What would revive the UT franchise?

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-AEnubis-

fps greater than star
Dec 7, 2000
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The Nicest Parts of Hell
Again with that word. The only thing that really would have hurt development wise, was how fast you needed to switch weapons, and the complex movement of 2kx, and how that would translate for a controller. Personally, I think worrying about how the menus work is asinine, and there's no reason that a server browser can't have the same core, and different UI's for each platform, if need be.

UT3's gameplay is great, and could translate fine to a controller. As far as the PC release, I still don't care about the menu's because I still don't use them. As long as I can find my ini's, I will edit my settings that way. ...and of course, the pc should be the "central" platform because of the community and editing tools. Also a great reason why it could be one of the first cross platform games.

-Provide functional dedicated servers to a console community.
-Give players (even on the pc) a ready to go option to use a controller.
-Provide community driven free content to a console community.

Look at the UT console games of the past. People bought and played them even if they didn't take them online. They will still sell enough to make their bottom line for each platform, just like they'll sell ten times as many PC copy's as you'll ever see players online at one time. As well, I think the keyboard and mouse is intimidating to a fair amount of gamers. I have a handful of friends who would have played UT had they had the option of a controller.
 

WedgeBob

XSI Mod Tool User
Nov 12, 2008
619
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Oh? Do the PS3 and X360 versions of UT include UnrealEd or any modding/mapping tools? Yeah...didn't think so. You still need the PC version to feed those mods and maps that you create to the PS3 version, so yeah...you do need the PC version to be the primary platform in order for that to happen. Hey, there's plenty of UT gamers that have their own imagination in terms of what types of gameplay, in terms of new arena maps, characters, weapons, tournament gameplay modes, etc... they want to have, and a console won't let you create those custom maps/mods by themselves.
 

Benfica

European Redneck
Feb 6, 2006
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Regarding cross-platform, PCSpeedX was very popular amongst PS3 players. In fact, the mutator made their version slightly faster than PC

Since the console supports kb/m, and with PC gameplay rules, would have been any difference between 2 newbies, one with a PS3, other with an equivalent PC (for UT3), let's say AMD Dual-Core, 7800GT, Windows XP?
 

WedgeBob

XSI Mod Tool User
Nov 12, 2008
619
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Cleveland, OH, USA
I have a Phenom II x4 955/HD5850/8GB DDR3-1600 myself, that would most likely put me right around PS3 levels, would it not?
Had I Crossfired 2 x HD5850s, that would probably give me a Dragon Platform, supposedly, but as rare to find the HD5850 Series of cards are at the same price they launched at...heh. Wishful thinking.
 
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Benfica

European Redneck
Feb 6, 2006
2,004
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Regarding cross-platform, PCSpeedX was very popular amongst PS3 players. In fact, the mutator made their version slightly faster than PC

Since the console supports kb/m, and with PC gameplay rules, would have been any difference between 2 newbies, one with a PS3, other with an equivalent PC (for UT3)
 

brdempsey69

Original UT Owns !!
Jun 19, 2003
362
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Benfica, although you pointed out something interesting regarding cross-platform, I have to ask why the double post?

And BTW, off-topic as it may be, your comment that you made here at the official threads is absolute bulls**t.

http://utforums.epicgames.com/showpost.php?p=27108447&postcount=47

Nobody closed anything on me. I did the closing & walked away on my own merit. Plain & simple truth.
 
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FuLLBLeeD

fart
Jan 23, 2008
946
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Kansas
awwsmack.org
Haha Ut3 is a dead game look how cutting edge meta I am.

The reality is arena shooters aren't popular anymore. The skill ceiling is too high for them. UT3 has a huge install base but no one bothers playing it online, and that's really the problem. I think Epic should take a page out of Valve's playbook for the next Unreal Tournament. I think the series is due for a big revival. I'm so sick and tired and of these dull grey and brown war shooters, I need to shoot people with lasers and rockets. :(
 

Benfica

European Redneck
Feb 6, 2006
2,004
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brdempsey69 said:
Benfica, although you pointed out something interesting regarding cross-platform, I have to ask why the double post?

And BTW, off-topic as it may be, your comment that you made here at the official threads is absolute bulls**t.

http://utforums.epicgames.com/showpost.php?p=27108447&postcount=47

Nobody closed anything on me. I did the closing & walked away on my own merit. Plain & simple truth.
Whatever, I stopped caring about your e-personality.

You know what was the true damage here? I already have an hard time to predict what will be the reactions, the emotions of other folks to my posts. Both because I'm not a native English speaker, because written language doesn't transmit the intent very well, and even being a very emotional guy myself, I can't consistently feel empathy for nicknames and avatars. It has to do with me, not with them. Everyone is different, it's much easier in a Portuguese or probably in a Spanish or French forum

Is that, after pushing it too hard on my side, and even more after losing sleep I flipped out a bit (still recovering, there's a lot to leave behind), I misused whatever (lack) of credibility I have amongst other people, to spread damage (consciently or not), here and to other people or locations or contexts that have not much to do with forums or even internet.

I learned, and understood very very well why and how to make a mess of other people's lifes if you want to. I also understood the impact it has on others if you do it. But is any of this (even this post) really a big deal for me? No, not really, as long as I don't live orneed any of this, I'll not remember much of it tomorrow or even when I go out for a coffee
 

brdempsey69

Original UT Owns !!
Jun 19, 2003
362
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Visit site
Whatever, I stopped caring about your e-personality.

You know what was the true damage here? I already have an hard time to predict what will be the reactions, the emotions of other folks to my posts. Both because I'm not a native English speaker, because written language doesn't transmit the intent very well, and even being a very emotional guy myself, I can't consistently feel empathy for nicknames and avatars. It has to do with me, not with them. Everyone is different, it's much easier in a Portuguese or probably in a Spanish or French forum

Is that, after pushing it too hard on my side, and even more after losing sleep I flipped out a bit (still recovering, there's a lot to leave behind), I misused whatever (lack) of credibility I have amongst other people, to spread damage (consciently or not), here and to other people or locations or contexts that have not much to do with forums or even internet.

I learned, and understood very very well why and how to make a mess of other people's lifes if you want to. I also understood the impact it has on others if you do it. But is any of this (even this post) really a big deal for me? No, not really, as long as I don't live orneed any of this, I'll not remember much of it tomorrow or even when I go out for a coffee

Very well. But if you recall correctly, my first response over there to you, which was not a flame, & I'm not flaming now, simply pointed out that the the final say on the development of any of the UT series games did belong to Epic. Granted there was lobbying going on as far as games being developed after UT99, but the final say on what got shipped out was Epic's.

I know that both you & I could list a whole slew of things that were done with UT2003 & UT2004 & UT3, that nobody lobbied for, they just got put in or taken out & that was that.

In other words, I believe that we can reason together, which I believe we did that in that one thread before it was closed, and I'm sorry if I seemed harsh at times, but what may have seemed like a heated discussion, did in fact cool off. If you look at the last 3 pages of that closed thread, there were no sparks going off anywhere, therefore it was just plain stupid for that thread to be closed. I could understand a warning message, but closing it, at that stage was way late.

And, of course, when I pointed that out in the reopened thread, flak got all puked out about it, resorted to false accusations ( and nobody likes to be falsely accussed ), and therefore I let her have it with both barrels of the gun & walked away from there.

Back on topic, of reviving the UT franchise, we can discuss things that should put into UT4, but, and this is my opinion, which can proven wrong later on, the damage to the UT franchise may very well be unrepairable. Time will tell.
 
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brdempsey69

Original UT Owns !!
Jun 19, 2003
362
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Visit site
UT series died after the first one.

I agree with you. I could sense at the time UT2003 was released that it could spell nothing but trouble, as it wasn't a true sequel to the original UT, and that many original UT players might be rather miffed about it. Which many were.
 

BlackCheetah

New Member
Jan 22, 2008
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What would revive the UT is the samething that made UT heard of in the first place... Focus on Unreal single player.