1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Will Epic guarantee the elimination of cheating in 2k7?

Discussion in 'Unreal Tournament 3' started by UBL, Jun 12, 2005.

  1. edhe

    edhe ..dadhe..

    Joined:
    Jun 12, 2000
    Messages:
    3,284
    Likes Received:
    0
    A country that wears skirts?
    ".......and your point?........ besides your head!"

    You really are pretending to be a CEO yeah? Or am i forgetting you're business of murder where stupidity is inherent.

    "As this thread matures" from posting the same question 11 times to which the answer is an obvious no...even pygmes would've figured that one out.

    UBL, your title isn't associated with Acme perchance?

    p.s. i hadn't noticed this post until sel said something ;)
     
  2. EL BOURIKO

    EL BOURIKO New Member

    Joined:
    May 24, 2005
    Messages:
    181
    Likes Received:
    0

    this was some real weird point!!!


    France supports Scotland and all its kilts ;)
     
  3. Ghost3021

    Ghost3021 Registered Hobbit

    Joined:
    Nov 21, 2004
    Messages:
    586
    Likes Received:
    0
    I do believe racism is grounds for banning, unless I am much mistaken. Lets get back on topic here, shall we? Or better yet, lock this thread.

    /me loads a flare gun to signal the supa adminz
     
  4. edhe

    edhe ..dadhe..

    Joined:
    Jun 12, 2000
    Messages:
    3,284
    Likes Received:
    0
    It's hardly racism, it's a comment directed at the national dress.

    Anyway, the topic is void.
     
  5. JaFO

    JaFO bugs are features too ...

    Joined:
    Nov 5, 2000
    Messages:
    8,408
    Likes Received:
    0
    There is one 100% perfect way of preventing anyone from cheating in UT2k7 :




    by not publishing it at all. :p ;)

    Seriously. A statement by Epic/Midway like '100% cheat-proof' (or something to that effect) will only serve as a challenge for the *beeps*
     
  6. Ghost3021

    Ghost3021 Registered Hobbit

    Joined:
    Nov 21, 2004
    Messages:
    586
    Likes Received:
    0
    Well i know a dude that writes hax for ut2k4, he will go unamed, he says he does it for the fun. what jafo said, is only right. cheating and writing cheats will only become more fun for the dudes that write them if you make it harder. my point? have a special server or 2 that are completely dedicated to cheaters, with NO anti cheats, so that when someone gets teh urge to cheat, they can just go there and burn it off against other players...hey that may not be a bad gametype idea...:)
     
  7. utw-Mephisto

    utw-Mephisto Guilty

    Joined:
    Nov 20, 2004
    Messages:
    503
    Likes Received:
    0
    Most people forget that the program has such easy to code to be able to create mods. When the program is save like a safe and hard-coded .. well .. harder to cheat for sure, but no mods at all anymore I guess
     
  8. utw-Mephisto

    utw-Mephisto Guilty

    Joined:
    Nov 20, 2004
    Messages:
    503
    Likes Received:
    0

    I had once a cheating server .. it even was called [NO-UTAN]Cheataz welcome !

    But soon I got an email from officials which quoted the manual that Epic does not support that .. which is fair enough ...
     
  9. Shambler[sixpack]

    Shambler[sixpack] New Member

    Joined:
    May 3, 2001
    Messages:
    564
    Likes Received:
    0
    A long but interesting read (I've just found this thread and read it from start to end) and I'm glad that (for the most part) it's been discussed with some level of maturity. *remembers similar posts at atari forums*


    Personally I can't see Epic making a continued commitment to developing protections for future games but I really hope that they will at least give greater support for the development of community based protections.

    As was pointed out earlier the cheat protection in UT2k4 is suffering because of the lack of native cheat protection (i.e. protection written at the same level of the engine code, NOT confined to UScript), in UT1 this is not a problem because the source code headers have been publically released....this means UT1 currently has WAAAYYYY better cheat protection than UT2k4.
    Granted, this gives the cheat developers an easier time in making the cheats but at least it allows the anti-cheat developers to tackle the cheats on the same level....it has been mentioned that the cheat developers in UT2k4 simply create their own source headers (and ignore the legal implications of doing so) while the protection developers are confined to UnrealScript, which is very restrictive as far as detecting cheats goes.
    Of course, they wont release public source for the next UT but they should definetly approve limited source access to a small group of trusted developers from the community. (similar to UTPG)


    Ideally there would be a protection that is independant of the current patch (i.e. is in its own package and doesn't break net compatability), is written in C++ (so as not to be as inflexible as UScript protections), would have community support (so whenever Epic stops supporting it an appropriate group of people could continue it) and would be easy to update in-game. (if they did this with patches net-compatability issues would disappear right? After all, you can download all sorts of custom-content automaticly when joining a server..why not the patches)

    That's not very hard to realise...
     
  10. thatcher

    thatcher New Member

    Joined:
    Jun 12, 2005
    Messages:
    13
    Likes Received:
    0
    I personally think the thread has provoked some generally thoughtful discussion. I don't understand why anybody would say "end of discussion" or "lock the thread". If you don't want to be part of the discussion, I don't think anybody is being forced to take part in it.

    There has been criticism of Epic and pro-Epic zealots might not like to hear it all - but it is fairly constructive, I think.

    Outstanding point.

    It has been said in this thread that Epic has left it to the community to do a better job than they managed to do with regard securing their software. Except its not exactly the entire "community" but only a handful of individuals who actually did anything practical. Would it really take so many resources to bring those individuals into the loop? Especially if it turns out that a cheater-free game has a positive influence on sales.

    *note* I said "cheater-free" not "cheat-free". I am willing to accept all the points about how difficult it is to secure the game - but if anybody who tried to exploit a hole got caught and locked out, we'd be approaching the same practical effect of a secured game.
     
  11. Xaero_UT

    Xaero_UT æ

    Joined:
    May 9, 2005
    Messages:
    182
    Likes Received:
    0
    (this is what happened generally, im not big on the tech side of computers)

    the clan i used to be in kAoS, had a player named ekynox, this player was an alright guy..one day, we heard from forums and players, that a person had hacked on a ctf server, with an aimbot..

    the name on this player kAoS.2k, another player in our clan.

    well accusations and blaming, and shouts of haxors could be heard from every direction, meanwhile 2k, protesting his innocence..

    gammo, our leader, then began a hunt, for the alleged 2k's ip, for what was going on, so after a detailed search, gammo displayed his findings, about 6 pages long, which showed some of 2k's ip, which was im melbourne, and the alleged 2k, which was in queensland, so while we know it wasnt 2k, who was the aliaser?

    during the search DDDooGGG from oceaniaut.com gave us an ip for ekynox, who we had suspected, because we were having problems with him, which did not match the alleged ip, however on our own server another ip belonging to ekynox matched the alleged ip, ekynox had 2 versions of ut, ekynox had gone on jsg server with an aimbot hacking as 2k, he was kicked from kaos, disgraced, and after giving the info to epic games, they have globally banned both his ip's, while this does not stop him from playing the game online, he could get another internet connection, be from somewhere else, etc, epic did what they could

    i hate cheaters, and think if u can't learn to play the game properly, dont play it at all, and dont be a cheating, hacking weakass.

    cheers
     
  12. Ghost3021

    Ghost3021 Registered Hobbit

    Joined:
    Nov 21, 2004
    Messages:
    586
    Likes Received:
    0
    Cheeters = Newbs with h4x.
    or
    Cheeters = Dudes that write the hax that r 'testing'

    whatever. it crap and there no REAL way to stop it. its cheating after all! getting rid of cheeters would be like getting rid of rapers...you just cant do it all the way. you can take precautions, but like for mountainclimbing peoples mountains exhist to climb, games exhist to h4xers to be hacked. so will epic guarantee no cheating? there is no way to guarantee that. so no they probably wont.
     
  13. SealClubber

    SealClubber Not biased

    Joined:
    Oct 30, 2002
    Messages:
    300
    Likes Received:
    0

    This guy's gotta point! ;) :wavey:
     
  14. kafros

    kafros F1 manta tryouts

    Joined:
    Jan 21, 2005
    Messages:
    331
    Likes Received:
    0
    You are completely wrong. There are games in China that are cheat-free and this is how they do it:

    If you are accused of cheating you are taken to the Tien-amen square and shot dead. You are also banned from playing the game (which is a bit far fetched IMO)

    If they later find out they were wrong and you did not cheat, they re-allow you to play the game.

    EPIC is planning on releasing this as a mutator.
     
  15. Xelios

    Xelios New Member

    Joined:
    Jun 30, 2005
    Messages:
    8
    Likes Received:
    0
    Maybe they can get an system that checks ut files before it starts up so that none of them have any hacking traces in them so that the hacks are deleted before the game starts?
     
  16. SealClubber

    SealClubber Not biased

    Joined:
    Oct 30, 2002
    Messages:
    300
    Likes Received:
    0

    Then Mr. T says: "I pity the fool who lives in China!"


    :D
     
  17. Wormbo

    Wormbo Administrator Staff Member

    Joined:
    Jun 4, 2001
    Messages:
    5,913
    Likes Received:
    36
    Now here's a thought: let a few selected UT moders review the UT2007 UnrealScript code to check it for potential exploits and (more importantly) for modability prior to release.
     
  18. -AEnubis-

    -AEnubis- fps greater than star

    Joined:
    Dec 7, 2000
    Messages:
    3,298
    Likes Received:
    0
    If they guys who are making the cheat protection aren't basically trying to make cheats for the game, then there is your problem.

    Of course you should be looking for exploits. For the same reason the FBI hires hackers, and forgers, and what not. If you can't beat them, join them. Then beat them with what you learn of them.
     
  19. BITE_ME

    BITE_ME Bye-Bye

    Joined:
    Jun 9, 2004
    Messages:
    3,564
    Likes Received:
    0
    For some reason people love to cheat in games. So just let them do it. Make it very easy for them to cheat. Heck give them the tools to cheat.
    Them you ban their friggen ass's from all the "Cheat protected" servers. :)
    O. and you kick them in the balls too.
     
  20. Ghost3021

    Ghost3021 Registered Hobbit

    Joined:
    Nov 21, 2004
    Messages:
    586
    Likes Received:
    0
    that works too
     

Share This Page