Hey Epic, give us UC3.
the server browser should provide an option to list servers that have bots on them but to only count the number of human players (like the UT99 server browser did).
U1 was a great singleplayer game, UT1 was a multiplayer-addon-botpack for U1.
U2 was neglegted by atari.
UT2 featured some ill features witch noone likes (Holy **** -kills, seriously... & mr.crow)
Also, to take U1 & U2 mythology away and to replace it WRESTLING STYLE!! is not good.
and the unforgivable raep of changing U-logo from U-skaarj into U-batman.
UT2 was closer to quake than it was to Unreal. bad!
With UT3 it's quite clear that it's mythology is from Gears. UT3 is a techdemo, nothing more. It's ok game, dont get me wrong, but it has no roots. That and Reaper is a Skaarj name!
*Tournament should always be considered as an addon for the current SP-game.
So to resurrect:
1. Make "Unreal 3" (no GoW crap)
2. Release botpack for U3.
3. ...
4. Win
(5. personal autobuy if: ..more pretty ladies and less "IMMA MACHO MAN!" -crap.)
The UT2004 is just as consolized as UT3. It just has more options in it so you don't care.Do you really think so? I like the UT 2004 user interface. I think it's easy to use and fast. I guess my biggest gripes about it are that the built-in IRC server browser disconnects at every map change, the server browser needs better filtering options and the filters need to work better, and the server browser should provide an option to list servers that have bots on them but to only count the number of human players (like the UT99 server browser did).
Or Remake Unreal on modern graphics, make it the same graphic style as old one, only high poly. Make it more non linnear, release two expansions for free (rtnp and botpack content) and maybe one or two really huge all new expansions for money. That would really be a big hit and revive the franchise a lot.
The UT2004 is just as consolized as UT3. It just has more options in it so you don't care.
Yes, I really think so. None of the UT interfaces have been much to look at or use, IMO. They all had a variety of problems and most of the problems stem from the fact that you simply NEED more options in UT than a typical multiplayer game.
I Don't know man...
Dune2k did this for Dune2 and wasn't that popular. It was actually bashed somewhat because it had not much new, just upgraded gfx.
I liked it though, but i'm way better than any casual gamer or some press guy.
PC gaming is dead. (Other than crap like WoW)
So nothing will revive it.
And even if PC Gaming wasn't basically dead, no one plays good awesome fast paced shooters these days; it takes too much skill for kids now to get interested.
Again, all you've really told me is that the UT3 menu is worse because it has less options.
Hooray for steam.Well. If the options are game-breaking for someone.
I want to look at the serverbrowser while in the map. Yes, I do that often at the end of a match while voting is going on to see if there are better games with people I know on my other favourites.
I'm not really making a judgement based on the quality of the menu (that you should or should not like the game based on that). I'm simply saying that calling the UT3 menu "consolized" is meaningless. If it had all the options you wanted, it wouldn't matter if it looked like it did in the original release.Well. If the options are game-breaking for someone.
I want to look at the serverbrowser while in the map. Yes, I do that often at the end of a match while voting is going on to see if there are better games with people I know on my other favourites.
I don't think Epic killed it, I think it was a foregone conclusion from the very beginning. A game like UT (and, by extension, Quake 3) are doomed to failure because the barrier to entry is much higher than any other kind of game. As PC gaming has become more "mainstream", less people care about deep, strategic gameplay. They like Halo and Gears of War. Games with simpler gameplay, lower barrier to entry, easy competition.
I look back at lots of games from the late 90s and games today just don't compare to them. I think a lot of people who look back at the UT series fondly mostly do so in an "old fogey" kind of "the good old days" way.
The simple fact of the matter is that UT will never be popular again. Epic could make the ultimate, awesome, great, perfect for everyone UT game with perfect competitive options, great stats and everything everyone could ever want out of it, and it would still turn out the same way.
I think Epic missed an opportunity to have consoles and PCs networked together for UT3 multiplayer. Should have been done somehow.
You run into the problem of 'dumbing' down the game for console players. The fact that they sped the game up to 110% speed or so for the PC would make playing against console players a bit tricky, not to mention the huge hitboxes on the console version, and the auto aim. If they made it match the PC in those regards (ie PC sized hit boxes and no auto aim), average joe six-axis would probably rage quit and cry in two minutes against even a below average UT3 PC gamer. If the opposite was done, it would be completely dumbing down the PC version and the average PC gamers would probably be lifted, skill-wise, many tiers above where they were previously due to the changes making it much easier to hit anything.I was very much opposed at the time, but now I totally agree. I mean what's the worst that could happen, the game might fail? It would have been wildly entertaining to see what happens.