What would revive the UT franchise?

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Leo(T.C.K.)

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May 14, 2006
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U1 was a great singleplayer game, UT1 was a multiplayer-addon-botpack for U1.

U2 was neglegted by atari.

UT2 featured some ill features witch noone likes (Holy **** -kills, seriously... & mr.crow)
Also, to take U1 & U2 mythology away and to replace it WRESTLING STYLE!! is not good.
and the unforgivable raep of changing U-logo from U-skaarj into U-batman.
UT2 was closer to quake than it was to Unreal. bad!

With UT3 it's quite clear that it's mythology is from Gears. UT3 is a techdemo, nothing more. It's ok game, dont get me wrong, but it has no roots. That and Reaper is a Skaarj name!

*Tournament should always be considered as an addon for the current SP-game.

So to resurrect:
1. Make "Unreal 3" (no GoW crap)
2. Release botpack for U3.
3. ...
4. Win

(5. personal autobuy if: ..more pretty ladies and less "IMMA MACHO MAN!" -crap.)

Or Remake Unreal on modern graphics, make it the same graphic style as old one, only high poly. Make it more non linnear, release two expansions for free (rtnp and botpack content) and maybe one or two really huge all new expansions for money. That would really be a big hit and revive the franchise a lot.
 

Sir_Brizz

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Feb 3, 2000
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Do you really think so? I like the UT 2004 user interface. I think it's easy to use and fast. I guess my biggest gripes about it are that the built-in IRC server browser disconnects at every map change, the server browser needs better filtering options and the filters need to work better, and the server browser should provide an option to list servers that have bots on them but to only count the number of human players (like the UT99 server browser did).
The UT2004 is just as consolized as UT3. It just has more options in it so you don't care.

Yes, I really think so. None of the UT interfaces have been much to look at or use, IMO. They all had a variety of problems and most of the problems stem from the fact that you simply NEED more options in UT than a typical multiplayer game.
 

DeusIX

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Mar 22, 2009
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Or Remake Unreal on modern graphics, make it the same graphic style as old one, only high poly. Make it more non linnear, release two expansions for free (rtnp and botpack content) and maybe one or two really huge all new expansions for money. That would really be a big hit and revive the franchise a lot.

I Don't know man...

Dune2k did this for Dune2 and wasn't that popular. It was actually bashed somewhat because it had not much new, just upgraded gfx.

I liked it though, but i'm way better than any casual gamer or some press guy.:rolleyes:
 

Fuzz

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Jan 19, 2008
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That depends on how well implemented the old game was. Dune storyline and scenario was already given. Unreal is how they made it up as they went along. Strategy games often have surreal fast construction time and wimpy short ranged nearsighted combat. Shooters like Unreal had such variety of environments, weapons and enemies. As adolescents we accepted games for what they were, as time goes by we find flaws reproduced in remakes even with astounding graphics.
 

WHIPperSNAPper

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The UT2004 is just as consolized as UT3. It just has more options in it so you don't care.

Yes, I really think so. None of the UT interfaces have been much to look at or use, IMO. They all had a variety of problems and most of the problems stem from the fact that you simply NEED more options in UT than a typical multiplayer game.

I think there's a big difference between the UT 2004 interface and the UT3 interface besides having more adjustment options. The UT 2004 interface is not clunky and slow--you don't have to wait to load up the Main Menu in UT 2004. Also, very importantly, you can easily access settings and the server browser while you are on a server, without leaving it. UT 2004 also allows you to set up keybind taunts and communication ("Cover Me") and it does have a built-in IRC browser. Overall, I find that the UT3 user interface and server browser pales in comparison to that of UT 2004.
 
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Sir_Brizz

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Feb 3, 2000
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Again, all you've really told me is that the UT3 menu is worse because it has less options.

The speed isn't a factor for me. Lots of games that have good menus take time to load the menu and some of the screens are slow. Additionally, the UT2004 menu was slow going between certain screens in the menu.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
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I Don't know man...

Dune2k did this for Dune2 and wasn't that popular. It was actually bashed somewhat because it had not much new, just upgraded gfx.

I liked it though, but i'm way better than any casual gamer or some press guy.:rolleyes:

It shouldn't be exactly the same. There was lots of content and ideas in the beta versions of Unreal which could be incorpored into this remake. Also the hub system, you were able to go from rrajigar mines to nyleve (which was merged with sacred passage map) and from there to chizra, and after you completed both levels you could go to dark arena, etc.

I think it would be really great if done the right way and even make it better than the original. It is not that hard of a task actually. Lots of Uengine 1 features should be taken over or made better also, Uengine 3 lacks few of them.

Actually one of the designers who worked on the game had about the same idea. Only that he doesn't anymore work with Epic or in the industry.

It would do much better than some nowadays new modern shooters, there is something in Unreal that was unique and that UT didn't have, maybe due to the fact that Unreal changed itself so much compared to other shooters(levels), but stayed about the same in the core during developement.
And maybe it was that good because they worked in really tight conditions and worked a lot of hours a day.
 
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tuxu

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Jan 9, 2010
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PC gaming is dead. (Other than crap like WoW)

So nothing will revive it.

And even if PC Gaming wasn't basically dead, no one plays good awesome fast paced shooters these days; it takes too much skill for kids now to get interested.
:(

What are you on mate?

HAHAHA, cs:s *OR* cs servers are packing more players then all the bots *AND* players together on ut3 servers.

PC as a platform is the fission reactor on which new exciting mods are being created, as opposed to its console counterpart - which essentially what u buy is what u get and thats it, no mods.

I have every Unreal related game ever created (anthologies included)
and I'm telling you that the sole reason I've bought UT3 was the RenegadeX(C&C mod) mod being made to it.

MODS, MODS and MODS again, because the ut franchise is currently in coma.

Its funny how UT has some epic AI modules all over the place(universities are actually using ut2k4 for AI research) but when it comes to mods, HL2 takes the lead.

The source\gldsource dynasty lingers on lol.

how to revive the game? Invest in your PhysX users, not just by adding couple of crummy boxes to a level and making me to have that "Oh-I-don't-have-a-grav-gun-in-this-game" moment, make a single player like RTNP or something but with PhysX so we can get some serious action like in Warmonger.

the problem with unreal is that it tries to bring new effects into a knowen formula without losing the low end machines crowed.
Though commendable - pleasing everyone is not a viable option and never was. stick to the winning side and invest in a storyline (like in Halo, Chrome, RTNP and other hits) along with the amazing effects that PhysX is capable to deliver.

ut2k4 succeeded because it was built on RTNP reputation, UT3 is built on air.
If midway would have made a single player campaign for PC then the two games would have probably take the point in the whole scene rather then UT3 becomes a faded echo of a long forgotten promise.
 

Northrawn

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Feb 21, 2009
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Again, all you've really told me is that the UT3 menu is worse because it has less options.

Well. If the options are game-breaking for someone.

I want to look at the serverbrowser while in the map. Yes, I do that often at the end of a match while voting is going on to see if there are better games with people I know on my other favourites.
 

Sir_Brizz

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Feb 3, 2000
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Well. If the options are game-breaking for someone.

I want to look at the serverbrowser while in the map. Yes, I do that often at the end of a match while voting is going on to see if there are better games with people I know on my other favourites.
I'm not really making a judgement based on the quality of the menu (that you should or should not like the game based on that). I'm simply saying that calling the UT3 menu "consolized" is meaningless. If it had all the options you wanted, it wouldn't matter if it looked like it did in the original release.
 

FuLLBLeeD

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Jan 23, 2008
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It has nothing to do with the user interface, and everything to do with the fact that deathmatch games aren't popular anymore. UT3 is a hard to master game with a high skill ceiling, compare that to the trash MP FPSes that get played now, like Halo and MW2, and you'll see why nobody plays UT3 anymore. Why play chess when you can dominate at checkers?

PC gamers having terrible user interfaces is nothing new, seriously guys. Have you ever played Painkiller, which is widely considered one of the best PC games ever? Its UI was far worse than UT3's at launch.

There's no longer a market for the UT series, and development costs are too high to really justify doing another one. Going the Quake Live angle isn't going to help either, because that game is tanking hardcore. If you want another Unreal Tournament, the best way to do so is make it known. As corny as it sounds, fan demand makes developers consider making new games, that's how Street Fighter 4 got made. And that game did very well. Too bad there aren't any fan sites that could spearhead this movement...
 

Quaglax

May the funk be with you...
Apr 25, 2006
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I don't think Epic killed it, I think it was a foregone conclusion from the very beginning. A game like UT (and, by extension, Quake 3) are doomed to failure because the barrier to entry is much higher than any other kind of game. As PC gaming has become more "mainstream", less people care about deep, strategic gameplay. They like Halo and Gears of War. Games with simpler gameplay, lower barrier to entry, easy competition.

I look back at lots of games from the late 90s and games today just don't compare to them. I think a lot of people who look back at the UT series fondly mostly do so in an "old fogey" kind of "the good old days" way.

The simple fact of the matter is that UT will never be popular again. Epic could make the ultimate, awesome, great, perfect for everyone UT game with perfect competitive options, great stats and everything everyone could ever want out of it, and it would still turn out the same way.


I halfway agree....yeah kids these days (especially console kids) like **** thats spoon fed and easy...just like a lot the ****ty movies coming out these days. Though there are niches out there....Example: Eve Online...the game has one of, if not, the biggest learning curve I have ever seen and, in the 4 years I have been playing, the player count has done nothing but get higher. When I started it was at 18k on ONE server...now we are at 52k on ONE server.

I think what killed UT3 was the fact that, yes, it was being ported to a console and didnt have 110% PC focus and a lot of the stuff Epic promised was cut. That alone was a HUGE let down.
 

JohnDoe641

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Nov 8, 2000
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I was very much opposed at the time, but now I totally agree. I mean what's the worst that could happen, the game might fail? It would have been wildly entertaining to see what happens.
You run into the problem of 'dumbing' down the game for console players. The fact that they sped the game up to 110% speed or so for the PC would make playing against console players a bit tricky, not to mention the huge hitboxes on the console version, and the auto aim. If they made it match the PC in those regards (ie PC sized hit boxes and no auto aim), average joe six-axis would probably rage quit and cry in two minutes against even a below average UT3 PC gamer. If the opposite was done, it would be completely dumbing down the PC version and the average PC gamers would probably be lifted, skill-wise, many tiers above where they were previously due to the changes making it much easier to hit anything.