Give him a break. I could have also said that UT2k4 was a failure in my eyes because I didn't like almost anything of it.
Give him a break. I could have also said that UT2k4 was a failure in my eyes because I didn't like almost anything of it.
I had a number of friends try it out and they had so much trouble getting a working username and logging in they just gave it up. I wonder how many people we lost from that alone! The login is one of the biggest mistakes in Unreal history IMO.
Dark Pulse has written a pretty fair summarization of the reasons why UT3 didn't work at launch which I really don't feel like spending the time to follow up.What, in your view, is the reason why UT3 failed? What exactly do you find inaccurate about the content of the private message that I send to people on the Epic Forums when someone asks why UT3 has such low player counts?
Give him a break. I could have also said that UT2k4 was a failure in my eyes because I didn't like almost anything of it.
Let me ask you this. If UT3 were released exactly the same way without many bugs, with fully working server browser and custom content and more settings in the options menu, would you still say it was "consolized"? The things you are talking about being simplified don't have to have any connection to the console versions at all, the game was released in a sub par state. Things were incomplete and missing. But that doesn't make it "consolized". In fact, people at Epic have admitted that they just underestimated the value of having a great UI.
@brdempsey: I'm not suggesting that you should ignore the fact that you don't like the game. But what's the point of convincing people to agree with you by sending them lengthy PMs?
You're free to believe that, despite it being wrong. The fact of the matter is that the PC version is not identical to the console versions in every way, and the console versions themselves differ in several ways.I do think that the User Interface is consolized or at least clunky and slow. It does seem like it was designed so that people with a gamepad could navigate it as opposed to having something more akin to UT99's windows or UT2004's detailed menus. In the game play area, they left out weapon throw, possibly because people on consoles couldn't bind that. Also, they completely left out voice communication keybinds; it's something very obvious that they did not add to the game, perhaps because people with a gamepad would never be able to hit individual keys to issue a taunt or a team command. The Mapvote menu also leaves a lot to be desired and pales in comparison to the 2004 mapvote menu. (Even if that is a custom mod, there's no reason they shouldn't have been able to produce one just as good or better.) It's not the game play (which has its own issues). Rather, it's the stuff that surrounds it.
I can see your point about the server browser; it's not that bad but could use some more options. Upon release it was god-awful but yeah, we can chalk that up to its being unfinished. However, the lack of the ability to add Favorites, even as an unfinished and broken option at release, reeked of an attempt to simplify the browser and hence consolization IMHO.
Say what you want, I believe that the PC version of the game is, at root, a console port. To me it feels like it was designed primarily for consoles and then ported over to the PC or at least designed with consoles in mind.
That's the thing, though. Was it "as a result" of being multi-platform? Or was it just what happened? I tend to think the latter, as plenty of other companies have made perfectly fine PC versions of multi-platform games.Simply go back to the part where I said that the point where I agree with him was him saying that folks should try out ALL the UT series games. I never said anything about consoles, other than I disagree with the decision to spread UT3 across multiple platforms, as the PC version did suffer as result. Nobody can deny that.
I understand what you're saying, and it's kind of off my point. For me it's about intentions, and having references to the game being "consolified" or a "console port" both diminishes his point (it would take about one paragraph to tell someone that they should try all the games in the series) and makes his intentions unclear. His whole message comes off as "Don't play this crappy console game, go play the real UT games". That's my problem.Now as far as sending PM's, ( which I haven't done ) consider for a moment, that he could have omitted the consolisation parts, but still, if he were to tell them a number of bells & whistles that were in UT & UT2004 aren't going to found in UT3, & that they should try all the UT series games, he's being honest & sincere. And do consider that they are all out there for sale all over the web.
So, if anybody would object to me telling someone that they should try out all the UT series games, I have to suspect it's because those objecting are fearful that when someone does try out all the UT series games, they might prefer one iteration of it over the version which the objecting individual prefers. Make sense?
You're free to play or not play as you see fit, but I can't disagree with the fact that the game could have been much better at launch. Even in 1.3 state it would have been reasonable for release. And, yes, it is disappointing. I don't play the game a ton despite that I find it fun. It's just been too long, I've got so many games and projects I'm working on that I hardly have time to spend playing it. But I do try to be realistic about what its actual problems were, and I think "console involvement" is probably one of the least of UT3's problems (though I'm sure it had SOME effect).As for me, as far as UT3 goes, it's just disappointing where it wound up as opposed to what could have been & I know I'm not alone. The online numbers don't lie. Every time I see UnrealGrrl post here & see her game tracker showing very little activity on her server that she's paying for, I can't help but cringe. You might suggest I go play there, but there's nobody there.
Did you try Onslaught and Invasion-RPG? I'm part of the crowd that thinks UT99 is far better for DM, CTF, and Domination, but I really do love the UT 2004 Onslaught and Invasion Monster Mash RPG games and I think that Assault is better in UT 2004. It might all depend on what game type you play.
That's the thing, though. Was it "as a result" of being multi-platform? Or was it just what happened? I tend to think the latter, as plenty of other companies have made perfectly fine PC versions of multi-platform games.
I understand what you're saying, and it's kind of off my point. For me it's about intentions, and having references to the game being "consolified" or a "console port" both diminishes his point (it would take about one paragraph to tell someone that they should try all the games in the series) and makes his intentions unclear. His whole message comes off as "Don't play this crappy console game, go play the real UT games". That's my problem.
You're free to play or not play as you see fit, but I can't disagree with the fact that the game could have been much better at launch. Even in 1.3 state it would have been reasonable for release. And, yes, it is disappointing. I don't play the game a ton despite that I find it fun. It's just been too long, I've got so many games and projects I'm working on that I hardly have time to spend playing it. But I do try to be realistic about what its actual problems were, and I think "console involvement" is probably one of the least of UT3's problems (though I'm sure it had SOME effect).
Projectiles in Source have always been accurate, its the hitscan in source that's inaccurate.
I don't know about Invasion-RPG (retail Invasion or another thing?).
Pretty sure Titan Pack was that, even though it didn't add quite as much content (just almost as much).I had hoped, with Midway out of the picture, we'd see something similar to UT2003 -->UT2004, but they dropped the bombshell about UT being put on the shelf. So, we aren't likely to see that happen, even though UT3 does deserve it & needs it badly.
I agree, but due to Gamespy, organizing and executing this is a HUGE PITA. I have my network set up with the right ports and things open to allow this, but most people won't. And games released at the same time as UT3 didn't have this "needing certain ports open" problem to get a local co-op game going (particularly L4D).Let's flip the coin over. What's one of UT3's best features that seemingly is hardly ever discusses as far recruiting new players to UT3? No, it's not Akasha's nice tush or any of the other female characters with the well rounded knockers. What's the best place for new players to start in UT3? I believe you've guessed it -- Campaign Co-op. That's really where new players should start. It hasn't been exploited enough -- in other words that's the carrot that should be dangled out there. Too often, new players get online with seasoned players & get their head handed to them & where do they go from there? Usually, it's exit stage left.
I know that playing with/against bots doesn't make anyone a leet online player, but at least if new players spend some time playing Campaign Co-op, they at least have a better chance to have some fun with the game & at least get better familiarization with the game. A single player Tournament ladder, in addition to Campaign Co-op, certainly wouldn't hurt, either.
The problem is, I think UT3 PC DOES stand head and shoulders above the console versions, which is surely why those versions are also having problems.Maybe it wasn't console involvement, but unfortunately the PC version of UT3 was way too similar to the console versions, instead of really standing out as a separate entity. That's where the problem regarding "consolitis" is coming from. The PC version of UT3 doesn't really stand head & shoulders above its console counterparts -- although I'm sure that we all agree that it should. For a vast majority, UT is a PC game first & foremost, regardless of where Epic's focus may be. That's not likely to ever change.