Hey everyone! I have a really great idea! Let's rename the site to "BeyondUnreal (Except for UT3)!" And let's also delete this forum because it's soooooo obvious UT3 is dead.
Seriously, it's like all people want to do now is complain that the game sucks. Since it looks like no one on BU likes UT3 any more, then I suggest you delete this forum from the Unreal-Engine games section. I'm not kidding. Apparently, according to you guys, the servers are empty, the netcode is terrible (there's no way it's worse than the old U1 netcode), the graphics are bland (Allow me to refer you to my sig), the gameplay sucks ass, and the weapons look terrible.
I'm surprised you people didn't pawn the damn game already.
That aside, I've been reading through some of the posts that I hadn't read, and it seems some people suggest that the Epic try something other than what was already tried and true for UT. They've already done this once before with UC2. I stopped playing UC2 simply because there's nothing new about the game. I've already played all the maps and I simply got bored of the Tournament portion (this time, the Tournament was a mode where each character has their own ladder for playing through).
Perhaps if they revamped UC2 (removing the Mortal Kombat coprights, of course), added more maps, characters, and gametypes, and then ported it to the PC, it would offset the damage that UT3 apparently caused and bring players back to the Unreal series.
Or they could try something else. UC2 was the product of both Midway and Epic. They both essentially took their respective flagship franchises and merged them together, so it was almost half Unreal and half Mortal Kombat.
Perhaps if Epic tried the same thing but for the PC, it would become immensely popular. Merge a seemingly completely different genre with the game. Perhaps they could merge it with a Tony Hawk-style game. Keep the hoverboard, but make it usable in all gametypes, and allow players to shoot while on it. And some maps could have ramps, half-pipes, etc. and you would be able to do tricks on them. And one of the maps could be a DM remake of ONS-Tricky.
Then they could change "Frags" to "points," and award extra points for killing someone while pulling off multiple tricks in a row. Can you imagine flying off a ramp, doing a bunch of intricate flips and spins while at the same time blowing some guy to bits with a shock combo? That would be AWESOME!
And they wouldn't have to call the game UT4. Hell, make it another branch off from the main series. Name it something like Unreal Showdown. This particular idea will definitely revive at least this particular side of the Unreal series (the DM side, not the campaign side)
If that's too stupid of an idea, then they could do this instead. Make it a persistent open-world shooter like Far Cry 2 (STALKER is open world, but not 100% persistent), but don't try to incorporate the elements of realism. It could essentially be UT with one GIANT Warfare map.
Keep the factions of UT3, and have them occasionally go to war with each other. Let the player choose which faction he wants to be a part of over the course of the game. Each faction could have vehicles and weapons specific to them, e.g. Iron Guard only has Hellbenders and Shock Rifles, Thunder Crash could have Scorpions and Flakcannons, the Necris could have a variety of Necris vehicles (besides Darkwalker) and the BioRifle, etc. etc. The factions could also have their own bases, and capturing a faction's base would give your team access to their specific weapons and vehicles.
Each Faction could start out with two or three bases, and each of the bases and the surrounding area would essentially be a one-sided WAR or ONS match. Capping the nodes and taking out the core will bring the base under the winning faction's control, thus giving access to the weapons and vehicles within.
And you could even have neutral bases that, when captured, give special vehicles that the other factions don't have, like Goliaths, Darkwalkers, and Leviathans. Like I said, it's basically an over-glorified Warfare map.
The two ideas above, IMO, would probably completely revive the series and offset the damage UT3 inflicted. If done right, of course.
Seriously, it's like all people want to do now is complain that the game sucks. Since it looks like no one on BU likes UT3 any more, then I suggest you delete this forum from the Unreal-Engine games section. I'm not kidding. Apparently, according to you guys, the servers are empty, the netcode is terrible (there's no way it's worse than the old U1 netcode), the graphics are bland (Allow me to refer you to my sig), the gameplay sucks ass, and the weapons look terrible.
I'm surprised you people didn't pawn the damn game already.
That aside, I've been reading through some of the posts that I hadn't read, and it seems some people suggest that the Epic try something other than what was already tried and true for UT. They've already done this once before with UC2. I stopped playing UC2 simply because there's nothing new about the game. I've already played all the maps and I simply got bored of the Tournament portion (this time, the Tournament was a mode where each character has their own ladder for playing through).
Perhaps if they revamped UC2 (removing the Mortal Kombat coprights, of course), added more maps, characters, and gametypes, and then ported it to the PC, it would offset the damage that UT3 apparently caused and bring players back to the Unreal series.
Or they could try something else. UC2 was the product of both Midway and Epic. They both essentially took their respective flagship franchises and merged them together, so it was almost half Unreal and half Mortal Kombat.
Perhaps if Epic tried the same thing but for the PC, it would become immensely popular. Merge a seemingly completely different genre with the game. Perhaps they could merge it with a Tony Hawk-style game. Keep the hoverboard, but make it usable in all gametypes, and allow players to shoot while on it. And some maps could have ramps, half-pipes, etc. and you would be able to do tricks on them. And one of the maps could be a DM remake of ONS-Tricky.
Then they could change "Frags" to "points," and award extra points for killing someone while pulling off multiple tricks in a row. Can you imagine flying off a ramp, doing a bunch of intricate flips and spins while at the same time blowing some guy to bits with a shock combo? That would be AWESOME!
And they wouldn't have to call the game UT4. Hell, make it another branch off from the main series. Name it something like Unreal Showdown. This particular idea will definitely revive at least this particular side of the Unreal series (the DM side, not the campaign side)
If that's too stupid of an idea, then they could do this instead. Make it a persistent open-world shooter like Far Cry 2 (STALKER is open world, but not 100% persistent), but don't try to incorporate the elements of realism. It could essentially be UT with one GIANT Warfare map.
Keep the factions of UT3, and have them occasionally go to war with each other. Let the player choose which faction he wants to be a part of over the course of the game. Each faction could have vehicles and weapons specific to them, e.g. Iron Guard only has Hellbenders and Shock Rifles, Thunder Crash could have Scorpions and Flakcannons, the Necris could have a variety of Necris vehicles (besides Darkwalker) and the BioRifle, etc. etc. The factions could also have their own bases, and capturing a faction's base would give your team access to their specific weapons and vehicles.
Each Faction could start out with two or three bases, and each of the bases and the surrounding area would essentially be a one-sided WAR or ONS match. Capping the nodes and taking out the core will bring the base under the winning faction's control, thus giving access to the weapons and vehicles within.
And you could even have neutral bases that, when captured, give special vehicles that the other factions don't have, like Goliaths, Darkwalkers, and Leviathans. Like I said, it's basically an over-glorified Warfare map.
The two ideas above, IMO, would probably completely revive the series and offset the damage UT3 inflicted. If done right, of course.
Last edited: