You guys are getting close, but still missing a couple key points in this big picture.
First of all: Higher player numbers have more impact on availible cheats then the other way around. More player means more potential cheat developers. Cheats don't kill player numbers, they come from it. System spec requirements are killing this franchise, totally different subject matter. CS didn't have more cheats because of shoddy coding alone (it was a user mod after all), it also had a lot of cheats because of player counts. Why would they have multiple iterations of the same cheats? Enough players playing, to get them, use them, and eventually one is capable of saying "I can do this better."
[Apoc]Discord said:
All I'm saying is that anti- cheat is more of an ongoing process than a one- time decisive event.
Actually, it's kinda both...
[Apoc]Discord said:
In fairness to Epic here, I think Wormbo kind of trumped them on that one. Epic
did produce an anti- cheat tool called
UTSecure, it was available for both UT2k3 and UT2k4. The early 2k3 versions IIRC had some problems and caused some b!tching... meanwhile, AntiTCC appeared as an attractive alternative. Wormbo got the job as a fait accompli on the part of the community at large... a victim of his own success, as it were.
Very correct. Now enter in missed factors...
Let's back that timeline up a bit. DrSin was a 3rp party cheat mutator developer as well during UT (CSHP and UTPure) and got his job with Epic in that respect. His compotency isn't what caused the problems with the cheat scene in UT2kx. He actually did as good a job as before, because cheating seemed equally proportional to how it as in UT, UT had more players, and hence more cheats.
Interesing how you worded it... "All I'm saying is that anti- cheat is more of an ongoing process than a one- time decisive event." It's actually quite both, and this is one of the factors that held DrSin back. Epic, at any cost, doesn't want their game to not be "playable" out of the box. Being a multiplayer game, that means retaining network compatibility, which patching the security holes they had, would require breaking.
This mean he literally had "one shot" at doing as good as he could. This is why DrSin did UTSecure, instead of using his employment benefits to push for official patching. So then when given the choice, server admins, and players
chose 3rd party protection as opposed to official protection, since both had to be done by mutator. We made the decision. We (since wormbo is a player) volunteered for the role. We, not Epic, are to "blame" if blame is in fact to be placed.
DrSin left a big hole in his security plan. He's human, he made a mistake. He still did a good job, and made effort to follow up on his mistake, how I see it.
Now, with 2k7, he's got his mistake to learn from, and he get's another shot.