Hmm...I come from a 3D Realms and id Software gaming background from back when, so attempting to bring back classics that I've done back in the '90s to UT3 may probably be okay, since 3DR had that policy where levels were meant to be great for DukeMatches, WangBangs, what have you. However, with UT3's stock textures, meshes, etc...these may be a good way to introduce old-school multiplayer with newer technology. May work. An L-shaped city block with a couple of buildings that you can cruise around...yeah, might be good enough for deathmatch here.