wheel of time had some awesome level design and great effects :tup:
one of the reasons i prefer unreal tournament over quake 3 is the multiple styles of gameplay you can choose from, not to mention the tons of mods that you can easily activate. the weapons are also more suited to my tastes. i dont have to worry quite as much if i have two enforcers against someone with a rocket launcher than i would if i had a shotgun against someone with a rocket launcher in quake 3.
i also wish that ID would try to be a tad more innovative. they used the exact same weapons that were in doom 2 in quake 3 arena, just remodelled and slightly recoded. unreal tournament added a few new weapons and totally changed the look of all of the weapons.
i will give ID kudos on their shaders, though. they're very pretty, and some maps like klcurves are stunning. quake 3 has come the closest to photorealistic lighting in any game.
and finally, i disagree about quake 3 having better textures. if you use the textures from the second UT cd, some are just incredible. maps like ctf-projectx2, dm-requiem, and others use some of the more noticeably improved ones.... detail textures seem to be better-done than in quake 3-engine games too (like alice). you can SEE where the detail texture stops or hits the first stage of blending. in UT the effect is a lot subtler...
bah. i need to get a hobby.