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What's this about D3D support? You talking about RtCW, because I can't imagine them neglecting D3D for that one. But I honestly don't know, so please enlighten.
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Yep. No D3D support in RTCW. The only reason it bothers me is that my computer isn't fast enough to handle OGL in 1280x1024x32, but it's ok in D3D. And besides that, making OGL proprietary in your game is no different than back during the old Quake 1 days when you HAD to use Glide. The only difference is more cards support OGL than glide, which I guess is a good thing.
Personally, I believe in giving the user the option of using whatever API they feel runs best on their machine. I have to say I agree with Epic on this one, because they offer Glide, OGL, D3D, S3M, PVR, etc.
And all of this "Unreal sucks" crap coming up on this board? I honestly have to say, why do you even come to this forum if you don't like Unreal? Or if you're some pansy who thinks that Doom 3 will even compare to U2 (a year apart, remember?) Besides, my guess is that D3 will use another modified Q3 engine (might as well stick with what works right?) or does someone know that that's wrong? I'm kind of interested to know... Anyways, it reminds me of the old days when Epic had an Unreal forum, and everybody was a ***-**** flamer in there. Some people really need to get a life.
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I think that Jhon Carmack is a great programmer. I just don't like his games much, personally. For example, EVERY game that id has released, including RTCW has identical textures. HOW BORING CAN YOU GET???? Brown and grey and black are not my idea of an array of colors... I mean, honestly... it gets just a LITTLE annoying to see the same colors from Doom 1 all the way to Quake 3. Did they just change the engine, and bring the same textures up from down there??? GEEZ! There are more colors than brown!
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