I just read most of the thread. What came to mind is considering what the potential UT3 players are doing now. The ones that are NOT here to say what they really think about UT3. I only can talk mostly about UT2004 and clumsy UT3 newbies, but we could consider who could come from other genres, Quackers, newbies that are very skilled fps gamers, Steam'ers and Valve fanbase, etc... I dunno, I'm not much into current generic gaming myself
Regarding UT2004 experienced people: they sticked with ONS or are playing TAM, Freon and similar crap.
By looking at game-monitor, I can see that the UT2004 newbies are playing on 3 kinds of servers:
- Large player count and spammy ONS servers
- Invasion
- Sniper
A newbie can find an enjoyble and friendly game on any of them. Either can't screw up much or draw attention; the game is cooperative where the team doesn't turn against itself; or where everyone can manage a few frags without feeling too vulnerable.
"Large player count and spammy ONS servers". Quite often, people only get looked down upon at the end of the game due to low score. Contrast with orbfare where the newbie is singled-out. It's desolating to grab an orb, fail and be called an idiot again and again. It goes against human nature to get crap for doing your best.
About what invasion provides: UT3 lacks a truely cooperative game mode. No, the campaign doesn't matter with that storyline and the fact that people have to open ports on the router. There's UT2004-invasion or L4D for cooperative and solidary gameplay
Sniper, well, I'm not sure here. But I found out that some UT3 noobs take cover and try to snipe to get frags, because they're dead meat out in the open. They're just too slow.
Oh, and about the chance of getting a frag on UT2004 vs UT3. The ones that say that UT2004 is much worse because people get screwed 30-0 while they have a chance on UT3, are just missing the point. The problem for a newbie is not how much he kills, but it's for how long he survives. A newbie doesn't get interested on a game, based on immediate results, but on hope. In UT3, frustration and desolation comes sooner than the sense of progression and small achievments. There's not the will, determination and fury to get better. Meanwhile bunny hoping, the shield gun, the cooperative invasion, the large player count, etc... contribute to make them want to come back for more. btw, bunny hoping gives the illusion of freedom, grounded movement makes them feel like an hopeless sitting duck. A newbie forgets about double-jump, can't reach worth crap with a single, and doesn't even know about dodge jump.
The UT community didn't grow because it alienating the previous members and by being unreachable by potential new ones. Regardless of being veterans, skilled (*hides*
![Stick Out Tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
) and very dedicated, when looking at numbers each of us only add up 1. It doesn't matter if the one that doesn't like the game is me, you or him. Oh, and it really annoys me that globally the community complains about and alienates newbies, UT2004 or console people. Who's left with the potencial to prevent it from shrinking??? The self-centered pros that left for greener games or just grew up and got a job? Or the UT99.org people that are still playing the best game ever because they can?
About Gamespy and the consolized UI. I tend to agree that the percentage of players that avoided the game is significant, but do you really think they are the reasons why the silent majority leave a game after getting the UI out of the way? Those are the ones that never saw otherwise or have such annoyances as the least of their problems.