Again with that word. The only thing that really would have hurt development wise, was how fast you needed to switch weapons, and the complex movement of 2kx, and how that would translate for a controller. Personally, I think worrying about how the menus work is asinine, and there's no reason that a server browser can't have the same core, and different UI's for each platform, if need be.
UT3's gameplay is great, and could translate fine to a controller. As far as the PC release, I still don't care about the menu's because I still don't use them. As long as I can find my ini's, I will edit my settings that way. ...and of course, the pc should be the "central" platform because of the community and editing tools. Also a great reason why it could be one of the first cross platform games.
-Provide functional dedicated servers to a console community.
-Give players (even on the pc) a ready to go option to use a controller.
-Provide community driven free content to a console community.
Look at the UT console games of the past. People bought and played them even if they didn't take them online. They will still sell enough to make their bottom line for each platform, just like they'll sell ten times as many PC copy's as you'll ever see players online at one time. As well, I think the keyboard and mouse is intimidating to a fair amount of gamers. I have a handful of friends who would have played UT had they had the option of a controller.
UT3's gameplay is great, and could translate fine to a controller. As far as the PC release, I still don't care about the menu's because I still don't use them. As long as I can find my ini's, I will edit my settings that way. ...and of course, the pc should be the "central" platform because of the community and editing tools. Also a great reason why it could be one of the first cross platform games.
-Provide functional dedicated servers to a console community.
-Give players (even on the pc) a ready to go option to use a controller.
-Provide community driven free content to a console community.
Look at the UT console games of the past. People bought and played them even if they didn't take them online. They will still sell enough to make their bottom line for each platform, just like they'll sell ten times as many PC copy's as you'll ever see players online at one time. As well, I think the keyboard and mouse is intimidating to a fair amount of gamers. I have a handful of friends who would have played UT had they had the option of a controller.