
 

Smoke39

whatever
Jun 2, 2001
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Well, I think I've changed my mind about the scope and rockets. For one, I got it so getting shot doesn't make you keep zooming in and out because you get bumped into the air slightly. I was gonna post a couple of animated gifs of the rockets' explosions, but they were too big, so here's a man being lit up all pretty-like by one of the rockets that is about to collide with him.
 

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Smoke39

whatever
Jun 2, 2001
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The assault gun's about done. I'm still messing with the stupid bullet trails, though (blasted emitters always seem to have something wrong with them). Also, I remembered the wireframe option for textures and tried it out for my plasma net. I think it works quite well.
 

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Smoke39

whatever
Jun 2, 2001
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Alpha 8 is ready. Here's a pic of the assault gun scope. The red circle shows that I'm locked onto that person for a rocket. The green circle is where I should aim to lead the same person to hit them with primary.
 

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Smoke39

whatever
Jun 2, 2001
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Person Launcher!

The person launcher will finally live!
 

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