What would revive the UT franchise?

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brdempsey69

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I actually have to agree with this. The hell is wrong with me? It looks like someone is trying to make you look bad, and I fell for it.

Anyway, yes, the game isn't dead. It only looks dead because these guys aren't even playing it anymore, and so they think because so many people are quitting they're assuming the game is dead.

I love all UTs too, except the original is the one I rarely play for some reason. I would play UT3 more, but I need to install my new 9500 GT so I can get some decent framerates in the stock maps (need a new PSU).

And I can name two more unique maps: DM-Heatray is the only DM map with a vehicle as far as I know, and DM-Gateway takes place in five different environments (or was it three? I can't remember).

Please accept my apologies for being so harsh in my response. I will edit that post & delete it.
 
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GreatEmerald

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And I can name two more unique maps: DM-Heatray is the only DM map with a vehicle as far as I know, and DM-Gateway takes place in five different environments (or was it three? I can't remember).

Gateway has three - snow, urban and grass, connected through 6 portals.

Yea, UT3 has its share of interesting maps. Deployables in DM is also an interesting idea. Sandstorm is one map that I always enjoy playing. Morbias is awesome with its references :D And Necris vehicles rock. Too bad that many of the maps aren't as balanced as they could be.
 

Bi()ha2arD

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The game seems dead because all the guys involved in the community (THAT'S YOU!) stopped playing it. Hovever it's not dead. Just many of the "pr0" players stopped playing it and the guys that do play it aren't too active on forums like this one.
 

Grobut

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The game seems dead because all the guys involved in the community (THAT'S YOU!) stopped playing it. Hovever it's not dead. Just many of the "pr0" players stopped playing it and the guys that do play it aren't too active on forums like this one.

Err, how do you guys define "dead" exactly? when zero players are playing it?

Most people use the term to describe "not much to no activity", ie, when the player counts fall below a certain threshhold, where it's nolonger easy to find good populated games, the game is considdered to be "dead".

And UT3 certainly falls into that catagory, when you need to organize PUG matches to get a respectable game going, people will call it a dead game, hell, people call Vietcong a dead game, and it usually has more players than UT3 does.
 

rmcollins3

AKA "Doublez-Down"
Dunno why I'm chiming in here, but reading some of the posts made me want to. Anyway, I'm sure it's been discussed ad nauseum about what supposedly caused the demise of the UT series (if in fact it's demised). Blame it on a shoddy game, bad netcode, the influx of better consoles, static meshes, a steeper UED learning curve, whatever you like. PC games in general have taken a big hit, not just the UT series. I for one find it amazing that there are actually people still making UT99 maps and getting them reviewed, over 10 years later. That just goes to show what a great game it was and what a following it has/had.

As far as what would revive the series, I think going back to the roots is a good idea, but I'm not sure how it would be pulled off. The community making great maps is what kept UT99 popular for so long imo, and people like seeing maps reviewed and creating things that people enjoy...or at least strive to create them that way. I get satisfaction from creating maps and having them reviewed by others to let me know whether or not I did a good job and what I could improve on. Nalicity in the hayday, Insite, and other review sites are what made the community thrive.

UTUnlimited looks like it's heading in that direction, so hopefully some mappers will make some more great maps for any of the games and that should help revive it to some degree. But I think more than that, gamers need that "wow" factor that the originial Unreal caused. It had great graphics for it's time, and still has superb atmosphere and an unsurpassed storyline. I personally would love to see another SP game, call it Unreal 3, or whatever.

But bottom line is, let's face it, with the advent of HD gaming on huge HD TVs, that you can do from your couch, it's going to be tough for ANY PC game, let alone one that's a few years old, to keep up.
 

BlackCheetah

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Jan 22, 2008
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What UT needs back is its humor. Killing yourself in UT2004 is always hilarious, Killing yourself in UT1 and the Homer like "DOOOOOH" makes me cry laughter all the time, but for UT3 when you die somehow I am reminded of beetlesborgs, "You'll pay for that!" "I'll have my revenge!" " AYAYAYAYAY Zordon I have died," "MUAH!"

What makes Unreal is what is Unreal.

What is life like for most people? Not funny, not fast, so many problems make you unhappy? Neonite's reign of terror?

Unreal is funny when horrible, the problems make you stronger and more you find the happier you are to do them. Everyone whose played Unreal 1 has seen the first skaarjwarrior, who runs like a coward when you open some door. When I first saw that I thought "OH MY GROIN!" but afterward I found it hilarious, then soon after that I just felt sorry for the poor victim, He has to shredded to pieces about 20 times before I maintain not killing myself for some reason.

Unreal is what made UT franchise start, and its because of UT1, UT2004 thrived afterward. Yes alot of UT1 players do not like ut2004, but because of how many fans of UT there are, they influenced others to try UT but the latest one.

Here is UT3, UT3 comes out 3 years after 2004, in between these two titles, what has happened? Nothing, there was nothing like unreal 2003, nothing like Unreal 2. When UT3 is advertised, was 2004 a catalyst in adverting? Did they mention UT1 alot in their advertising? What they did wrong was relate it with Gears of war, "From the makers of Gears of War" this is what turns off most of the players because now they are thinking they are buying a single player game, 8 years from UT1 the gamers who couldnt play 2004 and UT1 and now able to play these type of games, and UT3 was treated like they already know the franchise.

Unreal 1 came out in cradle of the FPS future, but now we are in that future but the future is not mention its past, its not telling the stories of its youth and thats the reason why titles from the old school cannot thrive.

When Bioshock was first advertised, it told something new, it started a new story. World of warcraft will not fail, because its not always the same over and over.

The biggest failure of the franchise is the weapons. The weapons are the same ones for over 9 years now, and all those years in the Unreal Story they have not changed, they have been balanced and such (Something patch would do rather than a whole new game) but its still the type of gameplay, same type of moments, non surprising situations, the only thing new is sniperrifle is a shame to its brothers lightning gun and UT1 sniper.

UT can be revived once its story, weapons, and characters get a transplant.
 

GreatEmerald

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Err, how do you guys define "dead" exactly? when zero players are playing it?

Most people use the term to describe "not much to no activity", ie, when the player counts fall below a certain threshhold, where it's nolonger easy to find good populated games, the game is considdered to be "dead".

And UT3 certainly falls into that catagory, when you need to organize PUG matches to get a respectable game going, people will call it a dead game, hell, people call Vietcong a dead game, and it usually has more players than UT3 does.

I have no problems joining online games in UT3 whatsoever, so I don't see what problems you all are having...
 

Hideinlight

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May 12, 2008
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A game is dead when the developer stops supporting it.

Imagine what would happen to dota if Icefrog just vanished.
Btw who's the lead figure of UT3? The the link between the devs and community? Could never figure that one out, all the complaints are normally directed to EPIC as a whole.
 

JohnDoe641

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A game is dead when the developer stops supporting it.

Imagine what would happen to dota if Icefrog just vanished.
Btw who's the lead figure of UT3? The the link between the devs and community? Could never figure that one out, all the complaints are normally directed to EPIC as a whole.
With that definition, UT3 has been dead for a long time. Midway is gone, and so is any financial support for Epic to work on UT3.
 

GreatEmerald

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Btw who's the lead figure of UT3? The the link between the devs and community? Could never figure that one out, all the complaints are normally directed to EPIC as a whole.
No idea. For UT2004, it would be Flak, for UT3, maybe someone over at the UT3 forums, but I don't really monitor them that much.

With that definition, UT3 has been dead for a long time. Midway is gone, and so is any financial support for Epic to work on UT3.
That doesn't mean that they officially stopped supporting it. Basically they don't support what they don't have in their official forums I believe.
 

WedgeBob

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Nov 12, 2008
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Gateway has three - snow, urban and grass, connected through 6 portals.

Yea, UT3 has its share of interesting maps. Deployables in DM is also an interesting idea. Sandstorm is one map that I always enjoy playing. Morbias is awesome with its references :D And Necris vehicles rock. Too bad that many of the maps aren't as balanced as they could be.

DM-Deimos had a turret, iirc, that was a fun thing to use, if you know where to look for it.
Never really did like all those swimming tunnels in that map, tho. Just can't justify water in the void of space.
 
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Bi()ha2arD

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Err, how do you guys define "dead" exactly? when zero players are playing it?

Most people use the term to describe "not much to no activity", ie, when the player counts fall below a certain threshhold, where it's nolonger easy to find good populated games, the game is considdered to be "dead".

And UT3 certainly falls into that catagory, when you need to organize PUG matches to get a respectable game going, people will call it a dead game, hell, people call Vietcong a dead game, and it usually has more players than UT3 does.

I don't know how I would define "dead". Other people say its dead. But it isn't. There are plenty of full servers and the Pickup games have been around since release in case you didnt know. They have nothing to do with empty servers but everything with playing with skilled people instead of random nubs on a public. There is a well built community around the pickups. Everyone knows each other and using TS also makes the games better.
 

KillerSkaarj

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Jan 24, 2008
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A game is dead when the developer stops supporting it.

By that definition, UT and UT2k4, the games that people love to say are better than UT3 by miles, are dead as well. A game is dead when both the devs AND THE COMMUNITY stop supporting it. People don't want to support UT3 due to the fact that almost everyone thinks the same way that you do. If that kind of mindset keeps up, the game will truly become dead.

The community can support a game in two ways: actually playing the game (Console and PC) and developing mods for it (PC only). These two things are gradually diminishing for UT3.

A company supports it in two ways as well: when updates are steadily being released, and when the master servers are maintained. We already lost the former for UT3, but the latter is still here.

The community is the most important part of a multiplayer game, and the masterservers allow the community to interact. If either one topples, the game becomes dead. So far, the community is beginning to let the game go. Total lack of official updates does not make a dead game, but total lack of community content and participation does.

Epic isn't betraying UT3, because they're unable to support it. You guys are the traitors, because you refuse to support it.

Please accept my apologies for being so harsh in my response. I will edit that post & delete it.
Accepted. And same here.
 
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GreatEmerald

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By that definition, UT and UT2k4, the games that people love to say are better than UT3 by miles, are dead as well. A game is dead when both the devs AND THE COMMUNITY stop supporting it. People don't want to support UT3 due to the fact that almost everyone thinks the same way that you do. If that kind of mindset keeps up, the game will truly become dead.

The community can support a game in two ways: actually playing the game (Console and PC) and developing mods for it (PC only). These two things are gradually diminishing for UT3.

A company supports it in two ways as well: when updates are steadily being released, and when the master servers are maintained. We already lost the former for UT3, but the latter is still here.

The community is the most important part of a multiplayer game, and the masterservers allow the community to interact. If either one topples, the game becomes dead. So far, the community is beginning to let the game go. Total lack of official updates does not make a dead game, but total lack of community content and participation does.

Epic isn't betraying UT3, because they're unable to support it. You guys are the traitors, because you refuse to support it.

By your definition, however, it would seem that not even U2XMP is dead, since it does have a master server and maps are still being made for it. Then again, I wouldn't like to declare U2XMP as dead either, so you do have a point there.

But this whole dead/alive issue IMO boils down to two things - personal preference and optimism. People who don't like the game will say that it's dead, people who like it will say that it's not. And people who don't see a bright future for the series will say that the whole series is dead, while those who still have faith will say that it's all alive.
 

KillerSkaarj

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Jan 24, 2008
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The whole Unreal series is almost dead. That's all.

It's not even almost dead. Nearly all of the Unreal series meets three out of the four criteria. Only the Championship games will be dead since Microsoft pulled the plug on the old XBL. And, like GreatEmerald said, Unreal 2 isn't even dead yet due to people still playing XMP (AFAIK anyway).

But this whole dead/alive issue IMO boils down to two things - personal preference and optimism. People who don't like the game will say that it's dead, people who like it will say that it's not. And people who don't see a bright future for the series will say that the whole series is dead, while those who still have faith will say that it's all alive.

I think the optimists are the die-hard Unreal fans, and the pessimists are the guys that just play the game (or used to play the game).
 
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Northrawn

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Feb 21, 2009
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You guys are the traitors, because you refuse to support it.

That has nothing to do with being a traitor. That would imply that we must support a game we do not like. Which isn't the case. We simply play other games we like more.
I made a simple (but very early) map for UT3 to support it and found a lot of things much easier than mapping for Ut2004. But later I just lost interest in it. I didn't betray the game. It just lost appeal to me, although I later tried to like it two more times.
 
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Grobut

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It's not even almost dead. Nearly all of the Unreal series meets three out of the four criteria. Only the Championship games will be dead since Microsoft pulled the plug on the old XBL. And, like GreatEmerald said, Unreal 2 isn't even dead yet due to people still playing XMP (AFAIK anyway).

So obviously your definition of "dead" is zero players, which is fine, but that's not what people mean when they say "UT3 is dead", we know it still has some players and servers, even mods, what we mean is "the amount of players is too low for compfort, and we don't think that is going to change for the better, it's got no future".

I think the optimists are the die-hard Unreal fans, and the pessimists are the guys that just play the game (or used to play the game).

That's a very self serving way of looking at things..
 

Raynor.Z

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It has truth on it, in my view there are three types of UT players - players, fans and die-hard fans. Players are people who just come and go, it's just another game for them. Fans are the people who play the game for longer period, they do like it and are mostly supportive, few of them even give something back for community by creating maps, mutators etc. - I think that concludes majorty of people around here. And then comes the die-hard fans who really are digged into UT and probably playing it since early days. People who play the game regardless that other consider the game/series "dead" or not, without quitting.
So my point is that everyone sees the UT series as the like to see.
The fact is UT isn't dead, it may be dead for some peole, but not as a whole.
 

WedgeBob

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I'm really not a "fan" of any particular version of UT, like I said...all of them are equal in pros and cons that I can tell. So, while I may be a fan of the franchise, I'm not necessarily a fan of any particular version of it.