What would revive the UT franchise?

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Grobut

Комиссар Гробут
Oct 27, 2004
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Stuff went here.

I don't think anyone would argue with that, changing the formula and splitting the community again and again has done nothing good for this franchise, and i'd even say it has cost the game a chance to mature, had they stuck to the same basic formula with the games, it would have been much easier to polish and perfect it, but since they kept changing things around and throwing curve balls in there, that hasen't really happened.

The franchise has badly lacked direction, every Unreal title has been a departure from the last, even Unreal and U2 are very different games, and all the UT's and UC's aswell, there has been far too much goofing off..

The series definately needs a reboot, perhabs a new Unreal SP game that can start it over, or a new spinoff MP title that can form a new and more coherent franchise.

The only question then is, if they where to do this, in what direction would they take the series? i for one doubt it would be a direction i'd enjoy, the money is in Consoles and more casual shooters thease days, and Epic would probably want a piece of that action..
 

WedgeBob

XSI Mod Tool User
Nov 12, 2008
619
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Cleveland, OH, USA
Well, just so long as John Carmack is willing to save the PC as a gaming platform, CliffyB has nobody to compete with, since he wants to be more console biased. Well, I'm just as much an id Software fan as I am an Epic/Unreal fan, and think that Quake 3 Arena could have done better than UT, but even I admit it, UT was just a better franchise than Q3A, but...with ET:QW being the sequel to Q3A supposedly, there was at least a little bit of hope.
 

UBerserker

old EPIC GAMES
Jan 20, 2008
4,798
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PCs are universal. I'd never, ever switch to console gaming. PCs are the most compatible, all-around devices for doing everything - playing games, listening to music, writing in this forum etc. Why would you want to have a separate device for playing games that has a lousy controller, can only play games that are made especially for that console, and gets obsolete after a few years without any hope of reutilising it?

Today's consoles do more other than gaming-only devices. I'm not going to argue about consoles because it wouldn't make a difference for me.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
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Well, all the consoles are still toys after all. And the Xbox crap has a forced crappy interface that's worse than windows at all.
 

WedgeBob

XSI Mod Tool User
Nov 12, 2008
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Not to mention Sony's XMB interface on the PS3, I mean, it is nice, I'm not knocking it, but I still rather go to the Start Menu, point and click on UT3 or UnrealEd, and get right to using the keyboard and mouse on the game. I don't want to fool around with analog thumbsticks or navigating through all sorts of options, wondering what's gonna happen, etc...
 

WedgeBob

XSI Mod Tool User
Nov 12, 2008
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Cleveland, OH, USA
Well, heh...I know that there's a lot of connections between the PS3 and PC versions of UT3 in the fact that you can convert your map into something the PS3 can read. I downloaded and attempted to bring some maps to the PS3, but when I go to import, the PS3 wouldn't budge, it would recognize that the thumbdrive was in there, and I select it, and told me it wouldn't find the data to import, even tho the filename and directory seem to match what I found on the PS3 forums. Trying to bring a map to PS3 is just impossible. Seems like Sony doesn't want you adding on to the game, for some strange reason.
 

Grobut

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Oct 27, 2004
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Yeah, I've never even played UT3, so idk what it's like on console vs PC, just speaking in general terms that the majority of people are switching to consoles, thus killing PC gaming and thus continuing to kill UT.

The problem is not so much that gamers are switching from PC to Consoles, not many are actually, whilst many PC gamers have also adopted a Console since thease new generation ones came about, that doesen't mean they have thrown their PC away, and ofcourse, many casual gamers have bought consoles because they are cheaper (but before this, they where non-gamers usually, so thats no loss on the PC side).

So on it's own, the Consoles becomming more popular is not really what's killing PC gaming, as most of us still own our gaming rigs and would still desire to play PC games on them, the two could coexist just fine as they have in the past.

The real problem is that the game developers have turned their back on the PC, and have either gone Console exclusive with their titles, or are churning out "multi-platform" titles that are, in all honestly, Console games you can also play on a PC, but then, if you could play it on the cheaper Console, why should new gamers spend the money on a PC? and it's not like the PC ports are any great improvement over the Console versions, infact it's usually the opposite, the PC version often has DRM and bad support, their controls, interfaces and gameplay-balance where designed around a Gamepad, so they feel odly out of place with a keyboard and mouse, and many of them are quite buggy on many rigs because they wheren't ported propperly.


The real thing that's killing PC gaming is.. why do it? where are the PC games? if the vast, vast majority of games released are also avalible on the cheaper consoles, where they don't feel like a platform port, then why bother with them on the PC? why even get a gaming rig?

The demand is there, but the supply is not, the PC has precious few exclusive titles left, and they seem to get even fewer every year.. mostly, many of us keep at the PC because we prefer a mouse over a thumbstick, we like mods, perks like LAN play and dedicated servers, but thouse things are also falling by the wayside now, more and more tiles drop that sort of support, or parts of it from their PC ports now, so the few reasons left to play on the PC are just getting more and more endangered.


And the industry seems willfully oblivious to the fact, they keep saying "the PC is dying and we don't get it".. well maybe if you made some damned games for it, it would stand a chance? how the hell is a gaming platform supposed to survive without games? or, if allmost all its games are also avalible on a cheaper platform? and the ports you make have rubbish DRM and we often don't get the same expansions packs and DLC?
Blimey, they have done allmost anything they could to kill the PC, and they wonder why it's slowly bleeding out on the sidewalk?

Make some damned games, stop doing rubbish ports, and stop treating us like Ex-Cons, then maybe things would change.


That turned out to be a bit of a rant.. ohh well, enjoy!
 

FuLLBLeeD

fart
Jan 23, 2008
946
1
18
Kansas
awwsmack.org
The problem is not so much that gamers are switching from PC to Consoles, not many are actually, whilst many PC gamers have also adopted a Console since thease new generation ones came about, that doesen't mean they have thrown their PC away, and ofcourse, many casual gamers have bought consoles because they are cheaper (but before this, they where non-gamers usually, so thats no loss on the PC side).

So on it's own, the Consoles becomming more popular is not really what's killing PC gaming, as most of us still own our gaming rigs and would still desire to play PC games on them, the two could coexist just fine as they have in the past.

The real problem is that the game developers have turned their back on the PC, and have either gone Console exclusive with their titles, or are churning out "multi-platform" titles that are, in all honestly, Console games you can also play on a PC, but then, if you could play it on the cheaper Console, why should new gamers spend the money on a PC? and it's not like the PC ports are any great improvement over the Console versions, infact it's usually the opposite, the PC version often has DRM and bad support, their controls, interfaces and gameplay-balance where designed around a Gamepad, so they feel odly out of place with a keyboard and mouse, and many of them are quite buggy on many rigs because they wheren't ported propperly.


The real thing that's killing PC gaming is.. why do it? where are the PC games? if the vast, vast majority of games released are also avalible on the cheaper consoles, where they don't feel like a platform port, then why bother with them on the PC? why even get a gaming rig?

The demand is there, but the supply is not, the PC has precious few exclusive titles left, and they seem to get even fewer every year.. mostly, many of us keep at the PC because we prefer a mouse over a thumbstick, we like mods, perks like LAN play and dedicated servers, but thouse things are also falling by the wayside now, more and more tiles drop that sort of support, or parts of it from their PC ports now, so the few reasons left to play on the PC are just getting more and more endangered.


And the industry seems willfully oblivious to the fact, they keep saying "the PC is dying and we don't get it".. well maybe if you made some damned games for it, it would stand a chance? how the hell is a gaming platform supposed to survive without games? or, if allmost all its games are also avalible on a cheaper platform? and the ports you make have rubbish DRM and we often don't get the same expansions packs and DLC?
Blimey, they have done allmost anything they could to kill the PC, and they wonder why it's slowly bleeding out on the sidewalk?

Make some damned games, stop doing rubbish ports, and stop treating us like Ex-Cons, then maybe things would change.


That turned out to be a bit of a rant.. ohh well, enjoy!

Developers are too stupid to realize this and blame everything on piracy.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
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Developers are too stupid to realize this and blame everything on piracy.
Confounded pirates stealing our horrible games that earn us millions anyway and forcing us to lose sales on these nasty people. Clearly if all pirates stopped pirating they would begin spending small fortunes on computer games and single-handedly save all these publishers that earn millions in profits every quarter from ruin and bankruptcy!

Question: Have you ever met a game developer that would actually include server based cd key authentication on a single player game? I haven't.
 

Defeat

GET EM WITH THE BACKSMACK WOOOOO
Apr 2, 2005
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Oh wow this thread is still going on D: I only read that last few posts but if I was a game developer I'd probably only make my game for consoles.

-Easier to make as in there are set hardware limitations to support unlike a PC where there are tons of different hardware and software combinations.
-Harder to pirate
 
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Northrawn

New Member
Feb 21, 2009
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This! It's not really about reviving the UT community. There is really no way to revive a community when the primary method of playing the game, when it was at its peak of popularity, is no longer cost effective and is damn near obsolete.

With the advent of the PS3 and XBOX360, PC gaming and in effect the Unreal series as well, went bye bye imo, along with most PC game series. Why would anyone spend twice as much $$ for a comparable PC to play a game when they could spend half as much for a more stable, equally performing platform that they can play whilst sitting in their lazy boy? And do it on a screen twice the size.

Is there really any wonder that you can buy a $79 graphics card nowadays which would have cost you well over $500 just 5 years ago? There is simply very little demand.

I would love to see the best of both worlds....the ability to play AND DEVELOP content with ease AND SHARE IT EASILY (and FREE!) all on one platform. It can't be that hard to accomplish.

Of course the dull mainstream games went over to the consoles as it better fits the dull masses.
I consider it a good thing, at least partly. It takes the riffraff away from quality PC gaming. (I am not saying that all consoleros are dull, but the masses (especially the young part) are)
I am now 36 years old and started gaming about 32 years ago. Most of the mainstream games simply do not interest me anymore. Most of it is "been there done that, but now we have bloom." Or it is: "Oh and next year you get the sequel. We call it Bioshock 2, it is even less innovative and has less story than part 1... ....but, so what, our customers don't know System Shock or Deus Ex".

But the indie-game scene is more alive and more innovative than ever on the PC. Few of these indie-games get ports to consoles, which is a fine thing. But most of the stuff that is interesting to me (since I am a dev myself), takes place n the PC.
 

Benfica

European Redneck
Feb 6, 2006
2,004
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0
Of course the dull mainstream games went over to the consoles as it better fits the dull masses.
I consider it a good thing, at least partly. It takes the riffraff away from quality PC gaming.
This may go to the heart of the matter. What are in your opinion, dull mainstream games and what is quality PC gaming?
 

Hideinlight

Member
May 12, 2008
358
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Something interesting from the S2 devs. They also had an "unpopular" game once.

What's the most important thing you've learned since making Savage 1 and Savage 2? While both games have a cult following their existence is unknown to most in the PC gaming community. Meanwhile, HoN, while still in closed beta, is already more popular than both games ever were combined. (Tomed)

From Jesse and Fielding:
The success of HoN isn't due to something new we've learned since making savage 1 and 2 but something we learned from the process of making savage 1 and 2 themselves. Taking the time to do things right and to constantly look back at what we've done and be willing to improve on our work is probably the most impactful change we've made. While we love savage 1 & 2 we were willing to let a lot of things slide as "good enough". In HoN we've done a much better job at isolating what is simply "good enough" and trying to make it be as good as it can be. This is where features like reconnecting to dropped games and polished, functional interfaces come in - there's always something more to be done, and always things that can be done better.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
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48
Oh wow this thread is still going on D: I only read that last few posts but if I was a game developer I'd probably only make my game for consoles.

-Easier to make as in there are set hardware limitations to support unlike a PC where there are tons of different hardware and software combinations.
-Harder to pirate

People will still pirate even that. And pirates are hardly ruining anything still, it is all excuses. In fact some of them back in the days made the games more popular and selling, yeah a bit of paradox.
 

Defeat

GET EM WITH THE BACKSMACK WOOOOO
Apr 2, 2005
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People will still pirate even that. And pirates are hardly ruining anything still, it is all excuses. In fact some of them back in the days made the games more popular and selling, yeah a bit of paradox.

At the same time it's still harder to pirate say an xbox game since you need to mod your xbox to run the games.
 

Hideinlight

Member
May 12, 2008
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At the same time it's still harder to pirate say an xbox game since you need to mod your xbox to run the games.

A lot of the people selling the games on the street offers that "service" so youcan just pay for someone else to do it for you. Most pirates are just ordinary clueless people that don't even go online with their Xboxes or doesn't know or care if they get banned from Xboxlive. The just see it as a cheaper alternative.
 

FuLLBLeeD

fart
Jan 23, 2008
946
1
18
Kansas
awwsmack.org
Confounded pirates stealing our horrible games that earn us millions anyway and forcing us to lose sales on these nasty people. Clearly if all pirates stopped pirating they would begin spending small fortunes on computer games and single-handedly save all these publishers that earn millions in profits every quarter from ruin and bankruptcy!

Question: Have you ever met a game developer that would actually include server based cd key authentication on a single player game? I haven't.

The funny thing is Epic probably lost more money on Gears of War 2 used game sales than UT3 piracy...

Seriously, why can't developers just start embracing the online model? Brick and mortar PC game sales aren't going to be around much longer, but Steam now has over 2 MILLION users. Why not target them?